CBP87
Fungi Bal said: Have you tried this tactic with balanced mentality?

Yes it didn't perform as well as this one. Think it got 60.1 or around that mark
Tweaked version of https://fm-arena.com/thread/10214-sonic-boom-424-100p-v1-1/

Changes-
Mentality changed to positive







Tweaked version of https://fm-arena.com/thread/10157-sonic-boom-424-99p-v1-0/

Changes-
Overlap left removed
Added underlap left







Tweaked version of https://fm-arena.com/thread/10198-fm24-3-katana-4231-103p-v1-3/

Changes-
Dribble More, Run wide with ball, take more risks and shoot less often removed from FB
Added cross from byline to FB
Removed take more risks from DM, AM and AF
Removed hold up ball and sit narrower from IF







Tweaked version of https://fm-arena.com/thread/10074-fm24-3-katana-4231-101p-v1-0/

Changes-
Positive mentality
Removed overlap and added underlap
Replaced WB with FB
Added invite crosses
Move into channels and dribble more added to AM







Tweaked version of https://fm-arena.com/thread/9945-katana-4231-pos-99p-v1-0/

Changes-
Removed takes more risks and shoot less often from FB
Added take more risks to DM
Added take more risks to AM
Removed dribble more from AF and added take more risks







https://fm-arena.com/thread/9903-wetdog-451-105-v1-6/

Changes-
Mentality to positive
Added shoot less often to FB
Added take more risks to DM







UTFB2001 said: This tactics quite good

13 - 2

Manidaro7 said: In case of red card, do you also change team mentality?

Nope, I leave it as it is but I also rarely play the game, I'm more of a instant result kinda guy
Floppyaams said: i cant use the tactic for some reason? the game says "file could not be imported" whenever I try to load the tactic.

what format is the tactic file in?
Manidaro7 said: What should you do if you have a red card?

defend like crazy, I'm sure I've answered this on another thread! But I usually sub off the worst performing IF and replace him with a player who can play the position of the player sent off, but it all depends on who gets sent, I would only do this for a defensive player
A 424 with a PF, some roles influenced by Master Zhou Zhou but mainly gone with roles that I know that work

Holiday tested, AM in charge of training. Best XI selected.







Tweaked version of https://fm-arena.com/thread/10130-katana-4231-pos-100p-v1-7/

Changes-
Added take more risks to FB







Tweaked version of https://fm-arena.com/thread/9945-katana-4231-pos-99p-v1-0/

Changes-
Removed take more risks from FB
Added cross from byline to FB







You need to test it on FM24 for a season and provide the information requested in the post I linked
Tweaked version of https://fm-arena.com/thread/9479-424-icebreaker-cf-underlap-overlap/

Changes-
Added sit narrower and hold up ball to right IF
Added stay wider and hold up ball to left IF

Interested to see how the above added instructions work







14cm said: Hi Guys. I learned about FM by watching the results of people experimenting in the FM Arena. Please understand if my English is not good. I have a few questions. I need the help of my seniors in the FM


https://fm-arena.com/table/26-player-attributes-testing/
I've seen about this experiment. And I wondered. How much of an impact does each attribute have on the game? Some things are meaningless, and how meaningless they are?

I started by looking at how the pass-related attributes would affect the game

I adjusted the passing, vision, and technique values of one of the two teams using tiki-taka in a variable suppression environment that will be explained later. 52 times each

As a result, lowering or increasing the number at 14 made the results even worse. If high or low numbers are detrimental to a short passing environment, what about long passes where pass-related attributes can be beneficial?

In a previous experiment, I found that the lower the position, the more long passes make, so I experimented with DM-DLP with plenty of space




The experimental conditions are as follows



- The user controls each team directly and does not intervene during the match

- Wolves vs Tottenham. Wolves Home

- To create space, Wolves used the Gegenpress template, while Tottenham used the fluide counter-attack template

- change all morale perfect
maximise existing tactical familiarty
improve team cohesion
remove all injuries
remove all unhappiness


- assistant manager of equal ability raise morale with each team's locker room speech




- All players, except DM, have equal stats


- I gave DM personal instructions to more direct passes. After that, I modified the pass, vision, and techniques moves from 10 to 20, experimenting with each process 30 times. In addition, personally checked and recorded the highlights of all long pass situations


This is the result


DM doesn't try and doesn't make many long passes. 20's pass-related attributes were rather bad. In the DLP roll that instructed more direct passes




After checking the highlight situation, the player does well to complete mid-length passes, regardless of the attribute

The difference comes from the frequency of passes and long passes. From 10 to 14, there is no difference in arithmetic stats, but from 12 onwards, it is noticeable that the ball bounces after receiving the passer's ball. 10 is even more so

Passes to the head, knees and waist, not to the feet. Or a pass that bounces the ball. This is the case, but it's not a significant number from 20 to 10, so I'm not sure how technique affects the quality of the pass



I can also see that even if there is a player to penetrate, the ball is not sent into the middle or into the half-space

I suspect this is a deliberate suppression of long passes by SI in order to prevent the FM Arena tactical table from being overrun with counter-attacking tactics

I wonder if this phenomenon and efficiency also occur in MID and AM. I'd like to experiment with the efficiency of defensive attributes such as tackles in the future

I'm curious to know how the pass affects the game, and what about the other attributes.

When I introduced these experiments to the FM community I use, some user said that already done these attribute experiments hundreds of times over the past 10 years. Is that really the case? If so, I don't see any reason to do further experiments. Can tell me the results of people who have already tried the same thing as me before I do more experiments?

I need the help of those of you who have more knowledge than I do.


Some good analysis pal but here is the attribute testing table - https://fm-arena.com/table/26-player-attributes-testing/
Tweaked version of https://fm-arena.com/thread/10083-katana-4231-pos-101p-v1-1/

Changes-
Added step up more
Added hold up ball to AM







blackbird said: Not a fact.

He is going off the release notes SI released with the patch, there is no mention of any M.E changes, however I do believe that some things may have been changed "under the hood"