Gracolas
is this your first transfer window? if so, when you created the save, did you enable transfers on first window?
Since the meta attributes is pretty much the same as in last FM, i think ykykyk works just fine in this new FM, no need to use any other GS ratings so far.
@Blau is spitting facts!! This is easy: In the end of the day this is a game that will always have meta gameplay and/or glitches/bugs.

If we are constantly looking up on the internet for FM Arena and forums like that what attributes matter the most, and what tactics are broken, etc etc etc, then obviously we will crack the game in no time and the excitement of the game will die fast.
it might be just coincidence, but my first game ever in europa league against Dinamo Tiblisi with Ostersunds FK (Sweden 2nd league team) with 11 players fresh in fatigue and i'm winning 7-0 (finished the game 8-0)..

I think you really have a point here with the fatigue topic @ZaZ
MeanOnSunday said: It’s loading the db from the game that’s slow; it takes a couple of minutes for something that should take 1-2 seconds.  Otherwise you can easily make your own ratings for GS to match any particular python script.

Personally, i dont think that makes much difference.. i regularly load GS after a couple of in-game days, so ratings dont change that much.
Amazing job @ZaZ ! Thank you for this
Super3 said: Do you change mentality depending on away game or tougher/easier game or do you always keep it balanced?

I also have this doubt: what should we do (tactic wise) if we are winning vs a superior team? and what if we are losing against a worst team?
olimorris said: I find the GS workflow to be really slow. Loading the DB takes ages. If I wish to change the ratings I have to go into so many different windows + tabs and I have to remember to apply them each time I load the tool up .

I can't speak for other projects but I plan on including a MoneyBall element soon and combining that with the machine learning ratings.


Ok, makes sense.. I dont mess up with the ykykykyk ratings, so i just leave them unchanged. In this case i find GS really smooth and quick.
olimorris said: Hi Everyone.

It's been a while and I took that time to turn the cruddy Jupyter Notebook into a command line app. It's wayyyy easier to use than a Jupyter Notebook and I've put a detailed usage guide over in the repository.

You can access it here.

It uses the machine learning weights by default and outputs to a HTML file that you can open and search in the browser...otherwise it's the exact same as the Jupyter Notebook.


No offense to everyone putting the effort on building these pyton scripts. I can only imagine how many hours you've put into this, since im a dumbass in terms of programming.

But honest question: why would i use any of these methods, if i have genie scout doing exactly the same plus more features?
Nice to see so much involvement in this forum lately @dzek ! keep going
Yarema said: You seem to go into the game looking for issues. "Let me see if they finally fixed this". You could just try to enjoy the game for what it is. Or if it frustrates you so much, you know, not buy it or play it.

Dont think he was looking for issues, tbh.. I think that we, as hardcore fans of the series, is not that hard to put 200+ hours into the game and when you play so heavily, its really easy to spot bugs/glitches.
And obviously, it is our human nature to focus on defects rather than qualities.

But like i said, we do need to put some positivity into our thought process and be happy that FM is the best game of football we have at the moment.
dzek said: First of all, I want to say that I am glad that we are discussing some issues other than tactics (and around them) here at FM-Arena. :)

I totally respect your opinion and I see no reason for someone to hate you because you have a different opinion but I want to emphasize some things. I will speak for myself and in no way represent the opinion of others in the community.

We need to understand from the start that SI, Activision etc are companies first and foremost and then anything else so in order to survive they need money. When a company officially announces to you that on a certain date they will release their new game with its new features, the excitement starts to grow among the fans around the game (see Rockstar and GTA VI). We all want to buy it and play countless hours for many reasons, someone because it escapes reality, someone because they had a dream of becoming a coach in real life and didn't, someone because they like football in general and so on.

The day of the game's release comes (you are full of excitement and looking forward to it) and you start your first save. During the game you notice that features that were advertised to you as being new/improved in the game are broken/incomplete or only half working and sometimes weird or even worse than before. What will you feel at that particular moment? Quite possibly badly but you'll keep playing. But when this has been happening for years? When every year you spend money to buy something that was promised and not delivered and worse yet not communicated to you in the first place? This paints a picture of a company that only cares about money and not their community, which in essence if it wasn't for all of us there would be no FM, but anyway let's skip that.

We get to the community thing where there are two categories of players. The casuals and the hardcores. Without the casuals the game(and the company) can survive because there are the obsessive hardcore players who will pay every year to get the new version. But without the hardcore gamers do you think any gaming company can survive in the competition? I'm afraid not. So then we who are not just casuals gamers and play the game for countless hours and know the game and its capabilities have some requirements. If that sounds toxic to you then you are entitled but know that thanks to hardcore gamers the game got here with all the upgrades it has had over the years through suggestions and discussions on the official forum and beyond.

I don't agree with not releasing updates but also with releasing one every week just to release one. The wiser thing is to put it out when and if they feel it's ready (i.e. as SI has been doing for the last three years). You know what the issue is? Communication. That's my complaint myself but I can say that they have improved quite a bit over the last few years. Just that. Anyway we look forward to the sequel then.

Thanks for reading!


By all means, i was not targeting my opinion to you! I was just general criticizing the gaming communities (not only FM community) because companies cant fill everyone's joy, unfortunately.
I prefer to assume positive intent and always look to the positive things around. SI could be better? Yes, of course! But looking at the football/soccer videogames (which really resumes to 3 games: Fifa/FC + PES + FM), SI is waaay better than their rivals.
Rince said: They should released that patch earlier. IMHO, releasing it in December is too long.

I know im going to get a lot of hate here, but: gaming community is so toxic at the moment.. if companies put the effort to release updates every now and then, they get hated because it takes too long, if they dont release any update they also get hate because they dont care about the community, if they go on a weekly update system, they also get hate because they launched a unfinished product..

You guys are never happy
ZaZ said: The schedule is set in a way that is effective during the entire year, including pre-season, weeks without matches, or weeks with three matches. Just set it up once a year and forget about it.

gotcha, but when games are scheduled, doesnt FM automatically puts some recovery sessions? I heard somewhere in Evidence based saying that its actually better to give Rest instead of recovery sessions, thats why im wondering
ZaZ said: Here is what I recommend. I didn't run experiments this year, but I also didn't see any difference compared to last year.


how does it look if you have 1 or 2 games a week?
can you share the results of this set pieces? I mean, how many goeals a season from a corner for example
just to clarify that im not hating on Bromley, i actually think that they were genius coming up with this idea. Just dont think anyone of us (exclusive FM gamers) have 1% chance taking the job, unless you already are into the real life football world (as a analyst, coach, wtv...)
dzek said: I think its not the first time a team that did this. There is another guy who get a job as a manager i think in England through his FM knowledges.

yeah, but that team didnt posted the job opening using FM as advertisement
AlexH said: also, I'm sure as heck going to do a Bromley save next...

and that's exactly what they want everyone does with this marketing campaign.. im sure for the next few months (or maybe years even) everyone will remember that club that was hiring an FM gamer
This is probably one of the best marketing campaigns ever.. Who knew Bromley before this announcement? And also, how many actual data analysts/football coaches are going to apply because of this "funny" job advertisement?

I dont think they are actually taking FM as a requirement for the job, but instead they want to reach out the most people that they can, and they succeed at that