ZaZ
Jeffdekker said: Funny how both corsair IF and https://fm-base.co.uk/resources/game-breaker-tactic-433-1-2-holiday-all-season-no-transfers-amazing-update.7258/ are both rip offs from Knap.

Don't see you saying anything like that Zaz.


Just post the tactic and a proof of the release date (like a link to the post). I don't know Knap, and I can't check all tactics around.
Middleweight165 said: @ZaZ Sorry I'm hijacking this thread with an off topic question, I just wondered if you thought Blue 3.0 from FM21 was more overpowered then Blue 4.0 from last year? I think the testing was changed on this site between FM21 and FM22 so that may have effected it

I think Blue 3.0 from FM21 was stronger because it was very good attacking and defending. In FM22, Blue 4.0 was strong in attack, but not so good in defense.
Sane said: Do you think that PI's and TI's from Water 2.0 is the best combination at the moment?

The best is the one that gets the best results on tests.
Falbravv said: Struggle to have good results with this 2.0, hope it's just on my side :blush:

I am intentionally trying to avoid the 424 shape that is getting the best results, since so many tactics popped up in that shape already.
Water 2.0 is up.
abisteggg said: Can u avoid  ambition and professionalism dropping 5 points  at age of 18 or why it is happening ?decline is starting at the age of 17.  I have multiple regens on different teams  and some of them are dropping points. the squad personality is above balanced  and coaching staff have good personalities.

Personality usually shifts closer to the club's average, so if it's dropping that much Ambition and Professionalism, then your average is probably low.
Sane said: @ZaZ have something to share? Maybe noticed that it works better now?

Working on Fire 2.0 and Water 2.0.
luisanjao said: hey, i don't like to use genie scout because it shows the players CA and PA

is there be any filter or graph showing important attributes to hire cheap good players, looking inside the game ?


You can remove columns from Genie Scout, removing CA, PA, Rating and other things, and leaving only attributes. It's an option if all you want is to see attributes of all players in a list.
Exellent said: Hi @ZaZ. Can you share the rating for Genie Scout ?

I don't have any.
Enok said: @ZaZ which are the best i individual training for positions for my youth Team U18 GK,CB,RB LB,DM,CM,RW LW,ST Thanks

Until there are more tests about it, it's Quickness for everyone, and Reflexes for goalkeepers.
bo said: @ZaZ Thank you my friend, first season used zaz-fire and helped QPR promoted to the EPL, now is the 4th season, used this tactic and as result, we got a 4th position on the table, you and me are making QPR great again ^_^

Thank you for testing, and congratulations for the good results!
saitjerome said: is this possible? I mean tactics are tested in 2.8k matches to find the best but this guy said "best tactic so far". Isn't the best tactic is who gets most points on the table? Just curious

A tactic with 42 points is not bad, it's still above average. He probably tested, and it went really well for him. We see it all the time, people complimenting tactics not on top of the table and saying they gave them the best results so far. It motivates me to get a better version of this tactic in the near future.
ZubeR said: best tactic ive test so far in this fm,good job and thank u for u time.

Good that it works for you! Still a lot to improve, though. =)
Sane said: Why are you waiting for the engine patch so much? I saw somewhere that SI said they will update the engine only in the Christmas patch)

Well, when next patch comes, I will have to re-run all tests, so I'm not in a hurry, just taking it slow. It's not like I'm not testing, it's just that I am trying different paths from those top tactics, and I didn't get much luck yet.
Sane said: This is interesting, I think people have not yet found the perfect instructions for reliable defense, which is why such low results of tactics. It can be combinations like high pressing, higher d-line, what kind of trap and something related to crosses. What do you think?

I left the most promising things to test again after the patch. It might change a lot, so no need to rush before that. I have just a list of what is good, what is bad and what needs more testing.
tom100000000000 said: Sounds good, looking forward to it. With a good creative libero working and a solid back 3, Iā€™d like to try something like volantes in the middle running up and down, maybe on support. I would guess two DM roles would be too defensive with 3 centerbacks, but not sure

Yeah, I will still test what is the best duo. For single DM, it seems like RPM, DM-De and DM-Su give me the best results for different shapes.
Sane said: Zaz, have you tested instructions such as stop crosses and trap outside?

Yes, and there was no statistical difference between. Actually, invite crosses was slightly better in some shapes, so I left to test again later.
Falbravv said: Finally, if we want to know that, we need to test attributes with minus ratings for line of players... i mean heading and jumping reach for defenders, finishing for strikers etc

That would basically multiply the attributes to test by at least 7 or 8 (GK, DC, WB, DM, CM, AM, W and ST). And that's ignoring roles. I mean, not impossible, but still not something to be expected, unless there are no more tactics to test.
Falbravv said: With the position preference in GS you can have an easy view for your squad, bu i'm ok with your reflexion.
However, when i see all this "important atributes" i'm asking a question, is there real change between positions in all this atributes ? I mean, for a defender, is it only important to focus on Pace and Acc, like a Striker... Maybe !


There are some attributes that are only important to one or another position, so they are very hard to measure in tests that consider the entire team. For example, it's pretty obvious that Jumping Reach affects way more the performance of central defenders than wingers. Stamina and Work Rate should also affect more the players that are more involved in the match, like flank players and midfielders, and Finishing has more impact on strikers. It's pretty obvious, but it's not easy to measure.
Zippo said: For example, 'Decisions' attribute is very expensive for every position and it costs almost the same as 'Acceleration' or 'Pace' attributes but 'Decisions' attribute almost doesn't have any significant impact on the result unlike the 'Acceleration' or 'Pace' attributes, which have a great impact on the result.

In other words, low Decisions is a good step to get a good player. Determination also seems to have some impact, and since it's a free attribute (like Natural Fitness, Aggression and Flair), should also have a good value.