Can you test if super-rest is working in this version, please? It is a mechanic I discovered when researching condition with Max from EFBM, which basically means you can stack the condition recovery from a full day of rest (3x rest) and the recovery from manually sending to rest home. It works in FM24, but I didn't have the opportunity to test for FM26 yet.
Stevenel said: I use Zaz, MC40 or Azure 26 but none of them works properly on my save Expand
It might be just me, but set pieces usually work better in my saves when I have some set piece training in my schedule. Not sure if it has any influence, though.
Not saying my training is the best, but this is the one I use for one and two matches a week. It is important to set it to double in best condition, and no training when condition is not full, to avoid injuries.
klaus5 said: hi zaz, I hope you're doing well. Is it possible for you to share a special link with me for the 4231 tactic right now? I got permission, and I want to play tonight. Expand
There is a traditional 4231 tactic. Keep in mind it does not perform as well as tactics from the top of the table, because strikers are simply not working very well in this patch. If you are fine with strikerless tactics, I also added one 4231 version without them (or more like a 433).
klaus5 said: hi zaz, I hope you're doing well. Is it possible for you to share a special link with me for the 4231 tactic right now? I got permission, and I want to play tonight. Expand
Sure, just give me ~30 min to finish the current batch of tests.
Based on in-game observations, I decided to change the flanks (WB and IF) to stay narrower, and cut inside, because I think they are more effective when they move closer to other players in the center. Both AMs are also set to not go forward so often, to stay closer to the WBs.
Based on in-game observations, I decided to change the flanks (WB and IF) to stay narrower, and cut inside, because I think they are more effective when they move closer to other players in the center.
Jqg said: But a lot? So much that it's not worth it? I don't mind not being too dominant as long as it's not excessive. Thanks Expand
Unfortunately it is a lot, but you can still dominate with strikers and wingers, just not as much as without them. Pick any tactic you like from the top and change the shadow strikers to IP: CHF / OoP: CFD, and it will probably work.
Middleweight165 said: For example if I wanted to manage the team who is predicted to finish midtable, would I be able to use the Win% and Pts from the tactics testing table to choose a tactic that would have that team finish around mid table? Expand
There is a green arrow with "Win" that represents the % of points.
Jqg said: Hi, I don't quite understand these versions. Is it like a minor tweak that improves everything? But you don't have a lighter version like 0.26, right? Can I use this one and then switch to the other one if I'm winning by 3 goals? Thanks, and sorry for my bad English.
I mean, for example, does version 0.36 mean it's better than 0.26? Expand
This one got worse results than 0.26, so I assumed there is no need to add light version.
It might be just me, but set pieces usually work better in my saves when I have some set piece training in my schedule. Not sure if it has any influence, though.
If you mean quickness, then yes.
You can just pick any tactic in that style and lift the defensive line. It will reduce win rate, though.
I use the same for pre-season, just add one or two friendlies per week.
There is a traditional 4231 tactic. Keep in mind it does not perform as well as tactics from the top of the table, because strikers are simply not working very well in this patch. If you are fine with strikerless tactics, I also added one 4231 version without them (or more like a 433).
Summer 0.5: Striker
Summer 0.6: Strikerless
Sure, just give me ~30 min to finish the current batch of tests.
Sure, I will post something like that tomorrow (limit of 2 tactics per 24h).
Unfortunately it is a lot, but you can still dominate with strikers and wingers, just not as much as without them. Pick any tactic you like from the top and change the shadow strikers to IP: CHF / OoP: CFD, and it will probably work.
It was tested. Unfortunately, strikers are worse in the new patch.
There is a green arrow with "Win" that represents the % of points.
When 26.1 starts being tested.
I mean, for example, does version 0.36 mean it's better than 0.26?
This one got worse results than 0.26, so I assumed there is no need to add light version.