I wanted to try your Prometheus 2.4 tactic but after I plugging it I noticed that the Tactical Style was "Soft&Wet" then I checked the rest of tactic and found it's the same as Soft&Wet - https://fm-arena.com/tactic/3909-soft-wet-4-2-4/
I'm confused. Am I missing something here? Is there any difference?
Delicious said: I was allucinating,was sure he did "tweaked" IV and not III.
It's like @Steelwoodsaid, it's like you adding tempo and penetration, we have to understand that those tactics are runned on a certain league,overlaps helps the team to penetrate very defensive team,like in game if you are "City" maybe expect for some singularities, IA is going to play defensive against you. On the test is different, every manager is setuped with the same tendecies and they never close up, so we can't really say if is overlap being "useless" or "just giving a bit of tempo",in order to proper test it, the option should been tested in order to face only "defensive approaches" teams with it off and on, that's a limit of the "test", but we can't really have everything. Maybe that's why it gave that result on from the test,but really setuping "leagues" to check out an option is a bit "funny". Expand
BadA said: I'm an FM noob so would love to hear if more experienced players have any initial thoughts on the match engine update they would care to share. Expand
ZaZ said: There are some attributes that are only important to one or another position, so they are very hard to measure in tests that consider the entire team. For example, it's pretty obvious that Jumping Reach affects way more the performance of central defenders than wingers. Stamina and Work Rate should also affect more the players that are more involved in the match, like flank players and midfielders, and Finishing has more impact on strikers. It's pretty obvious, but it's not easy to measure. Expand
As I always thought, you can spend weeks or month on improving your tactic to boost your results by 1%-2% or you can just buy players with "proper attributes" and boost your result by 100%-200%
I wanted to try your Prometheus 2.4 tactic but after I plugging it I noticed that the Tactical Style was "Soft&Wet" then I checked the rest of tactic and found it's the same as Soft&Wet - https://fm-arena.com/tactic/3909-soft-wet-4-2-4/
I'm confused. Am I missing something here? Is there any difference?
Thanks.
It's like @Steelwoodsaid, it's like you adding tempo and penetration, we have to understand that those tactics are runned on a certain league,overlaps helps the team to penetrate very defensive team,like in game if you are "City" maybe expect for some singularities, IA is going to play defensive against you. On the test is different, every manager is setuped with the same tendecies and they never close up, so we can't really say if is overlap being "useless" or "just giving a bit of tempo",in order to proper test it, the option should been tested in order to face only "defensive approaches" teams with it off and on, that's a limit of the "test", but we can't really have everything.
Maybe that's why it gave that result on from the test,but really setuping "leagues" to check out an option is a bit "funny".
Ok, thank you for the explanation.
Did you mean that a tactic without Overlap scores more goals?
Because I see that your 4132 Poirer XIII without Overlaps scored more goals than with Overlaps.
Am I correct?
I'm really confused right now.
I see people often use 'Overlaps' Team Instruction in their tactics.
But the same tactic was tested with and without 'Overlaps' and the result was almost the same
Overlaps - https://fm-arena.com/tactic/3838-4132-poirer-xiii/
No Overlaps - https://fm-arena.com/tactic/3911-4132-poirer-xiii-no-overlaps/
Also, here's another test of the 'Overlaps' instruction and it also indicates that it does nothing - https://fm-arena.com/thread/2910-overlap-left-amp-right/
I wonder what's the purpose of the 'Overlaps'?
I'd greatly appreciated if someone explain it to me.
Thanks.
I also noticed that
https://www.twitch.tv/rdftactics[/spoiler]
His tactic looks like a tweak of your tactic
Did he mention you?
LOL, who is that guy?
Do you mean whether people like it or not?
Football Manager 2023 Major Update 23.2 Out Now
https://community.sigames.com/forums/topic/570777-football-manager-2023-major-update-232-out-now/
I think @ZaZ explained it well
ZaZ said: There are some attributes that are only important to one or another position, so they are very hard to measure in tests that consider the entire team. For example, it's pretty obvious that Jumping Reach affects way more the performance of central defenders than wingers. Stamina and Work Rate should also affect more the players that are more involved in the match, like flank players and midfielders, and Finishing has more impact on strikers. It's pretty obvious, but it's not easy to measure.
the player instruction can be found under a spoiler in the 1st post