I remember a couple of months ago that someone posted here one table with the individual training focus we should do by position with the best CA cost/weights, but im not finding that picture anymore.
I remember that as an example, on DR/DLs we should train Cardio, but i dont remember the other ones.
Thank you, but i love the skin im using right now (Kojuro), so im not interested in changing skins right now.. i just want to change Kojuro's skin to be able to see %
I use a Skin that shows the condition of all players as the heart icon, but i saw in multiple websites that there are skins that shows the same attribute as in percentage (like the flut one). However, i want to keep the skin im using right now but "bring" this new method into it.
Let me share two screenshots (one from my current skin which has the cond icon and the other that has percentages).
The difference from each tactic is minimal, so i guess that you can take whatever tactic you like the most (pressure or blau diamond) and use that as it will not impact your overall results.
Hi, im curious if anyone knows if this metric is actually reliable? Also, does anyone knows how is it calculated? i mean, what attributes are taking in consideration?
The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena. Expand
Yea, i know.. but fm-arena test (Zippo, tbf) is made by reducing x points for all non-tested attributes.
What this guy did was something even more extreme and it still works.. So, not only the other attributes are less relevant but in fact they are non relevant at all.
I dont understand how many tests you guys need to acknowledge that those attributes are really important.. @Zippo already created this thread to highlight that and you also have the attributes table test
Zeyad said: I believe someone is currently posting these tactics with all the formations for testing now anyway, so they would be in the queue Expand
Yes, i just saw that.. but this person is doing this by hand, one on one. I think that Zippo doesnt need someone to create a post for every default tactic
Everytime you post a different test/analysis i feel so amazed how much effort/time you put into this game/community
Regarding the subject, in my opinion SI want to implement a specific type of Match Engine where they do value things like decisions and such over Pace in Mezzala, but they failed to code, hence why the result of this test but with highlighted attributes to Decisions.. But yea, testers should check that and not allow the game to be released with these type of cosmetic errors
What should i use for the u-18's?
Not sure about Vieira tho
I remember a couple of months ago that someone posted here one table with the individual training focus we should do by position with the best CA cost/weights, but im not finding that picture anymore.
I remember that as an example, on DR/DLs we should train Cardio, but i dont remember the other ones.
Anyone has that picture/Table?
Thank you, but i love the skin im using right now (Kojuro), so im not interested in changing skins right now.. i just want to change Kojuro's skin to be able to see %
I use a Skin that shows the condition of all players as the heart icon, but i saw in multiple websites that there are skins that shows the same attribute as in percentage (like the flut one). However, i want to keep the skin im using right now but "bring" this new method into it.
Let me share two screenshots (one from my current skin which has the cond icon and the other that has percentages).
Because i have a couple of players that are 17 and they are the best players under that position on my first team
Also, does anyone knows how is it calculated? i mean, what attributes are taking in consideration?
The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena.
Yea, i know.. but fm-arena test (Zippo, tbf) is made by reducing x points for all non-tested attributes.
What this guy did was something even more extreme and it still works.. So, not only the other attributes are less relevant but in fact they are non relevant at all.
wow.. speachless
Pick whatever player has higher JR, thats it.
Yes, i just saw that.. but this person is doing this by hand, one on one. I think that Zippo doesnt need someone to create a post for every default tactic
Feel free to close this topic if this subject was already addressed somewhere else.
I would like to know if its possible to do tornado tests to all Default tactics/play styles that comes from the game.
Something like:
4-4-2 Possession, Gegenpress, Tiki-taka, etc...
433
424
etc..
Everytime you post a different test/analysis i feel so amazed how much effort/time you put into this game/community
Regarding the subject, in my opinion SI want to implement a specific type of Match Engine where they do value things like decisions and such over Pace in Mezzala, but they failed to code, hence why the result of this test but with highlighted attributes to Decisions..
But yea, testers should check that and not allow the game to be released with these type of cosmetic errors