Gracolas
I'm using this schedule right now for my first squad (EBTS Alpha).


What should i use for the u-18's?
what?? do you know if Ruben Dias goals were mostly set pieces?
Potter was sacked in April, the update came out in the end of March, if my memory doesnt trick me...
Not sure about Vieira tho
Hi everyone,

I remember a couple of months ago that someone posted here one table with the individual training focus we should do by position with the best CA cost/weights, but im not finding that picture anymore.

I remember that as an example, on DR/DLs we should train Cardio, but i dont remember the other ones.

Anyone has that picture/Table?
Yarema said: I think Sas skin shows %

Thank you, but i love the skin im using right now (Kojuro), so im not interested in changing skins right now.. i just want to change Kojuro's skin to be able to see %
Well, the second screenshot (with percentages) was taken from the sortitoutsi website under the FM23 skins sections.. :D
Hi,

I use a Skin that shows the condition of all players as the heart icon, but i saw in multiple websites that there are skins that shows the same attribute as in percentage (like the flut one). However, i want to keep the skin im using right now but "bring" this new method into it.

Let me share two screenshots (one from my current skin which has the cond icon and the other that has percentages).
what about before turning 18? what should we do? keep them on U19 playing? or loan them out/playing in the first team?

Because i have a couple of players that are 17 and they are the best players under that position on my first team
The difference from each tactic is minimal, so i guess that you can take whatever tactic you like the most (pressure or blau diamond) and use that as it will not impact your overall results.
Hi, im curious if anyone knows if this metric is actually reliable?
Also, does anyone knows how is it calculated? i mean, what attributes are taking in consideration?
Lapidus said: To ad some context.

The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena. :)


Yea, i know.. but fm-arena test (Zippo, tbf) is made by reducing x points for all non-tested attributes.

What this guy did was something even more extreme and it still works.. So, not only the other attributes are less relevant but in fact they are non relevant at all.
Mark said: Winning the EPL with 1 CA Squad link here

wow.. speachless
I dont understand how many tests you guys need to acknowledge that those attributes are really important.. @Zippo already created this thread to highlight that and you also have the attributes table test
If you're refering to attributes wise, these are the best teams in my save (ykykyk balanced ratings).
Ultimately use the ykykyk balanced ratings to find an better player
Middleweight165 said: @Zeyad Thanks for the info. The question then is JR 11 too low, enough? How would I make a decision?

Pick whatever player has higher JR, thats it.
Zeyad said: I believe someone is currently posting these tactics with all the formations for testing now anyway, so they would be in the queue

Yes, i just saw that.. but this person is doing this by hand, one on one. I think that Zippo doesnt need someone to create a post for every default tactic
Hey @Zippo,

Feel free to close this topic if this subject was already addressed somewhere else.

I would like to know if its possible to do tornado tests to all Default tactics/play styles that comes from the game.

Something like:

4-4-2 Possession, Gegenpress, Tiki-taka, etc...
433
424
etc..
@Zippo did i said that i love already today??

Everytime you post a different test/analysis i feel so amazed how much effort/time you put into this game/community

Regarding the subject, in my opinion SI want to implement a specific type of Match Engine where they do value things like decisions and such over Pace in Mezzala, but they failed to code, hence why the result of this test but with highlighted attributes to Decisions..
But yea, testers should check that and not allow the game to be released with these type of cosmetic errors