ZaZ said: Automatic intensity sends players to rest when "no pitch or gym work". It has the same effect as right clicking and sending them to rest. So, it is up to you if you want to do it manually every match, or to set up automatic intensity to do it for you when players are not at full condition.
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule: - 2x Physical to tilt attribute growth towards physical - 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players) - Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling - Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration. Expand
@ZaZ Hey mate, great work, just to clarify, when using the schedules above, after a game, are you still selecting the starting 11 from that game and setting them to rest?
Also, I'm curious as to why you would have a physical session the day before a game?
CairoCarClub said: Hi @max 737 thank you for sharing but I have 2 questions. First, is that Highway Star tactic by Gerard for FM24, that still works in FM26 beta? And second, how / where to find the compilation of tactics like this, as the "TABLES" tab up top still has no FM26 section in it. Apologies as I'm new here in this forum, thank you Expand
It's not the same tactic as such as FM24, there are some differences with it. Gerrard is also known as Knap, he has his own spreadsheet, you can find him on discord or SI forums, he post's tactic updates regularly on the SI forums
Waccoe said: Very similar to your redemption tactic but this is better won treble with Arsenal and double with Ajax. You got any better tactics than this ? Expand
Quidsta said: Love the tactic, thank you! Anything I can do to get the STC having majority of the chances and shots? Other peoples results have the STC scoring most of the goals which isn't the case for me. Expand
Thank you for the feedback, glad you're enjoying it. I would say it depends on your squad quality, I know that might come across as a lazy answer but if you're not got good enough players then the likelihood is the players aren't making the correct decisions when it comes to the final phase of play
Not sure if this is what you were looking for, but here goes nothing...
Let's assume that a player has 16 Pace for example. The baseline for the tests was 8. Thus the gap between the cap 20, and the baseline is 12. 12 is also the arbitrary penalty threshold. Pace has the following stats: Pts 64, GF 45, GA -59
Thus the formula looks like so:
// 0.4 for offensive, 0.3 for balanced, 0.2 for defensive attributes offScaling = 0.4 // 0.2 for offensive, 0.3 for balanced, 0.4 for defensive attributes defScaling = 0.2 // calculated via season games and number of attributes, plus some aggregation // GK_SCALING is 3.5 outfieldScaling = 23.85
// you might see a different number in the calculator due to roundings attributeScore = compositeScore(6.26) × outfieldScaling(23.85) = 149.30
If (playerAttribute(16) > threshold(12)) Then totalPlayScore + attributeScore Else totalPlayerScore - attributeScore
If (totalPlayerScore < 0) Then totalPlayerScore = 0 Expand
Thak you for that.
I was getting myself all confused because I thought it was using goals scored from within the game, but now thinking about it, with the players in range views, the goals aren't actually part of the view. I'm a dumbass, apologies but thank you very much for the explanation
Can you please explain how the scoring works when the scoring mode is set to goal weights and penalties please? is it taking into account the number of goals that people has scored?
I'm confused as points only scoring mode is setting Rasmus Hojlund to 442.22, with scoring mode set to goal weights and penalties, his score is 640.96. In FM, he has played 22 times and has 5 goal involvements (4 goals 1 assist).
I'm just trying to understand how the goals weight and penalties is weighted on top of the original score.
Thanks pal and always , this is a very very good tool. You should be very proud of what you've achieved with this
I'm really confused by the new scores, what would you now say is a decent score? I know I can revert back to the previous score system and with that I would aim to get players who had a score of 360+ but I'm struggling to figure how the new scoring system works
I think I inputted all the filters that you mentioned in the first reply. But how can I use the site? Can you give a brief explain please? Expand
Hey,
On the squad screen, select the squad player attributes filter (with this filter on, I have all my squads showing and I untick unavailable too) click the blank space between a players name and position and select CTRL + A, then CTRL + P when all players are highlighted then on the pop up, select web page. A save pop up will appear, you want to save it somewhere which you can easily navigate to, e.g desktop. I call this file on mine squad. It will save then as squad.html. On the website, select data analysis and select upload new data, select squad data and navigate to the file you've just saved. Open that file, you should now see the file name is now under the squad data title and icon, select process data and your squad should appear.
