ZaZ said: Please, add a button to clean all messages from inbox at once. It is really annoying to delete them one at a time, especially when the limit is so low. Expand
Tejash said: Lost back to back champions league finals with test tactic inspite of being having a world XI playing squad and everybody's morale high Expand
You got to back to back finals?? pretty impressive
BadA said: The analysis done by fm-arena referenced earlier was a great start and the best they could do with the resources at their disposal. The analysis done on the Chinese forum, from where the table I posted a few comments ago originated, was more in-depth and position-specific. I doubt that a more comprehensive analysis has been conducted.
I see this topic as a philosophical one. Although there are many, many variables, at the end of the day this is a computer program, so there is an answer as to what is most important because it's coded that way. However, if you find a way of evaluating players that works for you and enhances your enjoyment of the game, then, by all means, do it. Some folks enjoy the pursuit of optimization and it's an important part of FM for them. Hopefully, they continue to share their work on this forum so we can all benefit from their obsession, I mean passion. Expand
The table you posted was also put in a discord channel and the mods in there confirmed the table was done for FM21
BadA said: The full thread will give you all the context you ever wanted. As Rhumble pointed out, ZaZ used 50 as the cutoff, but it's all on a 100-point scale so it should be easy enough to gauge relative importance. Expand
I've read this thread multiple times, if you read what I said then you'll see I was asking for the cut off for important attributes for a posiiton, an attribute being weighted at 50 isn't important. Its more balanced.
Rhumble said: not sure tbh ive been using it for one save and had a lot of success, and my own variations which essentially relies on acceleration and pace throughout except keepers on another save.
There is a video on Youtube by FMImmortal called "Top 5 Attributes for every football manager position" and that goes from 1-5 of their version of the most important attributes for FM23 , 1 being the most important , its a lot different to the attributes tested on here
I guess its just a case of having a go and seeing which give the best results for you Expand
Aye, I've seen that video,
For me to I tend to look at core attributes and then add some crucial attributes for that role. So Acceleration and Pace is a must, I tend to not got for players who have less than 14 in both. I then look at Agility, Balance and Anticaption. Adding Jumping Reach for defenders and strikers as well as Finishing for strikers. I add Work Rate for any demanding roles like wing backs or box to box midfielders.
I pretty much focus on the attributes on the attributes testing table https://fm-arena.com/table/18-attribute-testing/. I think its pretty comprehensive considering they have tested each attribute for nearly 3000 matches
Rhumble said: This is the results from the test the Chinese forum did iirc, I think 50 was the point where you cut off the others , it's for genie scout fm22 but I think it's still ok for 23 . To search for players I created views using attributes 50 and above ,, I'm even sure Zaz created a genie scout file using 50 and above attributes Expand
Not sure this is still relatable to be honest, how can pace, acceleration and strength be more important than aerial reach for a GK
Changes -
Removed all PIs except PIs related to role width ee.g sit narrower
Changes -
Removed all PIs where applicable to all positions
Changes -
AMa to SS
Changes -
Middle AF to AMa
Added take more risks, dribble more, shoot less often and tackle harder to AM
I assume he's predicting a score of 70 when tested
Changes -
SS to MEZa
Left IF to Right IF
Removed focus play down left
Removed overlap right
Added overlap left
Changes - AF to AMa
I 2nd this
Because there is a GS24
No
You got to back to back finals?? pretty impressive
I see this topic as a philosophical one. Although there are many, many variables, at the end of the day this is a computer program, so there is an answer as to what is most important because it's coded that way. However, if you find a way of evaluating players that works for you and enhances your enjoyment of the game, then, by all means, do it. Some folks enjoy the pursuit of optimization and it's an important part of FM for them. Hopefully, they continue to share their work on this forum so we can all benefit from their obsession, I mean passion.
The table you posted was also put in a discord channel and the mods in there confirmed the table was done for FM21
I've read this thread multiple times, if you read what I said then you'll see I was asking for the cut off for important attributes for a posiiton, an attribute being weighted at 50 isn't important. Its more balanced.
You need to create a whole new post for it, a new topic, a new thread with the screenshots required from the link I provided
You need to create a new post if you want the newer version to be tested, remember to follow the instructions on this page https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
There is a video on Youtube by FMImmortal called "Top 5 Attributes for every football manager position" and that goes from 1-5 of their version of the most important attributes for FM23 , 1 being the most important , its a lot different to the attributes tested on here
I guess its just a case of having a go and seeing which give the best results for you
Aye, I've seen that video,
For me to I tend to look at core attributes and then add some crucial attributes for that role. So Acceleration and Pace is a must, I tend to not got for players who have less than 14 in both. I then look at Agility, Balance and Anticaption. Adding Jumping Reach for defenders and strikers as well as Finishing for strikers. I add Work Rate for any demanding roles like wing backs or box to box midfielders.
I pretty much focus on the attributes on the attributes testing table https://fm-arena.com/table/18-attribute-testing/. I think its pretty comprehensive considering they have tested each attribute for nearly 3000 matches
It won't get tested unless you provide everything required on this page - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
To search for players I created views using attributes 50 and above ,, I'm even sure Zaz created a genie scout file using 50 and above attributes
Not sure this is still relatable to be honest, how can pace, acceleration and strength be more important than aerial reach for a GK