Orion said: This. It's just for position no matter the role. If I could somehow filter out players by their most played position and role I'd do it in a heartbeat. Expand
So just to clarify, you're saying that jumping is the most important attribute for a striker?
Orion said: I rerun the model for those 2 positions to use only linear regressions so no we don't get issues with double attributes or anything like that. Results:
STC Attribute Coefficient Jum 0,020557 Pac 0,020096 Acc 0,014496 Cnt 0,013675 Bal 0,012043 Dri 0,010739 Vis 0,009392 Cmp 0,009161
MLR Attribute Coefficient Pac 0,020497 Dri 0,014018 Acc 0,012883 Cmp 0,012072 Vis 0,011542 Jum 0,011150 Cro 0,010598 Sta 0,009658
I'll update first post with the new values. I think this will save us a lot of confusion. Expand
Are those coefficients for the ST a target striker or fast striker?
Changes- Removed cross from byline from FB Removed hold position from LDM and RDM Added hold position to central DM Added take more risks, dribble more and get further forward to LDM and RDM
Changes- Removed cross from byline and cut inside from FB Removed take more risks from DM Added roam from position to IF Added hold position to DM Removed focus play down flanks
Ajax said: Hi! I hope you'll be able to repeat this tactic on FM 25. I've just tested the tactic with Portsmouth scheduled to play .... last in the league. Finished in PL the first season, best attack with 100 goals scored. No transfers, basic squad, with the original tactics. Expand
Hi, thank you for sharing your test results, I'll do my best to replicate the success of this but I'm pretty sure somebody will upload it before I get the chance to
flob said: I thought we always had to keep the role in individual training to it's default. Am I wrong in that? Expand
Mate, you're thinking about that training schedule to increase acceleration and pace. This is a differnet thread, he was asking for tips on how to improve results when using this tactic. This was just a suggestion, the training is something different.
You can train the role you intend to use the player in for a weeks and still keep the additional focus on quickness, once you've happy with the familiarity then drop the role training and just following the training guide
flob said: But how do you train a role, I don't understand that part. The training schedules are about quickness, recovery, attacking (assuming you use the 7x recovery one as example).
I also don't understand how putting the same tactic on all 3 slots will make a player faster familiar with a tactic then having 1 slot filled and 2 slots unfilled. To me, it still uses that one and only slot no?
I am not judging btw, just trying to understand what you mean Expand
Training a role via the development screen, so for example if you have a striker who is a natural striker but you're using PF and he is suited to AF role then it will take him longer to familirise himself with the role, where training him as a PF will help him familirise himself with the role because he isn't only playing it on match day but he is also training for that role, once he is fimiliar then you can stop training him in that role and concentrate on the training, doesn't take long for them to get familiar
Changes-
Added focus play down flanks
Changes-
Added be more disciplined
So just to clarify, you're saying that jumping is the most important attribute for a striker?
Results:
STC
Attribute Coefficient
Jum 0,020557
Pac 0,020096
Acc 0,014496
Cnt 0,013675
Bal 0,012043
Dri 0,010739
Vis 0,009392
Cmp 0,009161
MLR
Attribute Coefficient
Pac 0,020497
Dri 0,014018
Acc 0,012883
Cmp 0,012072
Vis 0,011542
Jum 0,011150
Cro 0,010598
Sta 0,009658
I'll update first post with the new values.
I think this will save us a lot of confusion.
Are those coefficients for the ST a target striker or fast striker?
Changes-
IF duty to attacking
Thanks for testing mate, appreciate it
Changes-
Removed cross from byline from FB
Removed hold position from LDM and RDM
Added hold position to central DM
Added take more risks, dribble more and get further forward to LDM and RDM
Changes-
Removed cross from byline and cut inside from FB
Removed take more risks from DM
Added roam from position to IF
Added hold position to DM
Removed focus play down flanks
Changes-
Removed hold position from central DM
Removed run wide with ball from FB
Hi, thank you for sharing your test results, I'll do my best to replicate the success of this but I'm pretty sure somebody will upload it before I get the chance to
I wouldn't say a huge difference but without underlaps has the edge when it comes to testing
Changes-
Removed run at defence
Removed mark tighter from IF
Added take more risks and dribble more
Mate, you're thinking about that training schedule to increase acceleration and pace. This is a differnet thread, he was asking for tips on how to improve results when using this tactic. This was just a suggestion, the training is something different.
You can train the role you intend to use the player in for a weeks and still keep the additional focus on quickness, once you've happy with the familiarity then drop the role training and just following the training guide
I also don't understand how putting the same tactic on all 3 slots will make a player faster familiar with a tactic then having 1 slot filled and 2 slots unfilled. To me, it still uses that one and only slot no?
I am not judging btw, just trying to understand what you mean
https://fm-arena.com/thread/1520-tactic-familiarity/
Training a role via the development screen, so for example if you have a striker who is a natural striker but you're using PF and he is suited to AF role then it will take him longer to familirise himself with the role, where training him as a PF will help him familirise himself with the role because he isn't only playing it on match day but he is also training for that role, once he is fimiliar then you can stop training him in that role and concentrate on the training, doesn't take long for them to get familiar