max 737 said: Im just in love with winter, the goals just keep coming P.S. I don't know why but in fact im losing games 4-0 and 3-1 away with Autumn Expand
Those things happen with any tactic a few times a season, it is like that since older FMs. Sometimes you just lose or tie five matches in a row, even with the best tactic, before players start scoring again. It might even be some hidden mechanic at this point.
max 737 said: First season with Autumn 0.2, I make a clean sweep with Arsenal, won the Carabao Cup, the FA cup, The EPL as well as the Champions League beating in form Liverpool in the finals. This is definitely the best tactic on FM 26 at the moment. Thank you @ZaZ Expand
Thank you for testing, glad to know it works in your games as it did in my testing! I am now in my watching stage of testing, when I play a bit to see how the tactic plays to identify what players can be more effective, and what parts of the field need extra attention. Hopefully it will improve even further in the future, especially after FM-Arena starts testing to allow micro-improvements.
max 737 said: So basically I can use winter 0.2 just plug and play right? Its better than Autumn Expand
Both Autumn 0.2 and Winter 0.2 are plug and play, they have a good balance between attack and defense that allows them to be used in any situation. Winter is slightly better at scoring goals, and Autumn is slightly better at not conceding, so you can use one for easier matches and another to hold results, if you wish, but they both have very close performance.
max 737 said: So using Winter 0.2 only change for away is positive mentality? Expand
Ohh, sorry, I thought you were asking about this tactic, Autumn. If you are using Winter, then this one would be a good pair to use in away or tough matches. However, Winter seems to be solid enough to be used in any situation, too.
P.S.: I would only change mentality from Attacking if I had a good advantage, like two goals ahead.
max 737 said: And do you recommend any tactic for away or tough matches or plug and play with Winter 0.2? Expand
This tactic has a very solid defense, so it is my recommendation for tough and away matches (or any type of match, to be more precise).
Alexandru said: I am successfully using Winter 0.2, but only changing to balanced mentality against stronger opponents. Would be interesting to see all your tactics in testing table when its ready. Expand
I would recommend to use Positive instead of Balanced. At least in my limited experiments with mentality, it did a better job defensively.
Based on Spring 0.1, but advancing CM/DM to AM/CM position (as in Spring 0.13), and mixing Winter 0.2 with Autumn 0.2 for the winger to forward movement. Let me know how it worked for you!
max 737 said: @ZaZ For just plug and play which tactic would you recommend overall?? Expand
Considering only my tactics, I feel like either Winter 0.2 or Autumn 0.2 perform equally well, so I would recommend the one that fits better with your squad. Personally, I prefer Winter 0.2, because it scores more goals.
Endake said: Amazig tactic, just finished season, this is results when i changed tactic to autumn 0.2 Defensive is very solid, won conference league with Jagiellonia Top tactic!
Some tips -
When u play with stronger team or you winning by 2 goals change mentality to Cautious Expand
What I am saying is that the stars in "Ability" are merely cosmetic and serve no purpose in the game. The same is valid for the highlighted attributes of each role. What makes the difference is only the green circle that says if a player is proficient or not in a position, and players will get more proficient the more they play in the position. So, if you want a player for DM / CM role, look to either DMs or CMs, and not if they are CHM or PCM, for example.
Purity said: Wow, it got the best results in my testing by far. I didn't do extensive testing about this but I got even better results tweaking the cross engagement to balanced. Just letting you know if you personally see better results with invite crosses maybe it's just random factor from my part. Expand
Thanks, I will tweak to balanced and see how it goes.
Endake said: Bro i used before Argus from Knap but i losing many goals i changed to your tactic and i won already 5/5 matches and this is insane last result in conference league. Big beer for you! Expand
max 737 said: Can anyone explain this ME, I lost a home match and got knocked out of FA cup I have 16-3 shots on target and lose 0-3 ???? Expand
You got FMed. There isn't much what you can do about it, statistics is just annoying. If you have 5% chance to lose a match you dominated, it means you will lose it once every 20 tries, on average.
