Lapidus said: @Delicious I think, there's also another important factor to consider, I mean it's obvious that "Speed" is everything in FM but DMs and CBs are the most slowest guys among all positions so I really don't think it's a good idea to use them at the position when you need the faster guys available Expand
I mean, you are right i am not saying you are wrong, but when you actually play those FBWBCWB that play on iwb role, will start to pissing you off like no end. I tried on multiple ways, nothing to do. The only ones that kept a good AVR were CBs that could play on left or right as Accomplished and become natural with training.
I am not saying that's work only this way, but it's the only way i like to play with IWBs.
Overall i do prefer more wbs then iwbs. Because if they start to cry, and you drop cohesion will not be funny for your results at all...
Lapidus said: Btw, fm-arena uses regular full-backs to test tactics and as we can see it works just great with IWBs roles so I really don't see what's the point in using DMs as IWBs... it's like "inventing a wheel" when it's been proved that regular full-backs work just fine.
The problem with this tactic and any other tactic that uses ML/MR positions that there's almost no "natural" ML/MR players in the game so you have to train Wingers to play ML/MR positions but the position rating has a significant influence - https://fm-arena.com/table/19-playing-position-testing/ Expand
The problem ain't the role it self but the majority of wbs won't play the role, because is considered weak-role by most of them in game, that's is gonna decrease your team cohesion.i know pretty well how is setuped arena league mate. Try colwill as iwb and come again
Even on the spaghetti league that I am simulating you can evince that iwbs are underperforming compared to the pinky unicorns ML/R. And on that test I am sure all the roles were involved not just 1 or 2.
Floppyaams said: man congrats on the tactics but its so hard to get good players that fit tactics of this shape. I am just gonna stick to the 4-2-4 Expand
TurtleKing said: Great tactic! I've been very successful with this and the Diamond Cookie tactic. However, after playing with this for a while I saw my "defensive" players in the attack on defending setpieces, and I went into the tactic to check it out. And it looks a little messed up right? Probably not very important, but I guess it wouldn't hurt to change the positions for some players on these set-pieces. Now, after winning the ball and I've a counter-attack, I have the wrong players in attack.
A few examples in the photos, but it's the same for all the different defending set-pieces.
Expand
Yes, you can adjust but since they didn't literally matter at a point I let them like that
redown said: Hello,do you recommend any opposition instructions? Expand
This is a delicated "topic", OIs aka as Placebo OI are something that you can use but maybe is something just for the eye.
For me the ever green OIs are :
I am pretty sure that adding trigger press will be just be cosmetic. Since we have it from TI. Like if we do use get stuck in or Tackle harder we will have even the Tackling Blue or Red anyway.
My placebo dose :
What i do suggest you, if your team is "bad" or slow or w/e. Lower the Pressing line to Mid-Block if you can't apply pressure.
Using Cautious vs Bigger teams i mean by alot. Like you facing City/Pool If you are facing them at home and you managing for example Arsenal you can go balanced all the way. (giving an example)
Getting better players is the key in any case and that's not a placebo
I mean, you are right i am not saying you are wrong, but when you actually play those FBWBCWB that play on iwb role, will start to pissing you off like no end. I tried on multiple ways, nothing to do. The only ones that kept a good AVR were CBs that could play on left or right as Accomplished and become natural with training.
I am not saying that's work only this way, but it's the only way i like to play with IWBs.
Overall i do prefer more wbs then iwbs. Because if they start to cry, and you drop cohesion will not be funny for your results at all...
The problem with this tactic and any other tactic that uses ML/MR positions that there's almost no "natural" ML/MR players in the game so you have to train Wingers to play ML/MR positions but the position rating has a significant influence - https://fm-arena.com/table/19-playing-position-testing/
The problem ain't the role it self but the majority of wbs won't play the role, because is considered weak-role by most of them in game, that's is gonna decrease your team cohesion.i know pretty well how is setuped arena league mate. Try colwill as iwb and come again
Even on the spaghetti league that I am simulating you can evince that iwbs are underperforming compared to the pinky unicorns ML/R. And on that test I am sure all the roles were involved not just 1 or 2.
I would go for central backs that can play left or right. Since they play basically as DM role on building up
The results on Spaghetti league are :
8x 🍝 Leagues
6x 🍜 Cups
points on average = 84
The results on Spaghetti league are :
8x 🍝 Leagues
6x 🍜 Cups
points on average = 84
the hard thing is to find good IWBs
6x 🍝 Leagues
7x 🍜 Cups
points on average = 82
6x 🍝 Leagues
7x 🍜 Cups
points on average = 82
Next one will be: 433 Structura-Bomb V
6x 🍝 Leagues
7x 🍜 Cups
points on average = 83
Next one will be: : XMAS-SnowBall II
6x 🍝 Leagues
7x 🍜 Cups
points on average = 83
Also, do you have any training schedule?
About stats :
Acceleration
Agility
Balance
Pace
Strength
Stamina
Anticipation
Concentration
Determination
Work Rate
Professionalism
Pressure
Those are from Cadoni, but i am sure that are similar from the results that we had on :
https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
I do suggest you to check Part and Part 2 are really interesting results.
Shocking one
@gameresq
A few examples in the photos, but it's the same for all the different defending set-pieces.
Yes, you can adjust but since they didn't literally matter at a point I let them like that
Do you mean OIs or player's stats? I am bit confused
The results on Spaghetti league are :
11x 🍝 Leagues
11x 🍜 Cups
points on average = 86
Next one will be : 4123 Cookie Shooter
The results on Spaghetti league are :
11x 🍝 Leagues
11x 🍜 Cups
This is a delicated "topic", OIs aka as Placebo OI are something that you can use but maybe is something just for the eye.
For me the ever green OIs are :
I am pretty sure that adding trigger press will be just be cosmetic. Since we have it from TI.
Like if we do use get stuck in or Tackle harder we will have even the Tackling Blue or Red anyway.
My placebo dose :
What i do suggest you, if your team is "bad" or slow or w/e. Lower the Pressing line to Mid-Block if you can't apply pressure.
Using Cautious vs Bigger teams i mean by alot. Like you facing City/Pool If you are facing them at home and you managing for example Arsenal you can go balanced all the way. (giving an example)
Getting better players is the key in any case and that's not a placebo
Hey, i don't think it can score any higher then this... What i am gonna do next is testing roles :
Like TF/CF/DLF etc to see if we can find any gem.
But i am more oriented to make some "recreation/adaptation" for fun at this point.
The results on Spaghetti league were :
9x 🍝 Leagues
15x 🍜 Cups
points on average = 86
Next one will be 41212 - Cookie
The first simulation was with 424 Structura VII :
The results on Spaghetti league were :
9x 🍝 Leagues
15x 🍜 Cups
points on average = 86