Rince
Ole said: Can you please send the tactics you use again? The one in the link does not open

That thread was merged that's why you can't open. Try this - https://fm-arena.com/thread/1831-zaz-blue/

He plays with ZaZ - Blue DM but you can take any top tactic from the table that suites better your team and have a great success in the lower leagues.
Ole said: Before fm 22, playing in the lower divisions never gave me as much difficulty as it does now. My tactics don't work. Can you suggest any tactics for the lower leagues?

It's much easier to play in the lower leagues with any tactic than in the top league. If you struggle with your tactic in the lower leagues then your tactic is really very weak and it'll be just impossible in the top leagues with your tactic.

Check this - https://fm-arena.com/thread/2084-concord-career-from-rags-to-riches/
Tavares82 said: Do these important attributes work for any tactic?

I would say 99% yes.
Belmorn said: I didnt look it up right, its more like 30 points difference which still is quite large ?

Some guy tested Revelation in EPL with Watford and posted his results in the thread - https://fm-arena.com/find-comment/9280/



He tested only for 228 matches(6 seasons) and the highest difference was 32 points on 38 matches distance!!!

Test 1 ( 31 pts ) vs Test 4 ( 63 points ) so on 38 matches distance it was 32 points then if we translate it into 76 matches then it'll be 64 points difference!! And you say that 30 points is quite large? :)

Note that he tested only for 6 season instead of 24 seasons and I wonder what the biggest difference was if he tested for 24 seasons.
Belmorn said: I didnt look it up right, its more like 30 points difference which still is quite large ?

Positive Tiki Taka - Team B test 3 -> 97 points
Other tests its mostly close to 125 ish points


So the highest difference is about 30 points on 912 matches distance and I find it's a quite small difference because when I test with Norwich in the real game I can have 40 points difference on 38 matches distance.

If you think that 30 points is quite high on 912 matches distance then make your own test in the real game and post your results. For instance, test it in EPL but don't pick the strongest teams in the league like Liverpool, Man Utd and so on because with that teams almost any tactics will give you 95-100 points, pick an average team like Everton or Leicester and play 912 matches ( 24 seasons ) and post your results and we'll see what will be the highest difference on 38 matches distance after 24 seasons.
Belmorn said: I don’t expect quite such a large difference in results ( 50 points ? )

Where is that 50 points difference ?
Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse... for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making... test again shows that is not important attribute in FM... head skreching stuff... but in other hand if someone can test and find properly what attributes really makes difference and which ones not... it could be revolutionary! and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders!


In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. He did a huge post about it on the Korean FM forum. So the attributes ratings table is real deal.

I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me.
Wigo said: hey! amazing stuff! Just one question... in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role... so where is the truth? :)

FMscout attributes weights on the pic were extracted from the official pre-game editor.




Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.

Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. If you ask then I'd trust the actual test result.
Joshua22 said: The tactic is great but I've dropped a lot of points late on in games.

Any recommendation on how to close out games, or even a different one of your tactics to use in the last 20 or so minutes to stop dropping points late on.


You can try change to a tactic that has the best defense in the testing to use in last 20 min ( Order Tactic by Fewest Conceded )

https://fm-arena.com/table/12-patch-22-1-1/?order=ga#options
a really good discussion here and many good ideas
Jammy1982 said: First game second season, still working lol
Slight tweak, changed Inside Forwards to Inverted Wingers to get them to cross more.


Looks good... Keep us informed how it goes.
Jammy1982 said: all I have done is change the mentality and changed a few individual roles/mentalities.

Dude, you changed more than half roles/duties and you call it "a few individual roles/mentalities". :D

I'd say your tactic has almost nothing common with RDF's tactic after your changes, it just uses some of the TIs from his tactic.
DoubleR said: Wait a 6.0 rating is good?? Isn’t that only just an average grade??

6.0 might be the highest rating for FM22... Who knows? Yes, in FM21 it was average but now...
Kyle said: 3 and 5 you can achieve in pre season. 2 is a negative. 1 yeah I thought that but not always important either. 4 what are the match bonuses and how do I achieve them?

Team Cohesion declines over time without improving and isn't something that once reached the maximum value stays at this level all the time.

Also, it might require 3-4 months to get Team Cohesion at the maximum level and I don't know how you can achieve that during the pre-season
Belmorn said: Let me say first I think this site is doing awesome , don’t get me wrong !

I think pace doesn’t scale linear as you suggest - but I can be wrong.

If I had the league start save point I would love to run the test for you / myself as well


The previous year they were decreasing attributes by 3 points instead of 4 points and still Pace and Acceleration did the most difference. Even it might be slightly not linear still it's an incredible hint about which attributes have the most influence on the result, taking into consideration that no one does anything similar, I mean such attributes testing. If you need exact numbers and formulas then I suggest asking SI to show you the game code and I'm sure they'll be happy to help you. :)
Belmorn said: Yes true but the way it’s tested is what I don’t really agree with.
Defenders in the testing league have 14 pace , if you test it with 4 less then you put 10 pace guys vs 16 pace which is a HUGE difference obviously making your defense leaky as hell. Would be nice to see a -2 as well as that’s really what we are doubting between ? ( taking a 14 pace defender with 17+ jumping or 16 pace with 12 jumping fe )

Same with consistency , you will almost have no one ever with 20 consistency so 10 vs 20 doesn’t really happen a lot , would be nicer to see 16 vs 10 and 14 vs 8 as those are actually achievable numbers.

Also still waiting on agi and balance stay testing as last year showed it’s undervalued by most


What does stop you for scaling it?

Decreasing Pace by 4 points reduces the performance about 36% so it's about 9% for a 1 point decrease in Pace which mean if you decrease Pace by only 2 points instead then the performance drops by 18% instead of 36%

LOL... do you really want them test every attribute with 1 point step? Are you seriously?
MiZuki said: hope u will enjoy my tactic

Just a tip: your tactic unlikely gets tested if you don't post any results with it.
I don't think it'll get tested without any info about it.
@cptdoggo, Sir Alex never used Inverted Wingbacks... :)
MrGreen said: I forgot!

there's a magic button "Edit" for such cases... I'm just saying :)