This entire conversation is based upon you saying "Tactic uses low crosses, jumping reach doesn't really matter as the crosses are ground". Now you're using semantics to say you didn't really say that? Or I'm not sure what you're saying tbh.
As we all know one season has RNG? We also know low crosses are just better in the match engine.
Other attributes have also changed in your tests. Again I thought jumping reach was widely regarded as op up front. But it seems not.
Your 2+2 analysis doesnt stack up though. The game doesn't exactly do what it should? In many respects; attributes we all know, roles are a joke and even instructions aren't an exact science. Again look under general stats at headers constested and won and headed goals. Samu does indeed have great physicals and they are king as we know. But jumping reach is so, so, so, so OP for a striker in FM24 and 23. Cant remember 22. Yes absolutely a striker with low, 5 in your example, can and will still tear it up. But in this system, low crosses or not, the AF will be so much better if he has high jumping reach. Sesko and even Lucca being slower are incredible.
If you're ruling that out based on low crosses I would really have a re-think and test it out. I genuinely thought this was what everyone knew now.
CBP87 said: I have a striker with 5 jumping and he wins headers, he has also scored 16 goals in 13 games Expand
My nan won a header once. If you look under general stats your man with 5 jumping reach wont be contesting and winning headers compared to someone with 15+. And your second point isn't relevant either. I never said they cant be any good. But given the choice Id always go with Haaland, or even Samu if he has high ca/pa, over Mbappe. You said it doesnt really matter which is wrong. Jumping reach is seen at its best at DC and SC. If you play two SC's with high jumping reach the match engine literally breaks.
Anyway no chance you'll change your stance so have a good weekend. This reminds me of a conversation when most people told me it wasn't that important at DC as well.
CBP87 said: Tactic uses low crosses, jumping reach doesn't really matter as the crosses are ground level, pace and acceleration is a must. With pass into space being utilised I would say off the ball and anticipation would be beneficial. With PF, you want pace and acceleration too but chuck in stamina, work rate and aggression Expand
All my strikers with high jumping reach say very different. Win a lot of headers and score a lot of headed goals. Absurd to say doesnt really matter. Its ridiculously OP.
manu said: What would a good PF be? I'm running with chelsea. I was thinking of playing Nkunku there but maybe it's worth going for someone like Julian who I think you fit better. Has anyone tested this tactic with another club other than Man City? Expand
Just fast primarily. For the AF you want someone with good jumping reach.
For Chelsea you could play Nkunk as PF and Broja as AF. But you'd want to upgrade both tbh. Jackson and Washington aren't upto it. You could buy Moffi
I will try to answer question 1. Jumping reach is very important for centre backs and some strikers like Lucca, Moffi, Sesko or Samu. You definitely shouldn't ignore that. Dribbling is also strong for certain positions
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website.
Yarema said: So I've watched the EBFM video. Kind of interesting data on double intensity. But when I try it in my own save the fitness level of my players is just that tiny bit worse that they don't fully recover in time for next match in 2 matches per week scenario. Anyone else tried the same? Expand
What was the data regarding double intensity? Or is it in one of his recent videos? I've not watched this series
A friend was moaning that certain saves were impossible, even with downloaded tactics. So I accepted the challenges, reinstalled the game briefly, and did the quadruple with Atletico, won the league with Chelsea and then after that won everything and went unbeaten with Atletico getting 108 points lol. Used this in most games and used your three at the back one DM tactic when needing goals.
arminsan said: Hello.Thank you for your great tactic.I have few questions if someone can answer? What is most important attributes for DL and DR on this tactic? Witch set pieces to use and training schedule to use? Becouse my players go fatigue fast. Thank you again! Expand
doru228 said: @keithb would you share your modified squirrel ratings please ? Expand
Hi I stopped playing the game but can roughly remember.
Speed for every position x5 FB and DM stamina x5 Dribbling x5 for wingers and am and maybe af Jumping reach x5 for cb and cf Anticipation and balance x3 for every position Concentrtion x3 I only used for cb and dm Agility for all i think x3 Then fb could have x3 dribbling and x1 elsewhere. Things like strength, first touch, finishing, flair, composure, work rate, flair etc you can put in the ones. Tbh speed needs to be x7 and this could probably be done in the code easily.
Then for the x1 up to you. Its important that all positions have around the same numbers allocated. ie when you do the calculation at the end - 1/37 - they all need to be roughly around the same imo.
Then test what you have done by looking at 20 best players for each position at the start of a new game to make sure the correct players are top. You dont want all your cb's being rated higher at dm or vice versa, it will likely mean you have the calculation wrong. But a cb can be a better dm and vice versa. Just not all of them.
Haaland(cf+af) and Mbappe(if+af) should be clear of everone, can be as high as 18. They will never be replicated in the game by newgens. If you look at Haaland his dribbling and work rate are not that high, 13 ish I think, so I wouldn't worry about those attributes for his role.
