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Mark said: I am not sure I have the time to address all the questions raised on this subject. There is plenty to read on this thread.

Best Attributes for Each Position

Fundamentally, the ykykyky rating was based on positions. FM Arena is based on the average across the outfield team. In the words of Roy Slaven, make of that what you will.


I think yk is outdated. Jumping reach is considerably undervalued, along with other attributes being overvalued. I think we can also assume that although the testing on here is for every position, its fairly simple to work out which positions need what attributes. Although there will be some mistakes im sure.
sponsorkindest said: That's what happens when we use meta tactics and good recruitment. So once you get comfortable with scouted only player based recruitment (trust me its very difficult when compared to player willing to join your club specially if you play with large database), you can bump up the difficulty by playing as DOF and let your assistant manager come with tactics. Lets be real right, their tactics suck but not by a lot specifically if you go with some one who does pressing based tactics, if you look at the preset tactic testing in FM-Arena they score around 43 (Gegenpress based preset tactics - https://fm-arena.com/thread/7499-fm24-preset-4231-gegenpress/) that's more than enuf to win the game. I have attached a screen shot of the criteria I use to identify good assistant manger. Hope this helps! This is a unique way to play the game, but it's very fun one you understand the game mechanics very well to keep up the difficulty. Combine this with Journeyman, you got yourself long term fun :D

Thanks for the detailed reply and screenshot. The problem I have with assistant manager is the same as billy bean in moneyball haha. He doesn't play the players I've bought!!!
sponsorkindest said: Good to know that more people are using python for recruitment. Since using python with proper rating system, based on attribute testing done in this platform is OP. Generally, I will be looking at the player pool who has been scouted rather than looking at everyone who is willing to join my club. This keeps the game a bit more challenging, thought, like sharing this tip with you

Yes this is a good point. I am already thinking how to make the game more challenging. This could include my own tactics, though its hard to forget what works well in the match engine, and as you have pointed out scouted only players. My starting scouts had 2 or 3 i think for judging ability and potential, although obviously this doesnt matter when using phython. I think this is far superior to genie scout which I find difficult to weight.

I just thought I would give this new method a go, but champions league first season with Truo is probably a bit too much!!
If we look at the testing results for 24 and what we already knew you would prioritise acceleration, pace and jumping reach. Then balance, anticipation and concentration. After that as you wish but possibly agility, strength.
NandaldiaN said: I just dont know what ratings use right now... I bought konaté wich is by far better in ratings compared to hojlund but the last one is always performing better, scoring more, assisting more... and its not the first time it is happening to me with some players.. its weird to me

Hojlund has 17 jumping reach? What is the difference with balance and agility also?
sponsorkindest said: That's awesome! In-game any tactic that's more than a score of 50 should do fine, if your recruitment is on point.

Using python and my own ratings based on the tests on here, recruitment has been great. I've only just got my own scouts as before no one with decent attributes would join.
sponsorkindest said: I tested it on my end, it's still good but I wouldn't say it's the best, there are better tactics. I am super impressed by the result I got on 424 Death Star by @Delicious  and of course the one and only @A Smile  424 deformation II in the current patch. Please try those tactics to see the difference

https://fm-arena.com/thread/6879-424-deformation-ii/

https://fm-arena.com/thread/6986-424-death-star/


Its still very good for me, Truro first season in the EPL. We are 4th in the January Window, spent £17m in total. Half my starting eleven are free transfers.
"usually my motto is let them be" hahahaha havent laughed so much in a long time. cheers
sponsorkindest said: Damn!

It still performed excellently for me. First season in the championship with Truro and we won it. Played the full season on 24.2
Mark said: I will look to test it. I have had tall players with bad jumping reach that have been great fill ins for my better DCs. Lets see how it plays out in tests

I am pretty sure it has been tested with players who are the minimum height but have 1-3 attribute points higher than their max height opponents and they win the majority of headers? This was for 23 but id be surprised if they have "fixed" this for 24
ocarty said: So basically, a defender with 5 marking and 15 pace is better than a defender with 15 marking and 5 pace. Damn.

I would always take the pace yes. I am using squirrels python with my own weighting for attrinbutes as I think he still gives too much to technicals which are really not that important - even marking for defenders. My results are fantastic. For a centre back I would want pace, acceleration and jumping reach as the top attributes and then balance, anticipation and concentration. And finally stamina, strength and aggression. I dont look for tackling or marking. And I would even put in dribbling for the third set of most important.
Mark said: I play lower leagues and can have very bad rated DCs who are over 1.95m  and they rate seriously well. But that is just anecdotal.

You may have missed the point? What is their jumping reach? I also play lower leagues - FM23 was Ringmer and 24 I am Truro. Quansah is nowhere near as good in the air as centre backs shorter than him by a few inches.
Mark said: I am unsure whether you can draw that conclusion from the data we have with the Attribute testing. The starting point is different for each attribute for each position in the test league. We do not have data down to position. We do not know what combinations work etc. I do know that if you get fast players across the pitch it will work. I also know that very tall DCs work.

Take the data you get and think about it and work with it. The attribute testing is there to give us hints for how we play the game not to solve the game for us.


I think you mean jumping reach? Quansah is 6'6 or 6'7 with only 14/15 jumping reach but my shorter defender with higher jumping reach are better.
Floppyaams said: I am assuming you checked the Fast Man rating? Check out the Target Man rating. It gives quite a high weightage to jumping reach. I use the TM rating because I noticed players with high TM rating generally do better, even when used by the AI. Generally, anything over 79 TM rating seem to do pretty well.

Jumping reach is set to 0 for many positions and only 65 for TM? This is all too low and a big mistake.

Haaland is the best FS and the best TM. I agree TM is better in FM because of how powerful jumping reach is. Actually his dribbling is probably a little low to be the best FS? Im not sure.
Avenger22 said: Maybe the PR0 mod or some mod who change lot of stuff can fix these stuff have no idea imo

Why should you need a mod to fix a serious issue with a major league for the best-selling football management game?
I dont care about the pressing discussion but the game is a joke. They still haven't fixed the Spanish salary cap lol. Its a major league, hardly Djibouti is it
My first observation is that Haaland isn't rated as the best striker?? He's one of the best FM players ever, let alone in this version.

Why have you rated jumping reach so poorly?????? It needs to be high for almost every outfield position and max for centre backs.
Forgot to check this today. Have been using my own ratings for squirrel python code and have found it to be excellent. I think it's far superior to using GS with yk but will check it against yours tomorrow
alberfb88 said: not working on the new patch or is it just me?
finished with brighton 3rd, started new season with the new patch and standing 17th after 20 games and a better squad


Seems ok
Kamas1 said: Can you share the code?

Its easy enough. Take the ones he has done on his website and add them to python.

Then for EVERY(not gk) position put pace and acceleration in the top ones which are *5.

Now for central players I also put jumping reach here and for wide players and srikers I add dribbling.

For the next set of most important attributes from the testing here I make sure from Strength and Stamina up they are all in the second group *3 and some like concentration for cb's and agility for wingers will go up to the top line as well. I also put finishing for stikers here, work rate for full backs and dm's. Maybe aggression for cb's

Then the third group *1 is for the others you want.

Then at the end there is a sum which is 1/48 for example. you simply add up each group and then put that number there. So if you have four 5* thats 20, five 3* is 15 and 5 1* is 5.