ZaZ
gameresq said: Oh, so if I don't like playing with DWs, I should be keeping with Fire 2.0 for now?

It's one of the options. You can also try other tactics with advanced wingers from the table.
BadA said: @ZaZ

Do you tailor your tactic to your player's strengths (without drastically changing the tactic) or stick to the tactic and find players who are a more natural fit?  I've been doing the latter, but find it increasingly difficult as I recruit better and better players.

The follow-up question is whether learning more about tactics is worth the time investment.  I understand most game mechanics pretty well at this point, but I've held off on messing with tactics because I know very little about soccer (see, I called it soccer). They seem like the most complicated part of this game by far.

Cheers!


I would rather keep the tactic and shape the team around it. If you cannot find good players to certain position, then you can always retrain from other positions.

About learning about tactics, there is a bit of real life football that actually fits the game, but lots of things in the game do not match reality. You can commit time to that, but next year it can all become void once new engine is out.
tom100000000000 said: This is fantastic. I like that only 3 TIs are selected for possession.

Can I ask why you haven't used counter press? 99% of tactics seem to use as a default.


It was tested here.
mama14 said: The difference between fire2.4 and fire 2.4 DW is the midfield... does that have much influence on the results?? which one is better?



I understand what you are saying.. but as I look at the test results, all the number of tests give different results.. so 2.4 and 2.4 DW aren't consistent?? Is that what you mean?


They are sorted from best to worse by the score of FM-Arena's tests.
mama14 said: The difference between fire2.4 and fire 2.4 DW is the midfield... does that have much influence on the results?? which one is better?

They are automatically sorted by results in the first post.
pek80 said: @ZaZ  i find that opponent shot and xG is almost as same as me, how come we can beat them by 1-3 goal almost al the time?

I am trying to improve the defense, so opponents don't get such high xG.

Nebuuuu said: Tough Football Manager for tactic creators like ZaZ.
Startet a complete fresh new save with my favourite club Hertha BSC. Its a lower team with 2-3 good, fast player like Serdar, Lukebakio and talented youngsters like Gechter, M. Dardai, alot of Oldies like Kevin Prince Boateng, Jovetic, Pekarik.
I transferred Amiri (ZOM) from Leverkusen to us (2,5 Mio.€), sold Selke and Darida for about 3+ Mio.€.

So overall alot of stuff to do the next 1-2 seasons, because also financially also pretty low.

Startet the season with a ez 5:1 win vs an amateur-club FV Engers at the german cup.
Won 3-0 vs Union Berlin (Derby), first league match.
4:1 at home vs Frankfurt, Kanga (my striker) 5 goals in the first 2 league matches.
0:1 away vs Gladbach, deserved. Kanga injured...

3:2 (home) vs Dortmund, what a fight. 1 man less, red card...
2:0 win in Augsburg, who hadn´t a good league start. Had to change my offensive.
And then the home match vs Leverkusen..



What a good game..literally almost perfect. Beautiful goals, plays...the tactic is working. :woot:

After 6 league matches, 5w - 1l, 2nd place..what a start. Looking forward.
Had alot of injuries and condition problems at the end of the matches, because high intense but yeah.



I guess there are better tactics but i like this style of football more and i know this will get harder over time this season, so i´m looking forward for the next season and plan to change the team, hopefully will reach top5-6 places to get into international business, to make some money.

Thanks alot so far ZaZ.
A "light" Version (for 3+ goal leads), maybe a "defensive" Version would be great.
I mean, we can change that (-> counter etc.) for ourselves but yeah..we need your magic. ;-P

Have a nice day@all. :thup:


Thanks for testing! In this version, solid defense is doing better than strong attack, so I'm trying to find a good balance to keep the high scoring capability of my tactic with some better performance in win rate.
pek80 said: @ZaZ this is the best feeling so far for FM23, previous plan is difficult to find DW to fit in plan. But  Fire2.4 is different! Im very underdog team and expected to finish 20th in the league.

Glad you like it! I will keep trying to make that shape work.
Vergstein said: Will there be any player instructions ETC uploaded for console players for 3.1?

I will try, it's because I'm still not completely happy with the instructions yet.
Vergstein said: Hi ZaZ just seen you’ve uploaded like 4 different tactics 😂 just wondering which one did you find the most effective in general?

Water 3.1 gave me the best results from this batch.
crizeKOS said: @ZaZ have u tried to play RPM with CBs? I wonder if BPDs are making things worse.

The problem is the RPM with IWB-At and advanced wingers, which leave too much space in the back. I have to either change to a DM role that keeps position better, or use some IWB-Su to balance it out, together with DW.
The Beast said: Which is your best tactic? zaz legacy or zaz fire 2.0?

For now, Fire 2.1 Legacy and Earth 2.0 with 3 strikers.
gameresq said: Defende improved A LOT with 2.0, it's really great. With a second division team in Brazil, in 3 years I managed to win the Brazil Cup twice and the Copa Libertadores (continental cup). On the Club World Cup, I beat PSG 4-3! Unfortunately lost in the quarters to Liverpool, but only 3-2. Amazing tactic, going to test it on an underdog in Europe soon, probably St Pauli

Thanks! It's still far from ideal. I'm checking in game if I find some clues, and testing some things from the top of the table. Hopefully I will get some better version later.
Gracolas said: Got it.. but should i give higher importance to certain attributes?

I usually look more to speed attributes.
Gracolas said: Hey! For the first time in years, im doing a save without using Genie Scout nor checking ingame the PA.

I've started with a low league team, therefore my scouts ability are, for lack of a better word, questionable.

Therefore i want to know, besides reading personalities and media description, how can i spot that an 15/16 years old regen has a good potential?

Usually i only look to the Determination and Acc/Pace attributes. Am i doing anything wrong here?


The highest the attributes of a player at early age, the highest the chance to have high potential. Remember that players grow extremely fast until 18, then they grow just fast until 23, then slow until 27, and after that their growth usually stop.
Nebuuuu said: Yo bro...i could take a "better" tactic here but i love your style & work you put into this game, since years.
So..what tactic would you prefer for a lower-middleclass team like my Hertha BSC out of your FM23 tactics? I´m starting a new save, finally have time...so what of your tactics would fit in your opinion?

atm i try to start with Fire 2.0


Thanks! I will keep trying to improve Earth and Fire, so one of these would be better.
MemorizableUsername said: Not much difference, entirely up to your personal preference and player availability. Ultimately most good DMs make good DLPs.

As far as I know, FM has a concept of Playmakers and Target players, which makes those players more attractive to passes from teammates. That means a DLP will naturally receive more passes than a DM during a normal match.
crizeKOS said: @MemorizableUsername did u test it with IWB on support?

I am getting good results with IWB-Su in my current tactic. Should be worth to try.
Uploaded Fire 2.1 Legacy, which is just Blue 4.0 DW Legacy from FM22.

P.S.: I had to reupload the tactic because it had Pass Into Space instead of Low Crosses.

P.S.2: Added Blue 3.0 from FM21, and a version with AF instead of SS.
txkuiyo said: @crizeKOS isn't shorter passing with maxed out tempo the best according to the Tactical Instructions Testing results.

Out of the four 30 results, Standard&Standard has 68 AG and -30 GD which results in 38 "FOR" value; while shorter passing with maxed out tempo has 66 AG and -27 GD which results in 39 "FOR" value. Other two both have 37 "FOR" value.


The difference is too small, and falls within the margin of error of testing from FM-Arena.
Maci82 said: Sorry,but I can’t see in the table what are the attributes for any role

There are no teste for individual positions yet.