Zippo said: Of course, at some point we'll give this tactic and other top rated tactics an additional testing.
At this point the testing server is quite busy, there're some tactics from the previous patch await to be re-tested and also people post tactics for the new patch. Expand
Hi, Zippo.
Can we expect to see Mr.Tornado visiting the top tactics?
Every year the match engine changes drastically from the beta to the full release and I also want to add that SI doesn't even post the changes because they don't do that for the beta.
So believe me, just wait few days and we'll get almost a new game
ZaZ said: Red is actually not THAT high. Even with everyone tackling harder, it's barely 2 or 3 per season. Yellows, on the other hand... Expand yes, I agree mostly I was talking about the yellow cards number.
ZaZ said: After some experimentation with training, I found the training schedule below to be the most efficient for player growth. For reference, I set players to rest automatically when condition is not excellent, and set focus to either Quickness, Endurance or Reactions.
P.S.: I reuploaded with Physical instead of Resistance. They have the same results in my tests and that might be a bug, so I keep Physical to make it clearer. Expand
MrKing said: i have noticed that if you set player instructions before team instructions, then you can set individual close down and other stuff to the position. if you set team instructions first it will restrain the options you can set for players. Expand
Yeahh... it's been an issue for a long time in FM but as SI has explained many times, any ineligible PI are just ignored by the game.
At this point the testing server is quite busy, there're some tactics from the previous patch await to be re-tested and also people post tactics for the new patch.
Hi, Zippo.
Can we expect to see Mr.Tornado visiting the top tactics?
So believe me, just wait few days and we'll get almost a new game
yes, I agree mostly I was talking about the yellow cards number.
I'm sure SI will make some changes regarding yellow/red cards... IMHO, the number is too high at the moment
First match with 0.3 (CL semi final)
Ouch... 163 goals... that looks scary, well done.
I guess Haaland contributed a lot to that.
I wonder if it also work with lesser teams.
Yeah... 71 points is a bit low for such team as Tottenham
Why not? As we know history likes to repeats itself.
https://fm-arena.com/tactic/2759-yellow-brick-road/
https://www.footballmanager.com/features
AI Manager Improvements feature looks quite interesting - https://www.footballmanager.com/features/match-ai-and-animation
follow the link - https://fm-arena.com/thread/1819-mongoose-41212-v1-salah-scored-80-goals/
P.S.: I reuploaded with Physical instead of Resistance. They have the same results in my tests and that might be a bug, so I keep Physical to make it clearer.
Great work, pal.
follow this link - https://fm-arena.com/thread/2259-4-2-3-1-dm-asymmetric-zaz-blue-dm-tweak/
Yes, that's true If there're any conflicting TIs and PIs then the TIs take a priority over PIs
But the same time not all TIs apply to all roles for example, the "Dribble More" TI don't has any effect on some roles with "Defend" duty.
Yeahh... it's been an issue for a long time in FM but as SI has explained many times, any ineligible PI are just ignored by the game.