ZaZ
Antal said: Hi!! How do I sell a player properly? I want to sell him, but there's no interest, but that's not a problem.
The problem is that when players are put up for transfer, their morale drops, they stop training well, and their development stops. As a result, no one buys the players, and your squad spends six months in a bad mood and doesn't develop.


1. Offer the player on TransferRoom for maximum value, without transfer listing, and click to continue. This will reveal clubs interested, even if they are not willing to pay maximum value, and will make the player angry due to high price.
2. After the "No offers for player" message (usually after a day or two), when your player complains about his high price, talk to him and remove the price tag (or ask him to set a new target price together if you are not sure about his value). That will make the player happy again, so you can proceed to sell him normally. Offer him another time for unspecified (or the target price you set) and check the box to transfer list him.
3. After the new "No offers for player" message, you will see new clubs telling why they are not interested (like high wage, high asking price, or anything like that), and some option in the bottom to ask the player to be open about finding a new club. Click that option, and the player will tell he is glad to move if he is not wanted.
4. If there is a club interested, offer him again by unspecified price (or the price you defined with him), and the interested team will usually make an offer.
5. If there is no club interested, then offer him for zero cost. If any club makes an offer, then you know there is interest for a certain price, so you can reject the offer and try to guess the price, slowly decreasing the price until they offer again.
6. If no one wants your player, then offer him on loan to at least save the wages, or sell for zero if anyone wants to take him.

Let me know how this method work for you. I am still working on the best method to sell players.
FmGuy said: Are the player instructions the same as this one?

Not in the one in the link. I did not test this one with striker yet.
FmGuy said: is there any striker tactic which would work well with this instead of the ss?

The best variation is to move SS to CHF in possession, which you can do with this tactic if you want. If you want a tactic tested here, then the best rated is https://fm-arena.com/thread/18683-3421-shanhai-z/.
TactocTestor said: i tested this setup on FM22, it seems that its really hard for players to achieve their PA potential with this. Also my 26+ players start to lose some CA, so yeah prob this training good for youngsters but i think full atk x 5/phys x 5 will be better for players to maintain their attributes/CA

I changed the ratio to 3:1 in favor of growth. If you want further increase in player attributes, then I recommend 2x atk + 2x phy, since that gives highest CA gain compared to 5x.
OpticFawn said: Hey Zaz, the training is good but my players only improve physically but technicals and mentals dont grow but are purely degrading, look at these players for example all bought around the same time, they've all been on the training setup for 2/3 yrs and these aretheir attributes now, is this the goal of the training setup lmk, or have i been doing something wrong probably?

Thank you for the info. You can read more about my suggested training schedules here.
iboryus said: Hi ZaZ, first of all, thanks for the great tactic. I tried it and it had a strange effect. I got much better results with the light version throughout the season.

That is weird. The only advantage of the light version is to get less cards and spend less player condition. The performance should be worse. What might have happened is that you used when winning matches by two goals or more, and at that moment the opponents are already low in morale.
Wingback changed to WB.



Wingbacks changed to PWB.



TurboHips said: Is the difference between 3.08 and this one just the bcb player instructions

Yes. Keep in mind there is a margin of error in the tests of FM-Arena, so any of the top tactics could actually be the best. It is just better to stick to the ones at the top, but there will not be a massive difference between this tactic or another scoring 0.1 or 0.2 lower in the table.
Trying some variants that I believe can counter tactics similar to Autumn. The idea here is to have two defenders staying back in possession, to be better protected against counter attacks.



1. Yes, I do the same during all season. I believe the extra attributes from one or two months of training give more benefit than you could get with other training schedules.

2. The rest session only restores extra condition and fatigue when you rest for the entire day. When paired with any other session, you restore only the natural regeneration, as if you have not rested at all. The only benefit of adding rest in days with other sessions is to reduce training intensity.

3. I do not use training units. For mentoring, it changes hidden attributes slowly to match those of the mentor, and can also train moves. It is useful if the mentor is a good model that you want to replicate in a youngster. I promote young players to main team as soon as I feel they can get minutes of game, if I believe they have a place in my 28-30 main players.
MonraMer said: In a tactic with two central midfielders, what tends to be optimal for overall performance: using more defensive roles, more attacking roles, or box-to-box midfielders? Which setup usually gives the best results in the match engine?

This is a tactic with two central midfielders.
Wingers and attacking midfielder pressing less often.



john69 said: I would like to have the test backup if possible, thank you.

Sorry, FM-Arena does not provides those.
mkc777 said: Why it is better tha 3.08?

Either because the difference in instructions improves it, or it might be simply statistical noise.
It sounds reasonable.
Alexandru said: Hi. Could you please clarify, whether I got it right - your "BCB: Pass Shorter" is actually + "trigger press more often"  yes?

I copied and pasted and forgot to update. Thanks for the reminder!

john69 said: Bonjour serait-il possible la save de test Human " merci
Translation: Hello, would it be possible to save the Human test? Thank you.
Sorry, but I have no clue how to answer that. I do not think I understand your question.
Jamalvb said: Any player instructions?

They are in the first post.
BCB pressing more.





Check here for a version with striker.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals.
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here.
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Rebalance - 1 Match.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Growth - 1 Match.fmf
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ZaZ - Player Filter.fmf
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ZaZ - Player Filter Elite.fmf
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ZaZ - Set Pieces.fmf
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TheBucket said: Appreciate how you share all the pieces that would make someone's save more successful. Congrats on being #1.

Thank you!

As a disclaimer, those set pieces were developed during Beta, and they were pretty good at the time. There might be some better set pieces from someone else right now, I just didn't have the time to test it again.