For players in range, go to scouting > players in range, select the scouting - players in range attributes filter. (I tend to add other conditions into the search like age and position to narrow the results as it the more players you have in the results the longer it can take to process so try to keep it below 2500 players and you should be ok in terms of processing times) Once the players have appeared, click an empty space between player name and first attribute value and press CTRL + A to highlight all players, then press CTRL + P (Remember depending on results the save window might take time to appear so be patient) Once the save window has appeared, again save it somewhere that is easy to navigate to and call it PIR or something. On the website, select data analysis and select upload new data, this time select players in range, find your file, open it and process data, the players in your range should now appear.
And its pretty much the same with scouted players, I haven't used shortlist yet as I haven't needed to because squad and players in range has been so effective for me.
**One thing I will mention is that when you've finished using the tool, clear the data as I've found that when I've left data on and gone back to the tool the day after, the previous upload is in the cache and it can take a while for the landing page to load or it can take a bit of time to navigate to the data analysis screen and I've found by clearing the data before I finish for the day stops the lag the next time I use it**
The Lone Wanderer said: Do you have any tips on how to get through a rough patch? Should I just carry on as normal or make serious changes? I went from challenging the title last season and starting very strong this season to a complete collapse in form after the first international break. Has the opposition teams just sussed me out? Expand
Are you using the same starting 11 week in week out? I usually rotate 2/3 players but I also don't play players who have less than 85% fitness. Sometimes however I will adjust the tactic slightly, could be tempo, passing, pressing intensity or defensive line but honestly I find with all tactics I use, I go through a bit of a bad spell then all of a sudden an unbeaten run
The Lone Wanderer said: How do you handle individual training with this tactic? Do you train attributes that need improving for the role or just pace for everyone? Expand
I train quickness until the player has achieved 14 in both acceleration and pace, I will then normally just select the role the player is in without individual focus. I don't train quickness on players over 28 uears old either. No point, pretty much fully developed by that point
About the Physical before the match, it is simply a matter of minimizing the maximum daily intensity, to reduce the chance of injuries. If I moved Match Practice there, the maximum intensity would increase, because Match Focus has a small amount of training intensity.
To explain my training schedule:
- 2x Physical to tilt attribute growth towards physical
- 2x Match Practice, Attacking, and Defending to maximize CA growth (more revenue from selling players)
- Set Piece Routines because I feel like I score more from set pieces when I train it. I did no tests on that, it is just my personal feeling
- Resting after matches, for super-rest
Important: This schedule assumes you use double intensity at excellent condition, and quickness focus for line players (as well as no pitch or gym work when not at excellent condition). This is needed to skew attribute gain towards Pace and Acceleration.
Thanks for the explanation
Also, I'm curious as to why you would have a physical session the day before a game?
Thanks pal
Here you go mate, just had a few hours on FM26. This appears to be a solid version of the Katana v3.1
It's not the same tactic as such as FM24, there are some differences with it. Gerrard is also known as Knap, he has his own spreadsheet, you can find him on discord or SI forums, he post's tactic updates regularly on the SI forums
https://fm-arena.com/thread/14116-cbp87-451-keelhauling-v8/
Thank you for the feedback, glad you're enjoying it. I would say it depends on your squad quality, I know that might come across as a lazy answer but if you're not got good enough players then the likelihood is the players aren't making the correct decisions when it comes to the final phase of play
Set Piece Coach in charge of Set Pieces. Just means I left the set pieces to the game
Not sure if this is what you were looking for, but here goes nothing...
Let's assume that a player has 16 Pace for example.
The baseline for the tests was 8. Thus the gap between the cap 20, and the baseline is 12. 12 is also the arbitrary penalty threshold.