Mark said: @ZaZ have you thought of testing some hybrid tactics. I have been using Autumn 0.1 and defensively it is the best in all my years of playing. In ten games I have 7 clean sheets and 3 single goals against in the others. I wonder if you could use the OOP from it and the IP from Winter 0.2, which seems to be the best attack. One DC from OOP could move to MC IP and a DM to ST. Just a thought
This is with Ebbsfleet in Enterprise South. No transfers and using the young GK who is rated worst in the league but with reasonable potential and high consistency. He hasnt been playing when the goals against came, and 2 of the goals were penalties. Expand
Hi, Mark! That is precisely what I did for Autumn 0.2. I mixed a test with three strikers that gave good goals scored and poor defense, with Autumn 0.1, which has good defense. Results are pretty balanced, in my opinion. Instead of mixing tactics that are too far from each other, I am trying to find transitions that will keep players close to their original position, to avoid problems with contra-attack (mine and from opposition).
I already found some combinations of roles that work well together, like PWB/FB + CHM/DM, so DMs move to CM when you have possession, and PWBs move to occupy their position. Another interesting interaction is WB/FB + CHF/W, so you play with three strikers and WB covering the flanks with the ball, and strikers move to the sides to help defending when you lose possession.
Unfortunately, most transitions involving defenders didn't work well, probably because it breaks the offside line. The same for the central strikers, you lose too much counter-attack power if you make them return to AM or something similar.
Based on Autumn 0.1, but using a WB during possession to support a line with three strikers and increase attack power (in other words, playing as a 343 instead of 361 from Autumn 0.1). Without possession, two strikers drop to protect the sides, while WB drops to FB position. Let me know how it worked for you!
Note: It didn't get very good results in the league, probably because it got to the finals of FA and won the Europa League, which can be harsh for weak squads like Nottingham Forest.
Below is the light version to use when a match is under control, with the goal of avoiding cards and saving energy. My personal match plan is: - Normal condition: Autumn 0.2 - Winning by 2 goals, or trying to avoid conceding: Balanced mentality - Winning by 3+ goals: Autumn Light
Steelwood said: Another post talked about how important match sharpness is to results so I think it is probably better to use recovery where possible, though my thoughts on that are more skewed towards winning matches rather than training results Expand
There is a difference between match sharpness being important and recovery being useful. You can keep match sharpness high even by using all your subs every match, and rotating the subs. Another trick is to book a youth friendly one day after a normal match, then allow players that didn't play to be used in the youth squad, to increase their sharpness.
I didn't test yet, but I am pretty sure super rest still works in this version. Super rest happens when you give three rest sessions in the same day, and send the player to rest home, accumulating the effects of both rests. That should be enough to keep your players in good condition during the season, and I personally always do it after matches (in the first day without travel, because travel breaks it by not allowing three rest sessions).
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy", and keep (and not recover) the match sharpness that would be reduced if you used Rest instead. As a matter of fact, Rest sessions are only triggered if you have three sessions in the same day, so if you do only two rest sessions and something else, it is equivalent to doing two Recoveries (and that something else).
Based on Winter 0.1, but with the following changes: - PWB / FB x2 - CHM / DM x2 - W / TWM x2
Player instructions are: - Tackle Harder all - Make More Runs for CMs, Ws, and CHFs.
Let me know how it performs for you.
Below is the light version to use when a match is under control, with the goal of avoiding cards and saving energy. My personal match plan is: - Normal condition: Winter 0.2 - Winning by 2 goals, or trying to avoid conceding: Balanced mentality - Winning by 3+ goals: Winter Light
mikaty said: can you explain the google doc spread sheet Expand
Most important lines are RS Rank and ZaZ Score. RS Rank: How good a tactic is compared to others. 1 means it is the best, 2 means it is the second, and so on. ZaZ Score: How well the tactic is expected to perform, ignoring the best and worst result of each run, and the best and worst runs.
Other than that, you have scores and rank sum for goals scored, conceded, difference, and points, and smaller is better. Smaller is better, and the main difference is that scores ignore the best and worst results of the run.
P.S. I don't know why but in fact im losing games 4-0 and 3-1 away with Autumn
Those things happen with any tactic a few times a season, it is like that since older FMs. Sometimes you just lose or tie five matches in a row, even with the best tactic, before players start scoring again. It might even be some hidden mechanic at this point.
