ta2199
ZaZ said: I might be wrong here, but can you check if a DM with higher Jumping Reach gets better scores than a DM with lower Jumping Reach? I noticed that pattern in my DMs, but need more testing to confirm this.

P.S.: Other possibilities are Strength or Aggression, so I will be experimenting to see which one does the trick.


I dont care about the DM anymore cuz I have try almost everthing I can. So usually I only bought an "Ok" player to play there and spend most of my money on other positions
Also if you dont want DW you can try with WM role. It offer a lots of possibility with many available PIs
DM mostly play in a position between DL and DR so he just provide some passing option for midfielders, I think he should have switching ball, dictate tempo, try long range passes, etc. 
Also I think CM and SS shouldnt have the come deep to get ball ppm.
And you have to know if your players has full tactic familarity ( Position/Duty/Role part ). Some player doesn't need to train at that position to have full tactical familarity but some need to have individual training to get full tactical familarity.
For example is Pogba playing as CM, It doessn't matter how many games I play him there, if I don't have individual training for him as CM(A), he wont get full tactical familarity.
Do you often play DM or MC at IWB position ? I do find out they played there well, so I think for preseason people should try play them there.
I recently found a thread about this, they said that, only the atttributes matter, position familarity can have a little effect but the role suitability is the least important
ZaZ said: P.S.: By the way, is there a way to set training automatically every year, for the entire year? I always have to do it from scratch in the start of season, then I make one week and copy/paste to all others. Is there a faster way to do so?
Till now there is no other way xD

Have you tried IW ( Su ) with PI: Tackle Harder and Stay Wider, Cross More Often ?
That why I prefered Att training so the Player get better finishing. So many games end up with my team with better chances and xG but still draw or lose.
ZaZ said: I removed the set pieces training since it was just added because of my current club's vision. Instead, I added two recovery sessions to reduce chance of injury during the season, but you can change it if you like. I'm not sure if it's the best training schedule, but at least it focuses in match benefits, happiness/cohesion/familiarity, injury prevention and the most important attributes. (P.S.3: Remember to set training intensity to double for players in excellent condition. That can be done in Training -> Rest.)

P.S.: Just got kicked from FA Cub by a team two divisions under me, playing at home. Before that, I won a match 10-0, so the players got complacent. =/

P.S.2: Do you feel the difference with Blue 2.2?


I do think training can impact the result or at least the GD


Zaz training

Balanced training

Attack training


Also, the tactic ifself is great but Tottenham have to play 2 or even 3 match per week for a very long time, that explained why they usually have poor result in the game.
ZaZ said: This is what I use. Matches are saturdays and wednesdays in my current league.



Reasoning is:
- Attacking Movement, Defensive Shape and Teamwork: Bonus for next match
- Quickness: Most important attributes to train
- Match Practice and Team Bonding: Happiness and cohesion.
- Recovery: Injury prevention
- Overall: Usually has a match day instead.
- Attacking Corners and Attacking Free Kicks: Current club vision has "Make the most of set pieces".

Feel free to change anything.

Can you export that schedule ? I'm bit lazy
Anyway, result with V2.2. We should have won the match vs MU
ZaZ said: I've found some improvement in version 2.2. I'm now working in making it stable to release a 3.0 version soon. However, Phoenix got a bit too close to Blue, so I wonder if I should keep working on it or try something completely new.
What do you suggested for general training ?
Magician said: v4.0 is available :)

Gratz, new 7.0 !
ZaZ said: It might be just me, but my players are trying (or succeeding) way more crosses than before. I think that's why formations without IWB or with AML/R are performing better. I need to play a bit more to confirm this and see if I find another clue. Goals from crosses per season have increased over 50%.
Change IWB(s) to FB(s) kinda work out
Made some Tweak to Blue 2.1
1. 2 SS Version
Manchester United


This one is 2nd test


Dortmund



Fullham


Sassulo



2. 1 SS - 1 PF Version for those who like ST
Arsenal



Hertha BSC
ZaZ - Blue 2.1 TW.fmf
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Uploaded : Mar 1, 2021
ZaZ - Blue 2.1 TW PF .fmf
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Uploaded : Mar 1, 2021
ZaZ said: I just started playing in the new ME, trying to observe what changed. I see less through balls than before, not sure if it's just a coincidence. I will pay attention and see if my crosses are going through. If they are, then we know where to improve to score more and concede less. Also, we just got a new leader in the table, so there might be some hints there.
Nah, I tested a lots with MU, with 4 or 5 save, the most common type when conceding is Cross and Through balls.
I mean damn, they have 3 to 5 shots and then 1 cross from midfield, boom 1 goal
ZaZ said: Added 2.1 version, with improved set pieces. The improvement was around 8 points per season last patch, but this patch it's only 3 or 4. I will try to improve set pieces further after a break.

Also, I tried different formations, roles and team instructions, but couldn't find any relevant improvement yet. Gonna take a break before trying again. Time to play and see if I notice where it can be improved inside the ME.


Do you have any ideas on how to prevent conceding from crosses ?
You should have posted some result, the admin probaly gonna asked for it and you forgot to posted the tactic.
Really high Scoring tactic
Magician said: Does the AM tells you that when you play matches in the Commentary Mode / 3D Mode?

Yes that was from 3D mode. I didn't know about that because I use Instant Result with Match Plan. Till today, I was really reading the advisor from the AM and know what the Match Plan does to the Match
Magician said: Yes, the formations changes can be easily spotted if you watch the match later but how can you find out what mentality was used? If I understand you correctly then you said you found out that Balanced mentality was used instead of Attacking or you was talking about something different?
Yes, When the AM changed the mentality and Formation he tell me those things like changed to tactic A with Mentality B, etc
ZaZ said: Gonna check everything as soon as I am done with set pieces. Had to redo everything. Two more batches to go before I am done.

After the new patch look like there will be much room for improvement as many tactics reduced point from 0.2 to 0.6
ZaZ said: I have never used match plans because they seem to only work for the next match. Is there a way to set it automatically for all matches?

P.S.: "Never" = used once, then saw it reset and didn't use again.


As far as I know, you can't used Match Plan with Go on Holiday, so ...