The scores 14+ is good enough for top flight 15+ is champions league 16+ is world class 17+(does happen) will be the best players in your save.
TommyToxic said: Single attribute test also show that agility, balance, jumping reach and dribbling are very important. I don't think there is any striker who is overall higher than Haaland in these attributes (tied with Mbappe prob). Expand
It's highly unlikely, bordering on impossible, that there will be another player as good as Haaland even if you play 1000 seasons. He is the best striker by a long way. What he does show is is that dribbling isn't essential if other attributes such as the ones you mention, along with speed which we already know, are that high. Mbappe is great but he isn't close to Haaland imo.
ZaZ said: Fatigue still affects performance when it reaches the "Rst" icon level, so rotating is still needed. Condition also has effect on performance, so if you have two similar players, one at 100% and another at 90% condition, then the 100% will perform better. Expand
I meant peak, excellent and tired. They will all be 100%.
AG said: is there any set piece tactic/advice? and players suggestions, like last year(cb height at least 1.85cm and heading more than 13 for corners) Expand
You want jumping reach not height. Some players can be shorter but better jumping reach and they will be better in the air and at scoring corners.
ZaZ said: After some more testing, I believe the effect of fatigue on performance was just statistical noise. Sorry if anyone was mislead by that. I am still doing more tests to confirm other things with fatigue. Expand
no worries zaz. I do try to rotate my team by playing players who are peak condition and try not to start players who are tired, unless it is my best players in big games. Do you think there is any benefit to that? Obviously their condition in the game should decrease slower and it prevents the tired players from becoming fatigued.
Chriswin4 said: Here they are with the pros and cons, forgot I'd taken those off to see stats.
Expand
For me its the dribbling. You could actually try the other guy up front, even though his finishing is poor. Or on the right
Tewelde definitely one of those player's who over performs and also highlights how his pretty awful attributes in most things except speed and dribbling can really not matter.
I had a Spanish player called Ivan, who would have guessed his name, in 23 and all he had was very high dribbling and agility, cuts in from right wing on his dominant left foot and he was unbelievable. His attributes were a little better than your guys but certainly not world class. Not even elite. It's possible the system you play really is really tailored to him cutting in as well.
Chriswin4 said: See I’m having a great year with Faniel Tewelde being my best performing winger, but his key stats for that position aren’t as good as my other winger? I used genie scout and they both have the same consistency, it seems like I’m maybe missing something that influences match engine success. Python is getting me to the pond, but I can’t figure out how to drink. Expand
would need to see pics of both their attributes. Of course you will still have players who get better ratings that look worse on paper, in genie scout and with the python code. But overall the methods work
Chriswin4 said: That's a very good point. However, I do wonder if there is a baseline we can reach where we know a player is going to succeed to a certain degree in the match engine. Expand
josh acheampong is a player who fits this imo. I think he peaked at 12.8 for me but was consistently one of my best players at rb. Was there better out there of course, but his speed and stamina were enough him to be a 7+ every season. His technicals were pretty poor.
Yarema said: Theoretically you could if you ran enough tests. But the game is too easy as it is with the tools we already have available. Pretty much any rating system on this site will do a good job. To the point that player selection will rarely be a limiting factor in game progress. Club reputation, sponsorships, facilities, country characteristics and similar a the things that will prevent a meteoric rise, not whether player A is 1% better overall than player B. Expand
The progress using python is undoubtedly too fast. Initially I wanted to see test it, fiddle with the code and see how it went. But winning the champions league third year in the prem with Truro was too fast obviously. Although winning the league was harder but that was only because city spent £600m in two seasons and got 100 points two years in a row.
You have to set yourself rules for sure. This could mean only signing a limited number of players each season. Selling your best players or any player who asked to leave because they are too good. If I start a new game I will certainly have rules around transfers and tactics. I have a strong opinion that python is far superior to genie scout, although this is partly because I dont understand how to weight genie scout in the same way. If I did then that would be superior again possibly. Python is also excellent for finding the next best players from 15+.
As we all know one season has RNG? We also know low crosses are just better in the match engine.
Other attributes have also changed in your tests. Again I thought jumping reach was widely regarded as op up front. But it seems not.
Have a good weekend
If you're ruling that out based on low crosses I would really have a re-think and test it out. I genuinely thought this was what everyone knew now.
My nan won a header once. If you look under general stats your man with 5 jumping reach wont be contesting and winning headers compared to someone with 15+. And your second point isn't relevant either. I never said they cant be any good. But given the choice Id always go with Haaland, or even Samu if he has high ca/pa, over Mbappe. You said it doesnt really matter which is wrong. Jumping reach is seen at its best at DC and SC. If you play two SC's with high jumping reach the match engine literally breaks.
