Middleweight165 said: @ZaZ Sorry I'm hijacking this thread with an off topic question, I just wondered if you thought Blue 3.0 from FM21 was more overpowered then Blue 4.0 from last year? I think the testing was changed on this site between FM21 and FM22 so that may have effected it Expand
I think Blue 3.0 from FM21 was stronger because it was very good attacking and defending. In FM22, Blue 4.0 was strong in attack, but not so good in defense.
abisteggg said: Can u avoid ambition and professionalism dropping 5 points at age of 18 or why it is happening ?decline is starting at the age of 17. I have multiple regens on different teams and some of them are dropping points. the squad personality is above balanced and coaching staff have good personalities. Expand
Personality usually shifts closer to the club's average, so if it's dropping that much Ambition and Professionalism, then your average is probably low.
luisanjao said: hey, i don't like to use genie scout because it shows the players CA and PA
is there be any filter or graph showing important attributes to hire cheap good players, looking inside the game ? Expand
You can remove columns from Genie Scout, removing CA, PA, Rating and other things, and leaving only attributes. It's an option if all you want is to see attributes of all players in a list.
bo said: @ZaZ Thank you my friend, first season used zaz-fire and helped QPR promoted to the EPL, now is the 4th season, used this tactic and as result, we got a 4th position on the table, you and me are making QPR great again ^_^ Expand
Thank you for testing, and congratulations for the good results!
saitjerome said: is this possible? I mean tactics are tested in 2.8k matches to find the best but this guy said "best tactic so far". Isn't the best tactic is who gets most points on the table? Just curious Expand
A tactic with 42 points is not bad, it's still above average. He probably tested, and it went really well for him. We see it all the time, people complimenting tactics not on top of the table and saying they gave them the best results so far. It motivates me to get a better version of this tactic in the near future.
Sane said: Why are you waiting for the engine patch so much? I saw somewhere that SI said they will update the engine only in the Christmas patch) Expand
Well, when next patch comes, I will have to re-run all tests, so I'm not in a hurry, just taking it slow. It's not like I'm not testing, it's just that I am trying different paths from those top tactics, and I didn't get much luck yet.
Sane said: This is interesting, I think people have not yet found the perfect instructions for reliable defense, which is why such low results of tactics. It can be combinations like high pressing, higher d-line, what kind of trap and something related to crosses. What do you think? Expand
I left the most promising things to test again after the patch. It might change a lot, so no need to rush before that. I have just a list of what is good, what is bad and what needs more testing.
tom100000000000 said: Sounds good, looking forward to it. With a good creative libero working and a solid back 3, Iād like to try something like volantes in the middle running up and down, maybe on support. I would guess two DM roles would be too defensive with 3 centerbacks, but not sure Expand
Yeah, I will still test what is the best duo. For single DM, it seems like RPM, DM-De and DM-Su give me the best results for different shapes.
Falbravv said: Finally, if we want to know that, we need to test attributes with minus ratings for line of players... i mean heading and jumping reach for defenders, finishing for strikers etc Expand
That would basically multiply the attributes to test by at least 7 or 8 (GK, DC, WB, DM, CM, AM, W and ST). And that's ignoring roles. I mean, not impossible, but still not something to be expected, unless there are no more tactics to test.
Falbravv said: With the position preference in GS you can have an easy view for your squad, bu i'm ok with your reflexion. However, when i see all this "important atributes" i'm asking a question, is there real change between positions in all this atributes ? I mean, for a defender, is it only important to focus on Pace and Acc, like a Striker... Maybe ! Expand
There are some attributes that are only important to one or another position, so they are very hard to measure in tests that consider the entire team. For example, it's pretty obvious that Jumping Reach affects way more the performance of central defenders than wingers. Stamina and Work Rate should also affect more the players that are more involved in the match, like flank players and midfielders, and Finishing has more impact on strikers. It's pretty obvious, but it's not easy to measure.
Zippo said: For example, 'Decisions' attribute is very expensive for every position and it costs almost the same as 'Acceleration' or 'Pace' attributes but 'Decisions' attribute almost doesn't have any significant impact on the result unlike the 'Acceleration' or 'Pace' attributes, which have a great impact on the result. Expand
In other words, low Decisions is a good step to get a good player. Determination also seems to have some impact, and since it's a free attribute (like Natural Fitness, Aggression and Flair), should also have a good value.
Don't see you saying anything like that Zaz.
Just post the tactic and a proof of the release date (like a link to the post). I don't know Knap, and I can't check all tactics around.
I think Blue 3.0 from FM21 was stronger because it was very good attacking and defending. In FM22, Blue 4.0 was strong in attack, but not so good in defense.
The best is the one that gets the best results on tests.
I am intentionally trying to avoid the 424 shape that is getting the best results, since so many tactics popped up in that shape already.
Personality usually shifts closer to the club's average, so if it's dropping that much Ambition and Professionalism, then your average is probably low.
Working on Fire 2.0 and Water 2.0.
is there be any filter or graph showing important attributes to hire cheap good players, looking inside the game ?
You can remove columns from Genie Scout, removing CA, PA, Rating and other things, and leaving only attributes. It's an option if all you want is to see attributes of all players in a list.
I don't have any.
Until there are more tests about it, it's Quickness for everyone, and Reflexes for goalkeepers.
Thank you for testing, and congratulations for the good results!
A tactic with 42 points is not bad, it's still above average. He probably tested, and it went really well for him. We see it all the time, people complimenting tactics not on top of the table and saying they gave them the best results so far. It motivates me to get a better version of this tactic in the near future.
Good that it works for you! Still a lot to improve, though. =)
Well, when next patch comes, I will have to re-run all tests, so I'm not in a hurry, just taking it slow. It's not like I'm not testing, it's just that I am trying different paths from those top tactics, and I didn't get much luck yet.
I left the most promising things to test again after the patch. It might change a lot, so no need to rush before that. I have just a list of what is good, what is bad and what needs more testing.
Yeah, I will still test what is the best duo. For single DM, it seems like RPM, DM-De and DM-Su give me the best results for different shapes.
Yes, and there was no statistical difference between. Actually, invite crosses was slightly better in some shapes, so I left to test again later.
That would basically multiply the attributes to test by at least 7 or 8 (GK, DC, WB, DM, CM, AM, W and ST). And that's ignoring roles. I mean, not impossible, but still not something to be expected, unless there are no more tactics to test.
However, when i see all this "important atributes" i'm asking a question, is there real change between positions in all this atributes ? I mean, for a defender, is it only important to focus on Pace and Acc, like a Striker... Maybe !
There are some attributes that are only important to one or another position, so they are very hard to measure in tests that consider the entire team. For example, it's pretty obvious that Jumping Reach affects way more the performance of central defenders than wingers. Stamina and Work Rate should also affect more the players that are more involved in the match, like flank players and midfielders, and Finishing has more impact on strikers. It's pretty obvious, but it's not easy to measure.
In other words, low Decisions is a good step to get a good player. Determination also seems to have some impact, and since it's a free attribute (like Natural Fitness, Aggression and Flair), should also have a good value.