opq said: @A Smile did you test underlaps with CWBs instead of WBs? Expand
Just switching between cwb and wb, because the difference between them is very small, I think the overall change in tactics is minimal and not enough to beat RNG in the test results.
Chris said: Wow, I just expected an online career save where everyone choose a team and compete with other people for premier league, champions league, Spanish league, etc. I didn't expect literally a big championship with hundreed of participants. It's awesome. Do you have a web so I can explore even more how it works? Ty for answer ^^
So, in conclusion, online save doesn't make tactics work different =) Expand
Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves? Thank you for answering =)
I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.
-Sorry for my english Expand
It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.
Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves? Thank you for answering =)
I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.
-Sorry for my english Expand
I also had to rely on translation software, so it was really difficult to communicate. I think I generally understand what you're saying, that game engines don't change depending on whether they're fighting the AI or the player. The reason why some people say different is mainly because the tactics used by the AI are very different from the tactics used by the player, and there is a restraint relationship between the tactics because of the Kanban setting and the player setting, just like in reality. The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).
Avenger22 said: Curious to ask why get further forward in DM(s) ? i mean won't attack the box harcoded like the sv(a) does, even sv(S) doesn't attack the box so curious how it is there or maybe just some 5 m stuff in ME so it does little ? Expand
In fact, this setting is not reasonable, before I found in the online game DMS out of the ball is always intercepted, I want to add this instruction will not improve, so do so. As a result, although the feeling is still problematic, the overall pressure is indeed increased.
Blau said: I think I got a lucky RNG roll. Probably around 60-61 at best.
More of a 442 while defending and a 343 in transition/attack
Feel free to try it with a IF-S Expand
What I mean is the difference between AML and AMCL. This strategy looks great from the player's duties and position, even if the final score will drop a bit does not prevent it from being excellent.
wow! This formation really deserves a better position. I have compared the effect of IFS and SS through 424 deformation and 4231 deformation test and online competition during the holiday, and IFS is obviously better. So, it should be better than 424 deformation II.
This combination of responsibilities 4231 is so powerful that various attack panel Settings can work well, and try to see if the underlap Settings are actually less effective. The underlap left&right was increased without any other changes.
dzek said: I have already test underlaps in any possible way in terms of TIs and it seems that they decrease the score. It has to do with formation and roles. I agree with the rest Expand
Good job!Can you keep trying the underlap? I've tested many different variations myself before, and even without changing any of the other instructions, the holiday test results are just as strong. It's amazing, and it doesn't make sense... The combination of duties in the 4231 formation is so strong that I don't think the comparison of the test results of these different offensive sets even 4,000 games can be truly accurate.
In the current version, 4231 is a really good formation, including three AMC stands. Under the dual DMS press setup, the various adjustments of the attack panel are very good, and it is difficult to say which setting is better unless tested individually. To further reduce the passing errors of DMS, "Dribble More" can be added to its personal instructions. After adjusting the intensity of the long shot, the new version can add More "Shoot Less Often" to various positions, including "Dribble More",Maybe there will be some improvement.
Just switching between cwb and wb, because the difference between them is very small, I think the overall change in tactics is minimal and not enough to beat RNG in the test results.
So, in conclusion, online save doesn't make tactics work different =)
http://www.soccerbar.cc/forum.php?gid=97
https://www.playgm.cn/forum-155-1.html
The first is my HEIGO League, the second is the most popular PGM league, the specific content is in the subsection, you may need to use a ladder to browse, because of the country's restrictions...
Thank you for answering =)
I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.
-Sorry for my english
It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.
Thank you for answering =)
I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.
-Sorry for my english
I also had to rely on translation software, so it was really difficult to communicate.
The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).
In fact, this setting is not reasonable, before I found in the online game DMS out of the ball is always intercepted, I want to add this instruction will not improve, so do so. As a result, although the feeling is still problematic, the overall pressure is indeed increased.
More of a 442 while defending and a 343 in transition/attack
Feel free to try it with a IF-S
What I mean is the difference between AML and AMCL.
Remove "Pass Into Space".
The underlap left&right was increased without any other changes.
Let me try