I use a Skin that shows the condition of all players as the heart icon, but i saw in multiple websites that there are skins that shows the same attribute as in percentage (like the flut one). However, i want to keep the skin im using right now but "bring" this new method into it.
Let me share two screenshots (one from my current skin which has the cond icon and the other that has percentages).
The difference from each tactic is minimal, so i guess that you can take whatever tactic you like the most (pressure or blau diamond) and use that as it will not impact your overall results.
Hi, im curious if anyone knows if this metric is actually reliable? Also, does anyone knows how is it calculated? i mean, what attributes are taking in consideration?
The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena. Expand
Yea, i know.. but fm-arena test (Zippo, tbf) is made by reducing x points for all non-tested attributes.
What this guy did was something even more extreme and it still works.. So, not only the other attributes are less relevant but in fact they are non relevant at all.
I dont understand how many tests you guys need to acknowledge that those attributes are really important.. @Zippo already created this thread to highlight that and you also have the attributes table test
Zeyad said: I believe someone is currently posting these tactics with all the formations for testing now anyway, so they would be in the queue Expand
Yes, i just saw that.. but this person is doing this by hand, one on one. I think that Zippo doesnt need someone to create a post for every default tactic
Everytime you post a different test/analysis i feel so amazed how much effort/time you put into this game/community
Regarding the subject, in my opinion SI want to implement a specific type of Match Engine where they do value things like decisions and such over Pace in Mezzala, but they failed to code, hence why the result of this test but with highlighted attributes to Decisions.. But yea, testers should check that and not allow the game to be released with these type of cosmetic errors
On the new testing league it got 34 points / -24 G.D., which about 20 point less than the top rated tactics.
And now let's boost the attributes of the players in the Human Controlled teams by increasing 11 of 29 the most important attributes( according to our attribute testing ) by "2" points:
As you can see the points have increased from 34 points to 70 points and the G.D. from -23 to +25 and it turned the Human Controlled team into into dominant winners from complete losers.
All that indicates that if in real game you use this tactic with such teams as Man City, PSG, Barcelona, Real Madrid and so on then you'll be winning matches almost as good as you would done that if you used any top rated(51+ points) tactic from our tactic testing.
People often overestimate the importance of the tactic and underestimate the importance of the players. They think that if they have a striker with 15 Acceleration and Pace then it's already good enough and they shouldn't look for a better striker with 16 or 17 or higher Acceleration and Pace because they think that won't make much difference but that's wrong thinking because it'll make a huge difference.
But the trick is that not all attribute makes such a big difference, for example, there'll be almost no difference between 10 and 20 Team Work for any position/role but if you look at the game this fact isn't obvious and the game doesn't explain it, but on the contrary - it confuses people with highlighted attributes for different roles and duties, creating impression that for example, Team Work attribute might be one the most important attributers for some position/roles/duties and Acceleration and Pace attributes aren't important at all and they can be overlooked, which is completely untrue.
I don't say that the tactic don't matter at all because if you look at our tactic testing then you'll see that some tactics got 55 points and some tactics got only 35 points, so under certain conditions one tactic can give you 20 points more than other tactic and it's a significant difference.
But it's important to understand that if you use one the top rated tactic(51+) and you aren't stratified with your result and you want to bring on the next level then tweaking your or changing it won't make any significant difference, at the best you improve your result +2-3 points but if you looking like for +20 or +30 points improvement then it can't be done without improving the most important attributed of your player, probably, by buying better players.
Also, there's another huge trap for FM players in the game. When you play with an underdog or midtable team the game RNG is very huge, your results can vary up to 20-30 points with the same tactic if we take 38 matches and that can be very misleading by creating impression that some tactics or tweaks work much better than other and it's when our tactic testing can help. Expand
This is amazing.. with your initial tests i thought that you were right and tactics barely matter, but now with this new test it all makes sense..
I guess that the community gives higher importance to tactics because maybe in Championship Manager times Diablo tactic sorted everything
The tactics you choose are already good tactics accordingly to the table. Can you pick up the literally the worst tactic in the table and do the same test (increasing by +1 or +2 the most important attributes?
By all means, im not saying you're wrong. Just curious to know if the points vary so much with such a "bad" tactic (no offense here to the creator of whatever tactic there is)
I use a Skin that shows the condition of all players as the heart icon, but i saw in multiple websites that there are skins that shows the same attribute as in percentage (like the flut one). However, i want to keep the skin im using right now but "bring" this new method into it.
