keithb
Re selling players I've never really cracked the formula. It's better to try to sell them at the start of windows as team have just got their new budgets. If you get an offer that matches your valuation it's easy to think you can get more, but sometimes you should take it. I think you need to look at the player, evaluate what their value is, how much they will feature for you and how well you can use the money you will get from selling them. I've often had a bid of say £24m, rejected it and tried for £30m only to struggle to get offers of £20m. At the same time teams definitely try it on and when they do I tend to reject those offers and then stop offering them out and wait for new teams to become interested and bid. When it gets to the last week or ten days of the window offer them out again if there are no bids.

I prefer cash but don't mind add ons such as 5-10 internationals if they are important player's for their national teams, it doesn't take long to get the cash. Younger players I will always aim for 40-50% of profit from next sale.

When the biggest or richest teams in the game bid I always reject the first one or two offers and then negotiate up from their next bid. You can get huge money from PSG, city, Madrid, Bayern and the club's that get the mega rich tycoons.
Yarema said: It's possible you just hit a scoring slump. That maybe in some other part of the season you'd win 3 of those games 2-0, maybe opponent would win another one 1-0. Or you could have lost 3 of these games but somehow got lucky to draw them. There is so much variance in match results that yes such runs can happen, in fact should happen.

You see some things, but saying "in fact it should happen" is right up there.
The question was specific to the patch. Things change in the game with patches. It's not something I've seen in hundreds of seasons of FM23. Europe and cup games weren't affected at all. Just seemed odd immediately after the update. I know what RNG is
Yarema said: That's heavily assuming the loaded and non-loaded leagues are of same quality, which in most cases are not. The difference may be significant but not huge anyway. There are a lot of other factors I'd look for to choose the right loan before the loaded/not loaded "tiebreaker".

What's empirical data ever done for us eh!
Maybe except losing games is normal, even after five seasons unbeaten, but getting five 0-0's all away out of eight games without one in 11-12 season before seems like an anomaly.
Regarding loaning players out. They buffed devlopment for players loaned out to inactive leagues. And when it was last tested, 2-3 patched back but nothing in the recent patch notes to say its changed, the devlopment was significantly better than loaning out to teams in active leagues.

So for example if you dont have the Swiss, Austrian or Greek leagues active and one of their bigger clubs wants to loan your player this will be better than a team in an active league. Im sure there are some exceptions but this in general is better. I have used this method with the leagues I've mentioned along with Scandanavia and S Korea
In my latest save I haven't had a single 0-0, home or away, before the latest update and Im in 2034. Since the update I've had five 0-0's, all away, in the EPL versus top teams, mid table and a team down the bottom.

Anyone else had this? We average almost four goals a game overall and over two away each game for the last few seasons.
You can get some agents to accept lower offers if you put their fee up. Sometimes I max it, especially with younger players as their fee isn't that much, and save a lot of money by doing that.

Buying players I use the agent discussion and scout report to work out how much they want. The amounts are normally in cash up front, but you can often get the player for a small cash amount and the rest over months. I never include sell on percentage and if they use that as their last demand I just use enquiry again to restart the process.
Chriswin4 said: Don't they miss training sessions traveling for multiple matches doing this??

They would be resting from being tired playing 1-2 games a week anyway for the U18's. The training with the first team produces much better growth.
I use the same schedules for all squads. However I put my better U18's in the first team squad set to available for u18's for 90 mins. Evidence based football manager's tests shows this is best for development. Training with the first squad and still playing for the u18's.
Guidito said: hey @Pumpkin  are you noticing increased injuries with your schedule?
i've followed Zaz's and noticed a spike on injuries pretty quickly..


It can happen but overall I've had great success and normal, for fm23, injuries. But I did have an injury crisis in one save. Personally I also rest people who are tired but excellent condition for one day manually. This is more to do with players not becoming fatigued and on match days can help with players not needing to be subbed off too early
Kamas1 said: Do you guys do individual training?

I set all players to train their position and role. I dont use individual focus as its a bit hit and miss. However once players hit 28 I put them on agility and balance. See the video below

Kamas1 said: ok i will do it

It isn't going to magically get your player to start improving. But overall the higher your training stars and better your facilities the more improvement your players will see. Never spend money expanding or building a new stadium until you've hit the big time.
Kamas1 said: facilities 12/20
schedules and coaches in picture
potential is 130 CA


All good enough for sure. Although you can sack the fitness coach and upgrade one of the 3.5's. Use the assistant to take up the workload for fitness. Try to upgrade training facilities asap
Yes some players, but not many from my experience, dont develop when they should ie high professionalism. I normally max players out by 23 and the ones I haven't will be 25-27.
Kamas1 said: in this case professionalism 12 ambition 12 determination 13
They aren't awful and the player should be improving. How much potential does he have left?

Also training facilities and your coaches and the training schedules.
TommyToxic said: Updated it now based on some requests.

I think it's fairly obvious how much pace matters compared to other attributes. But some people who love FM will never acknowledge it unless it's tested in every possible scenario imaginable, even then I'm not sure.

I think what is hard to grasp for some (me also initially) is how important it is regardless of what tactic you use, and role you set on players.



The denial from mods is lolz. I took the WBA job in 2032 and they were the worst team in the EPL. Finished 4th with a few signings as not much cash, all had very high pace. Next year won it and the final of the UCL by upgrading the other positions. Normally my sides would be 87-93 rated via fmscout. This one is 83 lol but very fast
Kamas1 said: Why do some players not develop at all? for example, I have a 21 year old defense (95 CA). He plays every game, his morale is high, he trains well, but he hasn't improved a single point all season. What it comes from? I will add that I run a team in the 2 bundesliga

Mostly from professionalism. With a bit of ambition and determination too
I dont know if it is reliable. But if you didnt know the main factors are age and professionalism(how well they train) along with game time once they are 18+. Outfield players stop devloping around 27 years old and keepers get a few more years but they wont go up loads after that point.

Ambition and determination do also help, but you'd rather have 15+ professionalism and can get away with 10 for ambition and determination. Players do the most development between 15-23.
Purity said: For fun, 1 season with nottingham forest with 20 pace and 20 acceleration for all players


You left other attributes as they are? Not surprised by the results.