gameresq said: Defende improved A LOT with 2.0, it's really great. With a second division team in Brazil, in 3 years I managed to win the Brazil Cup twice and the Copa Libertadores (continental cup). On the Club World Cup, I beat PSG 4-3! Unfortunately lost in the quarters to Liverpool, but only 3-2. Amazing tactic, going to test it on an underdog in Europe soon, probably St Pauli Expand
Thanks! It's still far from ideal. I'm checking in game if I find some clues, and testing some things from the top of the table. Hopefully I will get some better version later.
Gracolas said: Hey! For the first time in years, im doing a save without using Genie Scout nor checking ingame the PA.
I've started with a low league team, therefore my scouts ability are, for lack of a better word, questionable.
Therefore i want to know, besides reading personalities and media description, how can i spot that an 15/16 years old regen has a good potential?
Usually i only look to the Determination and Acc/Pace attributes. Am i doing anything wrong here? Expand
The highest the attributes of a player at early age, the highest the chance to have high potential. Remember that players grow extremely fast until 18, then they grow just fast until 23, then slow until 27, and after that their growth usually stop.
Nebuuuu said: Yo bro...i could take a "better" tactic here but i love your style & work you put into this game, since years. So..what tactic would you prefer for a lower-middleclass team like my Hertha BSC out of your FM23 tactics? I´m starting a new save, finally have time...so what of your tactics would fit in your opinion?
atm i try to start with Fire 2.0 Expand
Thanks! I will keep trying to improve Earth and Fire, so one of these would be better.
MemorizableUsername said: Not much difference, entirely up to your personal preference and player availability. Ultimately most good DMs make good DLPs. Expand
As far as I know, FM has a concept of Playmakers and Target players, which makes those players more attractive to passes from teammates. That means a DLP will naturally receive more passes than a DM during a normal match.
txkuiyo said: @crizeKOS isn't shorter passing with maxed out tempo the best according to the Tactical Instructions Testing results.
Out of the four 30 results, Standard&Standard has 68 AG and -30 GD which results in 38 "FOR" value; while shorter passing with maxed out tempo has 66 AG and -27 GD which results in 39 "FOR" value. Other two both have 37 "FOR" value. Expand
The difference is too small, and falls within the margin of error of testing from FM-Arena.
DW have always been good. Last year, DW had the same performance as W, so I decided to go with W because there are way more AML/R players than ML/R, so it was easier to find quality players.
Not much between Earth and Fire. Wind not so good. Expand
Thank you for testing! I couldn't make the 4123 shape work well yet, even though some other people got good results with that shape. I hope those versions are at least a good foundation to work on.
Vergstein said: Hi ZaZ love the tactics used your tactics for the full cycle last year, just wondering for the instructions and set pieces ETC will there be photos uploaded with them for Fire 2.0 or have you already and im being stupid 😂 console player if you couldn’t already tell Expand
Jet2 said: So basically you kept your formation from all zazs whatever and used another author's tips. (example Frisk, it's XMAS_twkd3). Nice touch by the way especially with the mentality in the balance! I think you should update your front page and give proper credit and not say that you delayed your releases because you conducted tests. You waited ... you saw... and you copied... My opinion but I will flag it properly if you don't change it. By the way you mention a lot to ZAZ Blue. Its Phoenix tactic. Good luck with the rest "tests" Expand
Keep in mind that several instructions were tested by this page (https://fm-arena.com/board/10-tactical-instructions-testing/), and that I am allowed to use other people's results to guide my tests, just like everyone else in the page does. If there is any tactic posted here (or anywhere else) that is too close to any of my tactics, I will gladly credit it in the first post.
For now, Fire 2.1 Legacy and Earth 2.0 with 3 strikers.
Thanks! It's still far from ideal. I'm checking in game if I find some clues, and testing some things from the top of the table. Hopefully I will get some better version later.
I usually look more to speed attributes.
I've started with a low league team, therefore my scouts ability are, for lack of a better word, questionable.
Therefore i want to know, besides reading personalities and media description, how can i spot that an 15/16 years old regen has a good potential?
Usually i only look to the Determination and Acc/Pace attributes. Am i doing anything wrong here?
The highest the attributes of a player at early age, the highest the chance to have high potential. Remember that players grow extremely fast until 18, then they grow just fast until 23, then slow until 27, and after that their growth usually stop.
So..what tactic would you prefer for a lower-middleclass team like my Hertha BSC out of your FM23 tactics? I´m starting a new save, finally have time...so what of your tactics would fit in your opinion?
atm i try to start with Fire 2.0
Thanks! I will keep trying to improve Earth and Fire, so one of these would be better.
As far as I know, FM has a concept of Playmakers and Target players, which makes those players more attractive to passes from teammates. That means a DLP will naturally receive more passes than a DM during a normal match.
I am getting good results with IWB-Su in my current tactic. Should be worth to try.
P.S.: I had to reupload the tactic because it had Pass Into Space instead of Low Crosses.
P.S.2: Added Blue 3.0 from FM21, and a version with AF instead of SS.
Out of the four 30 results, Standard&Standard has 68 AG and -30 GD which results in 38 "FOR" value; while shorter passing with maxed out tempo has 66 AG and -27 GD which results in 39 "FOR" value. Other two both have 37 "FOR" value.
The difference is too small, and falls within the margin of error of testing from FM-Arena.
There are no teste for individual positions yet.
It's in the first post.
Not much between Earth and Fire. Wind not so good.
Thank you for testing! I couldn't make the 4123 shape work well yet, even though some other people got good results with that shape. I hope those versions are at least a good foundation to work on.
I didn't upload yet, I will try to post soon.
Sane said: @ZaZ, your up tactics looks amazing, great job!
But I don't understand why light version has a higher def line and counter-press? Is it the best defense, but less good in attack?
That's from Fire 1.0. I will add the new version today.
I like fire more.
Please, report in the proper place (https://fm-arena.com/board/9-fair-play-commission/) and provide details about how my tactic is a copy of some other.
Keep in mind that several instructions were tested by this page (https://fm-arena.com/board/10-tactical-instructions-testing/), and that I am allowed to use other people's results to guide my tests, just like everyone else in the page does. If there is any tactic posted here (or anywhere else) that is too close to any of my tactics, I will gladly credit it in the first post.
About Phoenix, it's very easy to check that Blue was posted before Phoenix.
https://fm-arena.com/thread/780-zaz-blue/
https://fm-arena.com/thread/784-phoenix/
Thanks! I hope it is at least a good foundation for Fire 3.0 later. In both FM21 and FM22, my initial tactics weren't that great in the first patches.