Pace has the following stats: Pts 64, GF 45, GA -59
Thus the formula looks like so:
// 0.4 for offensive, 0.3 for balanced, 0.2 for defensive attributes
offScaling = 0.4
// 0.2 for offensive, 0.3 for balanced, 0.4 for defensive attributes
defScaling = 0.2
// calculated via season games and number of attributes, plus some aggregation
// GK_SCALING is 3.5
outfieldScaling = 23.85
ptsFactor = Pts(64) / 10 = 6.4
goalsForFactor = GF(45) / 10 = 4.5
goalsAgFactor = |GA(-59)| / 10 = 5.9
attributeScaling = (playerAttribute(16) - baseline(8)) / gapBaselineCap(12) = 0.667
scaledPts = ptsFactor(6.4) × attributeScaling(0.667)
= 4.27
scaledGoalsFor = goalsForFactor(4.5) × attributeScaling(0.667) × offScaling(0.4)
= 1.20
scaledGoalsAg = goalsAgainstFactor(5.9) × attributeScaling(0.667) × defScaling(0.2)
= 0.79
compositeScore = scaledPts(4.27) + scaledGoalsFor(1.20) + scaledGoalsAg(0.79)
= 6.26
// you might see a different number in the calculator due to roundings
attributeScore = compositeScore(6.26) × outfieldScaling(23.85)
= 149.30
If (playerAttribute(16) > threshold(12))
Then totalPlayScore + attributeScore
Else totalPlayerScore - attributeScore
If (totalPlayerScore < 0)
Then totalPlayerScore = 0
Thak you for that.
I was getting myself all confused because I thought it was using goals scored from within the game, but now thinking about it, with the players in range views, the goals aren't actually part of the view. I'm a dumbass, apologies but thank you very much for the explanation
Can you please explain how the scoring works when the scoring mode is set to goal weights and penalties please? is it taking into account the number of goals that people has scored?
I'm confused as points only scoring mode is setting Rasmus Hojlund to 442.22, with scoring mode set to goal weights and penalties, his score is 640.96. In FM, he has played 22 times and has 5 goal involvements (4 goals 1 assist).
I'm just trying to understand how the goals weight and penalties is weighted on top of the original score.
Thanks pal and always , this is a very very good tool. You should be very proud of what you've achieved with this
I think I inputted all the filters that you mentioned in the first reply. But how can I use the site? Can you give a brief explain please?
Hey,
On the squad screen, select the squad player attributes filter (with this filter on, I have all my squads showing and I untick unavailable too) click the blank space between a players name and position and select CTRL + A, then CTRL + P when all players are highlighted then on the pop up, select web page. A save pop up will appear, you want to save it somewhere which you can easily navigate to, e.g desktop. I call this file on mine squad. It will save then as squad.html. On the website, select data analysis and select upload new data, select squad data and navigate to the file you've just saved. Open that file, you should now see the file name is now under the squad data title and icon, select process data and your squad should appear.
For players in range, go to scouting > players in range, select the scouting - players in range attributes filter. (I tend to add other conditions into the search like age and position to narrow the results as it the more players you have in the results the longer it can take to process so try to keep it below 2500 players and you should be ok in terms of processing times) Once the players have appeared, click an empty space between player name and first attribute value and press CTRL + A to highlight all players, then press CTRL + P (Remember depending on results the save window might take time to appear so be patient) Once the save window has appeared, again save it somewhere that is easy to navigate to and call it PIR or something. On the website, select data analysis and select upload new data, this time select players in range, find your file, open it and process data, the players in your range should now appear.
And its pretty much the same with scouted players, I haven't used shortlist yet as I haven't needed to because squad and players in range has been so effective for me.
**One thing I will mention is that when you've finished using the tool, clear the data as I've found that when I've left data on and gone back to the tool the day after, the previous upload is in the cache and it can take a while for the landing page to load or it can take a bit of time to navigate to the data analysis screen and I've found by clearing the data before I finish for the day stops the lag the next time I use it**
In no particular order -
https://fm-arena.com/thread/15145-424-paayum-puli-2/
https://fm-arena.com/thread/11420-wf-424-cmd8-l-p129/
https://fm-arena.com/thread/12717-ef-424-if-hp-v2-p101-ac/
It still works but to be honest there are better ones out there
Are you using the same starting 11 week in week out? I usually rotate 2/3 players but I also don't play players who have less than 85% fitness. Sometimes however I will adjust the tactic slightly, could be tempo, passing, pressing intensity or defensive line but honestly I find with all tactics I use, I go through a bit of a bad spell then all of a sudden an unbeaten run
I train quickness until the player has achieved 14 in both acceleration and pace, I will then normally just select the role the player is in without individual focus. I don't train quickness on players over 28 uears old either. No point, pretty much fully developed by that point