Delicious
Laur said: Thank you for the amazing answers Delicious. How about player traits? Do you recommending developing certain player traits for certain positions on this tactic (of course, if the players have the attributes for it)?

i never been a fan of Traits, except for the unique one, like play one-two (triangolo in italian),because is like you adding PI on the players, and you really don't want that, i am sure if people start to send me their save i will see many strange traits as well over their players :cry:

Example, if your central back (CB) got : go ease on tackle, or don't tackle (don't quite remember, how is called in-game) do you think is gonna be good or not for your tactical system?

What you really want, you can try to experiment those Traits that are "Unique" and see how they impact on the player/s perfomance. So for me are best the players with no traits (where you can actually train them where you want), then already full trait players.

I don't know how traits and TI/PI interact but maybe sometimes the player will follow his traits instead of your indication and he might do a crap that cost you points or a trophy!
dzek said: Actually in terms of GD "Attacking" was the best result. ;)



I am obviously talking about the last Tactics test, as Zippo said, those things get outdated quickly, i did tested positive/attacking quite alot lately, and after i saw that 433 from @opq i did tested it a bit more on my test league, and it seem Positive is a better option then Attacking.

Now we have a tool like this new test league that can provide alot of usefull data, is according to us how to use it.
Laur said: I still don't get it. So you always start the matches with Balanced attitude, then switch during the match? I would guess that an away match against hard opposition you could start with Cautious or Attacking for better results. I've actually had better results with Attacking in these situations.

No, point is that, is how "I" do play the game, maybe are my own placebo, i really don't know, but when i do play i play in according of my team Strength :

Example:

If i am N.Forest and i am facing pool/city i will go cautious, no matter what Home/Away w/e.

Attacking, you can check on here(FM-Arena) is providing less perfomance then positive and positive is doing less then Balanced. Balanced can be a evergreen, but for example you won't really go High D line vs City, KDB will just find any open space to make Haaland run like a wild dog and score tons.

I do even like to play Mid-Block on away games if i am certain that i can't apply a good pressing on their defenders.

There is no science behind it, that's how i do approach the game. I am pretty sure if you have good players you don't need all those stuff. At least not for Home games. The most of the problems are on away games.


If i want to all-in i go very-attacking. But since is gonna drain out your players you can't really use for long period. That's why time mark as 30-45 and 75-90 as my favorite, that doesn't mean you can't try half time, but if you have a game on the next 3 days you might be forced to rest all the players.
sponsorkindest said: damn, low D line worked :D

Well, i don't know how much is the different between both results, but i don't think is that much :P
Guidito said: @Delicious  do you change mentality to attacking or very attacking if looking for a goal? If yes, at what minute mark?

My mark are 30-45 and 75-90(depends even about your calendar schedule). Before that i would try to demand more.
XMAS-SnowBall II

TI/PI



Same PI of Cookie VI



FM23 Spaghetti League - 41221 XMAS SnowBall



6x 🍝 Leagues
7x 🍜 Cups
points on average = 82
41212 Re-Cookie IX

DM on (D) just to be sure.
Deniz Kutsal said: Thank you mate.  Is there anything else I should watch out for?

for me the "tricky-role" is IWB, usually i do train some CBs to play there
My Surrender - 42112A Blaulicious

Much Lower D line and some Experiment PI. ON WBs
Deniz Kutsal said: Left wing-Right wings are same foot?

Doesn't really matter, it's more as you like it.
My Surrender- 433 Structura-Bomb

Much Lower D line, Pluse some Take more risk, checking out on Volante as well
My Surrender - 424 Structura

Structura with Much lower D line. and take more risk on DM
hxrold said: can you post the player instructions

For PI wait a bit that Arena will finish the runs i guess.
TurtleKing said: Did you forget to set dribble more and take more risks for the AMC?

Nah,as i said i don't think the "results are determinated from those PI" so i am just putting on where i do believe is affecting it.
XMAS-SnowBall


Different story here, removed some PI that i am still believing are "cosmetic" but on Much Lower D line
41212 Re-Cookie VIII

Wingers instead of DWs/IWs
41212 Re-Cookie VII

SS instead of AM
41212 Re-Cookie VI
TI/PI/Corner Routine and some explanation.




Logs:

Removed Step-up more

P.S accidentaly i took a screen of the shape of V but with the player stats of VI, if i need to retake the run just tell me,there is no problem




FM23 Spaghetti League - Re Cookie VI






The results on Spaghetti league are :

11x 🍝 Leagues
11x 🍜 Cups
41212 Re-Cookie V

Tweak of Re-Volution, plus the Take more risk and Dribble more even tho not to all the players.

I will reduce little by little to check perfomance i guess
41212 Diamond Cookie

I was sure i did already tested the MLD but it's seem i didn't on Arena o.o

Let's see, with the PI (dribble more and take more risk to all) of @Steelwood if it's working then, even tho pretty sure the difference is gonna apply to 1 role, gonna test even that.