Let me share two screenshots (one from my current skin which has the cond icon and the other that has percentages).
Because i have a couple of players that are 17 and they are the best players under that position on my first team
Also, does anyone knows how is it calculated? i mean, what attributes are taking in consideration?
The guy who did that ( he mentioned that ) was inspired by fm-arena attribute testing that was done for the first time back in 2021 - https://fm-arena.com/table/9-attribute-testing/ so actually there's nothing new in what we've been discussing here because it was already brought to light few years ago by fm-arena.
Yea, i know.. but fm-arena test (Zippo, tbf) is made by reducing x points for all non-tested attributes.
What this guy did was something even more extreme and it still works.. So, not only the other attributes are less relevant but in fact they are non relevant at all.
wow.. speachless
Pick whatever player has higher JR, thats it.
Yes, i just saw that.. but this person is doing this by hand, one on one. I think that Zippo doesnt need someone to create a post for every default tactic
Feel free to close this topic if this subject was already addressed somewhere else.
I would like to know if its possible to do tornado tests to all Default tactics/play styles that comes from the game.
Something like:
4-4-2 Possession, Gegenpress, Tiki-taka, etc...
433
424
etc..
Everytime you post a different test/analysis i feel so amazed how much effort/time you put into this game/community
Regarding the subject, in my opinion SI want to implement a specific type of Match Engine where they do value things like decisions and such over Pace in Mezzala, but they failed to code, hence why the result of this test but with highlighted attributes to Decisions..
But yea, testers should check that and not allow the game to be released with these type of cosmetic errors
On the new testing league it got 34 points / -24 G.D., which about 20 point less than the top rated tactics.
And now let's boost the attributes of the players in the Human Controlled teams by increasing 11 of 29 the most important attributes( according to our attribute testing ) by "2" points:
The most important attributes from our test - ( https://fm-arena.com/table/18-attribute-testing/ )
- Acceleration
- Agility
- Balance
- Pace
- Strength
- Stamina
- Anticipation
- Concentration
- Work Rate
- Finishing
- Dribbling
Default Attributes
Increased Attributes
As you can see the points have increased from 34 points to 70 points and the G.D. from -23 to +25 and it turned the Human Controlled team into into dominant winners from complete losers.
All that indicates that if in real game you use this tactic with such teams as Man City, PSG, Barcelona, Real Madrid and so on then you'll be winning matches almost as good as you would done that if you used any top rated(51+ points) tactic from our tactic testing.
People often overestimate the importance of the tactic and underestimate the importance of the players. They think that if they have a striker with 15 Acceleration and Pace then it's already good enough and they shouldn't look for a better striker with 16 or 17 or higher Acceleration and Pace because they think that won't make much difference but that's wrong thinking because it'll make a huge difference.
But the trick is that not all attribute makes such a big difference, for example, there'll be almost no difference between 10 and 20 Team Work for any position/role but if you look at the game this fact isn't obvious and the game doesn't explain it, but on the contrary - it confuses people with highlighted attributes for different roles and duties, creating impression that for example, Team Work attribute might be one the most important attributers for some position/roles/duties and Acceleration and Pace attributes aren't important at all and they can be overlooked, which is completely untrue.
I don't say that the tactic don't matter at all because if you look at our tactic testing then you'll see that some tactics got 55 points and some tactics got only 35 points, so under certain conditions one tactic can give you 20 points more than other tactic and it's a significant difference.
But it's important to understand that if you use one the top rated tactic(51+) and you aren't stratified with your result and you want to bring on the next level then tweaking your or changing it won't make any significant difference, at the best you improve your result +2-3 points but if you looking like for +20 or +30 points improvement then it can't be done without improving the most important attributed of your player, probably, by buying better players.
Also, there's another huge trap for FM players in the game. When you play with an underdog or midtable team the game RNG is very huge, your results can vary up to 20-30 points with the same tactic if we take 38 matches and that can be very misleading by creating impression that some tactics or tweaks work much better than other and it's when our tactic testing can help.
This is amazing.. with your initial tests i thought that you were right and tactics barely matter, but now with this new test it all makes sense..
I guess that the community gives higher importance to tactics because maybe in Championship Manager times Diablo tactic sorted everything
Can you pick up the literally the worst tactic in the table and do the same test (increasing by +1 or +2 the most important attributes?
By all means, im not saying you're wrong. Just curious to know if the points vary so much with such a "bad" tactic (no offense here to the creator of whatever tactic there is)
Its the new testing mode