Avenger22
4141 version, just moved Winger one slot lower.
Added the Focus play down flanks and DM(s) => DM(d), so we have gone back to 325 like Uzumaki IV.
rfsm said: great work, skin please?

Skin is Mustermann Iconic you can google and find it in FMScout and other places too, but it has no attributes so there is divided into 4 categories and there is no attribute atlernative to this skin
Interesting to get 57 points in a 433 with FB(S) the wingers in attack seem to be quite strong
4231 with FB in support, result quite nice.
Screw positional play lets go with 2 players in the same line kinda, FB support seemed very solid with Winger attack.
325 shape with 433 out of the ball.
Removed focus play down flanks and some PI changes.
Achieving the 325 shape with an IFB and IWB combo, Winger in attack do quite well offensively.
Only change is IWB s to a.
325 shape with libero in midfield, out of the ball is classic 4231
Droid said: @Avenger22, hi.

The tactic's name isn't ok.

Thanks.


Hi, yes my mistake corrected it.
Tested a shape which is the real life 235 starting from 4231 seems quite nice.
detroitrex said: has anybody tried a brighton-style 4231 setup w/ 2 narrow IF(a)s, a CF(s) and some kind of AM? Seems like IF right now miiiiiiiiight be good enough to pull it off.

In real life Brighton doesn't play with IF(A), they are very wide even in final third let alone in build up but it cannot be replicated in FM they are wide but sometimes narrow which is not possible fm wise, test it should be strong i mean every 4231 in this year is strong
Tried the box formation, top football quality played many central goals.
This time Winger in attack and IWB on support, also removed underlaps, the winger do make more runs behind in support they were very limited.
Started testing the IWB with 433 based on this https://fm-arena.com/thread/8223-blau-433-v1/
Changed some PI and DM support instead of Bwm d, results look bad because i am using an editor data file created by me with editor in which i make AI managers in league to play meta stuff, high tempo, high press, tackling, attacking mentality etc which makes the game much harder
Solaris said: That's why I always wonder when I see people ask "is 15 Acceleration enough for a player?"

15 Acceleration might be enough if your opponents have 10 Acceleration but what if your opponents have 20 Acceleration? So would be 15 Acceleration enough in this case?

People must understand that your players might be great but you still lose if your opponent have greater players.


There is when meta tactics comes into play they make the game easier cause you outplay them in tactics, AI tactics are a meme most play with wing play so 10-20 rated here and ofc easy to win with Torino first season, if AI played meta overachieving would be absolutely impossible because you will face 5-10 teams in the league who play attacking high tempo attacking roles and high press but hey the game is also for the non meta players who with an AI who is smarter in tactcis would suffer alot.
Just changed IFS to IFA that is all.
Here just added the PI of my best rated 352 because the simplified PI didn't score well in this shape.