Rince
Zippo said: Of course, at some point we'll give this tactic and other top rated tactics an additional testing.

At this point the testing server is quite busy, there're some tactics from the previous patch await to be re-tested and also people post tactics for the new patch.


Hi, Zippo.

Can we expect to see Mr.Tornado visiting the top tactics? :)
I'm sure adding "Finishing" attribute to the list would made the result even more impressive. :)
yup, acceleration is still massive in FM23
dzek said: It will be helpful if you can add in this test "Get Stuck In" OFF and in each player PI "Tackle Harder" so we can see the differences and effectiveness of both equal instructions.

I don't get what you mean, if you need to know how PI "Tackle Harder" works without "Get Stuck In" TI then it's been tested already - https://fm-arena.com/thread/2862-tackle-harder/
Differently, this shape works well in FM23, at least better than anything else.
ZaZ said: But Haaland will be there.

Every year the match engine changes drastically from the beta to the full release and I also want to add that SI doesn't even post the changes because they don't do that for the beta.

So believe me, just wait few days and we'll get almost a new game :D
ZaZ said: Red is actually not THAT high. Even with everyone tackling harder, it's barely 2 or 3 per season. Yellows, on the other hand...
yes, I agree mostly I was talking about the yellow cards number.
ZaZ said: Most likely, but probably minor. They will probably do the big changes around 23.2 or 23.3.

I'm sure SI will make some changes regarding yellow/red cards... IMHO, the number is too high at the moment
pixar said: @ZaZ

First match with 0.3 (CL semi final)


ZaZ said: You should see Blue 0.3. =)

Ouch... 163 goals... that looks scary, well done.

I guess Haaland contributed a lot to that. :D
Wow, you scored 155 with Man City. It looks like a scoring monster.

I wonder if it also work with lesser teams.
Sandro said: He got only 71 pts with Tottenham... it doesn't look promising if you ask me but let's see other people results.

Yeah... 71 points is a bit low for such team as Tottenham
Lapidus said: Heh, are you expecting a return of strikerless tactics in FM23? :)

Why not? As we know history likes to repeats itself. :goofy:
@Eric, please test "Yellow Brick Road" tactic by MisterCMS

https://fm-arena.com/tactic/2759-yellow-brick-road/
Here's more info about the features

https://www.footballmanager.com/features



AI Manager Improvements feature looks quite interesting - https://www.footballmanager.com/features/match-ai-and-animation

ZaZ said: After some experimentation with training, I found the training schedule below to be the most efficient for player growth. For reference, I set players to rest automatically when condition is not excellent, and set focus to either Quickness, Endurance or Reactions.

P.S.: I reuploaded with Physical instead of Resistance. They have the same results in my tests and that might be a bug, so I keep Physical to make it clearer.


Great work, pal. :thup:
CBP87 said: team instructions will overwrite player instructions, even if the setting is on before the TI

Yes, that's true If there're any conflicting TIs and PIs then the TIs take a priority over PIs

But the same time not all TIs apply to all roles for example, the "Dribble More" TI don't has any effect on some roles with "Defend" duty.