Arena has been creating and improving a more reasonable testing environment, but limited by the linkage of the game itself and the limited resources, certainly can not give completely correct conclusions, but this does not prevent it from becoming the world's most advanced and most authoritative tactical testing site. In fact, even the strongest artificial intelligence can not give the truly correct results, the tactical panel Settings, the selection of players' responsibilities in the formation, player attributes and hidden attributes, etc., are intertwined into a large net of infinite changes. Our quest for ranking itself is another online competition. In China, there are several competitive leagues with perfect rules for many years, and they study tactics and player attributes every day. In fact, they study tactics more according to the uploaded tactics of Arena to adjust and improve, and the general conclusions and results are also more in line with Arena rankings, but there are indeed accidents, such as the traditional 433 formation. Didn't get a real high score in FM23, but a good 4-3-3 is really strong. There is also a kind of online competition is the host of the game broadcast, players to pass their tactics to him, he ranks through the holiday, which is a bit like Arena. So let's go for ranking, which is another way to compete. It's just that some tactical tweaks involve changing a few insignificant instructions, and the impact of these instructions is so small that it's almost negligible, but it seems that it's hard for most people to judge that, anyway. Anyway, let's enjoy the Arena.
drake87 said: i like more traditional shape, how should perform if you change the SS to IF and the two AF to the center? can you test it? Expand
I don't know if my translation software can express clearly, on the one hand, the traditional 424 formation has been tested too many times, I think it is difficult to improve. On the other hand, in fact, this tactical formation is no longer the category of 424 formation, it is closer to three strikers, FM23 and FM24 engine is largely the same, I think the current box position may be the best, followed by the three striker formation, they have a more direct and excellent goal pattern.
wow, I was trying out new ideas and didn't even realize how great the results were. The strongest tactic I've used in FM23 online matches is the traditional 433, where the left side of the line of duty and command is like this. However, both on FM23 and at the beginning of FM24, my own use of the vacation test was always unsatisfactory and seemed to be a misperception.
The framework I use is in Chinese, which is made by a Chinese tactical master according to the FM database, which can analyze tactics and create tactics very well. But my English is so poor that I can't speak accurately.
dzek said: Can you explain that a little better? Because I don't think that's true. Expand
Each of FM's responsibilities has its three values: attack, defense, and response, while the adjacent duties only have a pass-run relationship, and there are functional coverage between areas including: offensive cover, defensive cover, defensive forcing, opening the gap, security, and creating opportunities. Of course, depending on the back, midfield and front, the coverage requirements are different.
"Focus Play Down The Left/Right" is not an insignificant command. Generally speaking, the selection criteria are related to two points, one is whether the center has an organizational core (such as AP,DLP,F9, etc.), and the second is whether the functional coverage and pass-run relationship of the center or wing is qualified. For example, the Brazilian box strategy, the central Vols+Vols point "Get Further Forward", then the central midfield lack of attacking cover, but also do not have a short pass and run relationship. These are an extension of the basic knowledge of FM, of course, the actual combat is the only standard to test, in fact, the so-called "actual combat" is not only limited to tactical testing, because the specific attributes of the players will actually affect the play of some responsibilities, so that the test effect is reduced, this is also an unsolved problem.
The use of the 'T' earned the league a holiday record of 171 goals and 121 goal difference, but the 50 conceded goals also reflected little defensive ability in this duty.
Smigo08 said: Can this be ran with Cross more often on the wing backs, they seem to get into some nice positions but don't cross. Expand
Absolutely, in fact, many of the minor details set up in the tactical test result are not even as significant as the randomness of the test itself. But if you're playing on your own, these small changes can have a real impact depending on the attributes of your players.
add "Pass Into Space"
Vols: add "Get Further Foeward",“Move Into Channels”
That should be right for a direct attack.
I don't know if my translation software can express clearly, on the one hand, the traditional 424 formation has been tested too many times, I think it is difficult to improve. On the other hand, in fact, this tactical formation is no longer the category of 424 formation, it is closer to three strikers, FM23 and FM24 engine is largely the same, I think the current box position may be the best, followed by the three striker formation, they have a more direct and excellent goal pattern.
https://ratemytactic.web.app/en
You can take a look at this webpage, this is in English, just not so intuitive.
Each of FM's responsibilities has its three values: attack, defense, and response, while the adjacent duties only have a pass-run relationship, and there are functional coverage between areas including: offensive cover, defensive cover, defensive forcing, opening the gap, security, and creating opportunities. Of course, depending on the back, midfield and front, the coverage requirements are different.
See if the setup Delicious used in the Brazilian box can produce better results in this formation.
I just tried RMD+T
Absolutely, in fact, many of the minor details set up in the tactical test result are not even as significant as the randomness of the test itself. But if you're playing on your own, these small changes can have a real impact depending on the attributes of your players.