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Delicious said: For some reason it happen to me as well, no matter the hidden etc.

I couldn't agree more. I have a rule of not purchasing players above the age of 21, so I encounter this situation frequently. Despite my best efforts, sometimes it just happens. I've verified that they have a minimum of 15 professionalism, 10 ambition and determination, and a delta of more than 20 between CA and PA. But it does happen 10-20% of the time. wcyd.
thanks!
dumb question, do you need the in-game editor to use FMRTE or FMRTE standalone is fine to edit stuff?
Lapidus said: To ad some context.

The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena. :)


@Lapidus : Like @Gracolas pointed out the testing in the Reddit article was extreme, similar to my request. I am new to the game (dec 2022) and fm-arena is hands down the best on content and tactics quality. Was able to learn a lot reviewing all the previous post.
Mark said: Winning the EPL with 1 CA Squad link here

@Mark : I don’t know how you find these articles but it was super helpful. Thanks!
Purity said: I don't think this is going to work, I would bet on 0 win, for me pace and acc aren't doing everything, you still need anticipation, concentration, work rate, balance and agility.

I hope I am wrong too because if it worked there is no point in the recruitment process / analysis.  In a single season sim (38 matches), the RNG can be as high as 30-40 points as highlighted by other posts in this forum, so the result on a few games is not sufficient to extrapolate and make an inference. Thats why if @Zippo had a opportunity, I was requesting for a sim (4000 matches).
TommyToxic said: https://community.sigames.com/forums/topic/575222-pace-is-king-how-to-get-cl-football-with-all-players-100-115-ca/

Damn, the time I have wasted analyzing and buying players. @Zippo : if it’s possible, please run a sim with just acceleration and pace at 20 for everyone and jumping reach at 20 only for defenders and every other attribute at 1. That will highlight how broken football manager is.
man I love your redux tactic, I still don't understand why it didn't score above 60. you can also add redux to easy to find player tactics.
who is this guy!!! good job bro!
Damn 48 AG, that’s impressive!
thanks, didnt know about that
Please share your experience using Match plans while holidaying.

I like to holiday most of my games as i enjoy being DoF more than a head coach. So for instance, i am using the below match plan

Winning by 1+ goal - https://fm-arena.com/thread/3681-523-bullsht-assimilation/
Drawing - https://fm-arena.com/thread/4896-343-italian-ko-iii/
Losing by 1+ goal - https://fm-arena.com/thread/4896-343-italian-ko-iii/ (Attacking)
Winning by 2+ goals - https://fm-arena.com/thread/3681-523-bullsht-assimilation/ (Defensive)

Does any one use match plan to conserve player energy and please share some best practices
Replaced Underlap with Overlap. This tactic is a tweak to https://fm-arena.com/thread/5002-343-trident-underlap-fmf/
This tactic is a tweak to https://fm-arena.com/thread/4896-343-italian-ko-iii/

AF (A) -> IF (A) and Underlap instruction
Took the GYR 442 tactic and added set piece routine from @Delicious .

Also took out close down more option from all the defenders.
congrats, 343 or some might say 523, in top 5 is insane.
nice, thanks for working on these, love 343 :D
What is the difference between this and 343N Extreme Volts  XXXI? Just under lap? @Delicious
Zippo said: Yup, we've been noticing that the RNG has increased in 23.3.0 patch. Probably, +/- 0.5-1 points to what we had before.

Unforutanlty, we can't test every tactic for 5,760 matches to guaranty +/- 1 point RNG.

I don't know we might try to start testing tactics for 5,760 matches instead of 1,920 matches but I'm afraid that would make things even worse for people because the wait time will be too long.

Honestly, I really don't think we need to be that extremely precious like +/- 1 pts or some like that because in the real game you hardly can "feel" the difference between 58pts tactics and 66pts tactics.

I don't know maybe we should remove the points and leave only the rating? What do you think?


I think the improvement recently made to tag tactics as “excellent” and “good” was a great step and I agree 100% that in game all there is very minimal difference between a 58 point tactic and 66 point tactic
glad this got featured in Omega Luke video. Personally, this tactic is underrated because its not in the top 5 within this channel but this tactic is insane for underdog teams because the position requires in this tactic is very cost efficient