Anyway no chance you'll change your stance so have a good weekend. This reminds me of a conversation when most people told me it wasn't that important at DC as well.
All my strikers with high jumping reach say very different. Win a lot of headers and score a lot of headed goals. Absurd to say doesnt really matter. Its ridiculously OP.
Just fast primarily. For the AF you want someone with good jumping reach.
For Chelsea you could play Nkunk as PF and Broja as AF. But you'd want to upgrade both tbh. Jackson and Washington aren't upto it. You could buy Moffi
When you say lower than 17 for pace it needs to be more detailed. But for a top side I would want every player to have 15/15 speed, except sometimes DM if overall his physicals are all 14+ and jumping reach is high along with stamina, anticipation and concentration.
Most of your other questions have been answered on this website.
What was the data regarding double intensity? Or is it in one of his recent videos? I've not watched this series
If you look at Moffi he is great there. He has great overall physicals and that's what you're looking for. Especially speed and jumping reach.
Pace, acceleration and stamina.
It doesn't. It's jumping reach you want, though they are normally linked. Heading I wouldn't worry about or work rate - see Haaland.
would you share your modified squirrel ratings please ?
Hi I stopped playing the game but can roughly remember.
Speed for every position x5
FB and DM stamina x5
Dribbling x5 for wingers and am and maybe af
Jumping reach x5 for cb and cf
Anticipation and balance x3 for every position
Concentrtion x3 I only used for cb and dm
Agility for all i think x3
Then fb could have x3 dribbling and x1 elsewhere.
Things like strength, first touch, finishing, flair, composure, work rate, flair etc you can put in the ones. Tbh speed needs to be x7 and this could probably be done in the code easily.
Then for the x1 up to you. Its important that all positions have around the same numbers allocated. ie when you do the calculation at the end - 1/37 - they all need to be roughly around the same imo.
Then test what you have done by looking at 20 best players for each position at the start of a new game to make sure the correct players are top. You dont want all your cb's being rated higher at dm or vice versa, it will likely mean you have the calculation wrong. But a cb can be a better dm and vice versa. Just not all of them.
Haaland(cf+af) and Mbappe(if+af) should be clear of everone, can be as high as 18. They will never be replicated in the game by newgens. If you look at Haaland his dribbling and work rate are not that high, 13 ish I think, so I wouldn't worry about those attributes for his role.
The scores
14+ is good enough for top flight
15+ is champions league
16+ is world class
17+(does happen) will be the best players in your save.
It's highly unlikely, bordering on impossible, that there will be another player as good as Haaland even if you play 1000 seasons. He is the best striker by a long way. What he does show is is that dribbling isn't essential if other attributes such as the ones you mention, along with speed which we already know, are that high. Mbappe is great but he isn't close to Haaland imo.
I meant peak, excellent and tired. They will all be 100%.
and players suggestions, like last year(cb height at least 1.85cm and heading more than 13 for corners)
You want jumping reach not height. Some players can be shorter but better jumping reach and they will be better in the air and at scoring corners.
no worries zaz. I do try to rotate my team by playing players who are peak condition and try not to start players who are tired, unless it is my best players in big games. Do you think there is any benefit to that? Obviously their condition in the game should decrease slower and it prevents the tired players from becoming fatigued.
For me its the dribbling. You could actually try the other guy up front, even though his finishing is poor. Or on the right
Tewelde definitely one of those player's who over performs and also highlights how his pretty awful attributes in most things except speed and dribbling can really not matter.
I had a Spanish player called Ivan, who would have guessed his name, in 23 and all he had was very high dribbling and agility, cuts in from right wing on his dominant left foot and he was unbelievable. His attributes were a little better than your guys but certainly not world class. Not even elite. It's possible the system you play really is really tailored to him cutting in as well.
would need to see pics of both their attributes. Of course you will still have players who get better ratings that look worse on paper, in genie scout and with the python code. But overall the methods work
josh acheampong is a player who fits this imo. I think he peaked at 12.8 for me but was consistently one of my best players at rb. Was there better out there of course, but his speed and stamina were enough him to be a 7+ every season. His technicals were pretty poor.
The progress using python is undoubtedly too fast. Initially I wanted to see test it, fiddle with the code and see how it went. But winning the champions league third year in the prem with Truro was too fast obviously. Although winning the league was harder but that was only because city spent £600m in two seasons and got 100 points two years in a row.
You have to set yourself rules for sure. This could mean only signing a limited number of players each season. Selling your best players or any player who asked to leave because they are too good. If I start a new game I will certainly have rules around transfers and tactics. I have a strong opinion that python is far superior to genie scout, although this is partly because I dont understand how to weight genie scout in the same way. If I did then that would be superior again possibly. Python is also excellent for finding the next best players from 15+.