keithb
sponsorkindest said: So stupid, man here we are using ML rating, python code, excel sheet, genie scout and FMRTE to get the recruitment right but when in reality all you need a filter with Pace >= 16

Im using squirrel python with your top tactic managing Truro and I gave only signed frees and got 2-3 loans a season and we won league 1 with 112 points. I have changed what he sets the code to look for based upon what I thought was better, got rid of the useless attributes and boosted jumping reach, and updated again from these tests. The other promotions were easy as well. Think the tactic and the method of finding players is too good combined.
White Europe said: I like all this tests done on this site, all helpful threads done by this outstanding FM players, but i don't think that speed is most important for every position: CM, DM or CD can be 11/10 pace acceleration, having 14/15 other important atributes for their position and perform better than just fast players.
I think following atributes highlighted by FM can do best job.


Following the attributes highlighted in game is an awful choice. Only do this if you're playing for realism. And one extra on pace and acceleration makes you a huge difference. The difference between 11 and 14 is huge
Haha this game.
Avenger22 said: Based on FM logic Usain Bolt would be best player in the world had he been a footballer ...

Adama Traore wasnt far off!!!
JGdaCaesar said: Does anybody know when 4000 matches testing is going to start? not sure if this was asked before on here.

I believe there is a small match engine update soon? And so it would be after that as should be final patch before winter update
Now explain it to me like I'm five years old

I am following it just a few more details would be great. How did you simulate, how did you determine which attributes are important for defenders and attackers.

Ps I will look at your work on the other thread. I'm really interested in both and interested in what are key attributes for keepers.
@Zippo is there a possibility of testing attributes by position? I dont know if it has been done before? I think keepers could be a position this would be extremelyy useful for.
Cheers for the heads up about squirrel. Im loving his series on YT
This is like going back 15 years or however long it was when you could exploit the me
dzek said: Hi @Daz,

I don't think so. If there are any changes they will be bug fixes.


It will change with patches though?

PS Surely its too easy in its current state?
Jess said: I was already trying but thank you for the good teaching. Would lowering the tempo and lowering the defensive line help you get good results in away games? I think it's working to some extent, but I'm curious about your opinion.

You dont need to change the tactics you need faster players.

I will expand. I was Brighton in 2026 and we finished 3rd but 20+ points behind 1st and 2nd. I had Marcos Leonardo and Lucca up front who did very well but we weren't scoring enough. Found a newgen AML with pace+acceleration 17 and bought Endrick who is fast and started the most games as SC. Lucca, ML and a fast wonkerid were my other strikers. We won the league with 98 points the next season. The difference was huge. Ok a lot of my younger players were better too but the difference attacking with the extra pace, Marcos Leonardo and Lucca cant get any faster, was noticable. I didnt change anything to do with tactics and my goals from corners was slightly lower. We conceded around the same amount in the league, but scored 35 more.

Go to squad planner, then comparison and check the physical tab and see where your team is slow. Improve this.
Pip said: Probably a question for another thread but I couldn'f find it. For the corner routines does it matter whether they are inswing or outswinging corners? Thanks

You can get some players who are just excellent at taking corners. The foot doesn't matter, but this can really make a difference and it isn't just based on their corners attribute. For example I have had players with 1-2 lower attribute but are much better
This is kind of too good. You can win leagues and Champions League 2-4 years once being in the top division from any of the four major nations, with good bosman signings and some 1-2 year loan deals.
Delicious said: for me the "tricky-role" is IWB, usually i do train some CBs to play there

Just when I think the ceiling might have been reached for tactics, you make some more haha!

I like centre backs here too as they win the ball back so much. I tend to use those who are DCL and DCR already that don't have the adequate jumping reach for centre back
Laur said: "Away to the best sides you play." ... cautious? balanced?

and playing at home, can I have it as attacking all the time?


Apologies!! Cautious in the hard games and balanced for the rest. I'd go with what others say regarding when to use attacking or very attacking.
Laur said: How do you change mentality depending on the opponent? And is there anything else that you change?

Away to the best sides you play. So first season in EPL that would be City and Liverpool and then maybe arsenal, spurs, utd and Chelsea too. This is just an example and it also depends on how good your side is. Away in Europe to sides much better than you
Hi

I only have one save going atm and am in 2043. Tenerife has a balance of £345m and when I look at their finances it seems they have been getting grants from the council, which started at around £5m per season but are now £88m and have been over £60m per season for a decade.

Is this happening in anyone else's saves and/or does it happen with other clubs?
Re selling players I've never really cracked the formula. It's better to try to sell them at the start of windows as team have just got their new budgets. If you get an offer that matches your valuation it's easy to think you can get more, but sometimes you should take it. I think you need to look at the player, evaluate what their value is, how much they will feature for you and how well you can use the money you will get from selling them. I've often had a bid of say £24m, rejected it and tried for £30m only to struggle to get offers of £20m. At the same time teams definitely try it on and when they do I tend to reject those offers and then stop offering them out and wait for new teams to become interested and bid. When it gets to the last week or ten days of the window offer them out again if there are no bids.

I prefer cash but don't mind add ons such as 5-10 internationals if they are important player's for their national teams, it doesn't take long to get the cash. Younger players I will always aim for 40-50% of profit from next sale.

When the biggest or richest teams in the game bid I always reject the first one or two offers and then negotiate up from their next bid. You can get huge money from PSG, city, Madrid, Bayern and the club's that get the mega rich tycoons.
Yarema said: It's possible you just hit a scoring slump. That maybe in some other part of the season you'd win 3 of those games 2-0, maybe opponent would win another one 1-0. Or you could have lost 3 of these games but somehow got lucky to draw them. There is so much variance in match results that yes such runs can happen, in fact should happen.

You see some things, but saying "in fact it should happen" is right up there.
The question was specific to the patch. Things change in the game with patches. It's not something I've seen in hundreds of seasons of FM23. Europe and cup games weren't affected at all. Just seemed odd immediately after the update. I know what RNG is