CBP87
grahamc said: thats why i was asking

Sorry mate, I didn't see the author of the tactic on download. You're right to question it
Sandro said: probably, this :D



Ooooo I hadn't seen that

grahamc said: so is this a knap tactic

what gives you the impression that its a Knap tactic?
Very good result mate, well done :)
alex said: I tried exactly that. It works great with City, but when testing it with a lower side it doesn't do that well..

Teams will probably be playing with wide players, set your mezz to mark lb/rb
alex said: I'm trying to make a tactic without wingers to work,not to have 64-65 rating, but be above 60 at least. I am not a big fan on wingers...and i hate that they get relatively low ratings on fm...and unfortunately I quite like to have players with decent ratings on the pitch :)

Try 2 DMs and 2 attacking Mezz, they will naturally operate in those half spaces/channels and with attacking mentality they operate a little further up potentially covering the spaces the AMR/AML would've covered
alex said: I can't seem to make any tactic work with central mids of any role. Do you guys had any success using them? It seems in fm24 that central mids of any role are useless..

Not banned but not as effective as the DM double pivot
Gzawx said: How is it possible that have a team of 160CA and I am loosing/drawing all matches in Premier League? I played 6 matches and I won 1, I don't know what is happening. Is the microsoft version broken? I said that because I play in Game Pass this year and I cant find other explain. Or maybe that my team is too young? All my players have 20-22 years, but they are really good players, it shouldn't be the reason right? Help!!

What team are you? show us some screenshots please
You should be able to edit it pal, open the thread and click on edit under the title bar
Tweaked version of https://fm-arena.com/thread/9025-katana-4231-104p-v3-1/

Changes -
Removed take more risks, dribble more, run wide with ball, shoot less often and stay wider
Added sit narrower
Added dribble more to DM







Just to add mate, the tactic I sent back over has an AF not a CF
Good luck pal, hope it does well
Gianaa9 said: That's really impressive, -7 with a single TI e.e

Madness :D
Tweaked version of https://fm-arena.com/thread/9025-katana-4231-104p-v3-1/

Changes -
Counter press removed

Thought process behind removing counter press was that we are already pushing up high in our defensive line, literally playing in the opposition half anyways







alex said: So little changes, so huge impacts

Yep, quite a large drop off too, it appears that risk taking is OP
Tweaked version of https://fm-arena.com/thread/9042-katana-4231-104p-v3-3/

The screenshots will show the tactic as version 3.5, please be assured that the screenshots are for version 3.7, I made an error and tagged it as v3.5. Unfortunately I had already moved on to running v3.6 before I realised my mistake.

Changes -

Removed take more risks, dribble more and run wide with ball from FB
Added cross from byline to FB
Removed move into channels from AM







One other thing to remember mate is that over the last few years the AI have become more adaptive to your team, more changes in game are made by them etc... the game is evolving year and year. AI is getting better and better each game
dubbed5 said: Hi guys. I'm a veteran FM player, having played more than 1000 hours with FM2013.

What I really loved is that I could play ANY style I wanted if I had the right players.

I won leagues with mid-level teams using a very solid 4-1-4-1 formation, with counter or defensive mentality, a very deep defensive line, with no pressing. Most of our matches were like 1-0, 0-0, 2-1, etc. We didn't score much but also rarely conceded; even stronger teams struggled against our defense.

I also had success with slow-tempo, short-passing tiki-taka tactics, getting 65-70% average possession.

Then on other saves, I went full attacking with a 4-2-3-1 formation (2 MC, 3 AMC) and scored the most goals in the league, even though we weren't the strongest team.

After 10 years, I came back to FM, and I'm disgusted by FM2024's match engine. Apparently, nothing works except gegenpressing. Tactical instructions don't make any difference. I can't get results with slow-tempo tiki-taka or catenaccio styles even though I have the right players.

I read about FM-Arena in a Reddit post and found it very useful. Your tactical instructions and attribute testings basically verified what I feel after ~150 hours playing FM2024: most of the tactical instructions don't do anything, except for a few like high tempo and pressing. And most player attributes are meaningless, except for the meta attributes. This game is seriously broken.

As I skipped every FM between 13 and 24, what would you guys say, which one has the best match engine? By "best," I mean the one where I could succeed playing any style of tactic I want, not just high tempo gegenpress.


I feel your pain to be honest mate

The match engine is certainly biased towards certain formations and instructions, however I feel this year's is better than perhaps the last 2/3 games. There is such a mix of tactics using differently mentalities and instructions, albeit the tactics are using similar instructions but its good to see that different mentalities are working.

A lot of this game still is having the right players in your shape, acceleration and pace are OP and have been for a few years now. I firmly believe that once you have a team full of physical monsters then you can get away with most playing styles. Obviously some playing styles will out perform others and some playing styles are useless but I have seen successful saves from people using wing play, route one and vertical tika taka.

In terms of best games, the last FM that made me think "this game is brilliant" was FM17
Tweaked version of https://fm-arena.com/thread/9042-katana-4231-104p-v3-3/

Changes -

Added cross from byline to FBs (I wanted to encourage them to get as far forward as possible like an "overlap" )