Thank you for testing, glad to know it works in your games as it did in my testing! I am now in my watching stage of testing, when I play a bit to see how the tactic plays to identify what players can be more effective, and what parts of the field need extra attention. Hopefully it will improve even further in the future, especially after FM-Arena starts testing to allow micro-improvements.
max 737 said: So basically I can use winter 0.2 just plug and play right? Its better than Autumn
Both Autumn 0.2 and Winter 0.2 are plug and play, they have a good balance between attack and defense that allows them to be used in any situation. Winter is slightly better at scoring goals, and Autumn is slightly better at not conceding, so you can use one for easier matches and another to hold results, if you wish, but they both have very close performance.
Ohh, sorry, I thought you were asking about this tactic, Autumn. If you are using Winter, then this one would be a good pair to use in away or tough matches. However, Winter seems to be solid enough to be used in any situation, too.
P.S.: I would only change mentality from Attacking if I had a good advantage, like two goals ahead.
https://docs.google.com/spreadsheets/d/1kKEqBmE-ENJGgaDTgYJsAbmqcAKxekxx_QCtvreVUYA/edit?usp=sharing
max 737 said: And do you recommend any tactic for away or tough matches or plug and play with Winter 0.2?
This tactic has a very solid defense, so it is my recommendation for tough and away matches (or any type of match, to be more precise).
Alexandru said: I am successfully using Winter 0.2, but only changing to balanced mentality against stronger opponents. Would be interesting to see all your tactics in testing table when its ready.
I would recommend to use Positive instead of Balanced. At least in my limited experiments with mentality, it did a better job defensively.
Considering only my tactics, I feel like either Winter 0.2 or Autumn 0.2 perform equally well, so I would recommend the one that fits better with your squad. Personally, I prefer Winter 0.2, because it scores more goals.
Some tips -
When u play with stronger team or you winning by 2 goals change mentality to Cautious
Thank you for sharing the results!
What I am saying is that the stars in "Ability" are merely cosmetic and serve no purpose in the game. The same is valid for the highlighted attributes of each role. What makes the difference is only the green circle that says if a player is proficient or not in a position, and players will get more proficient the more they play in the position. So, if you want a player for DM / CM role, look to either DMs or CMs, and not if they are CHM or PCM, for example.
Thanks, I will tweak to balanced and see how it goes.
Endake said: Bro i used before Argus from Knap but i losing many goals i changed to your tactic and i won already 5/5 matches and this is insane last result in conference league. Big beer for you!
Glad it is working well!
What matters is the position, not the role. Ignore highlighted attributes of the role and opinion of your staff.
You got FMed. There isn't much what you can do about it, statistics is just annoying. If you have 5% chance to lose a match you dominated, it means you will lose it once every 20 tries, on average.
So, you want meta without meta?
This is with Ebbsfleet in Enterprise South. No transfers and using the young GK who is rated worst in the league but with reasonable potential and high consistency. He hasnt been playing when the goals against came, and 2 of the goals were penalties.
Hi, Mark! That is precisely what I did for Autumn 0.2. I mixed a test with three strikers that gave good goals scored and poor defense, with Autumn 0.1, which has good defense. Results are pretty balanced, in my opinion. Instead of mixing tactics that are too far from each other, I am trying to find transitions that will keep players close to their original position, to avoid problems with contra-attack (mine and from opposition).
I already found some combinations of roles that work well together, like PWB/FB + CHM/DM, so DMs move to CM when you have possession, and PWBs move to occupy their position. Another interesting interaction is WB/FB + CHF/W, so you play with three strikers and WB covering the flanks with the ball, and strikers move to the sides to help defending when you lose possession.
Unfortunately, most transitions involving defenders didn't work well, probably because it breaks the offside line. The same for the central strikers, you lose too much counter-attack power if you make them return to AM or something similar.
Note: It didn't get very good results in the league, probably because it got to the finals of FA and won the Europa League, which can be harsh for weak squads like Nottingham Forest.
Below is the light version to use when a match is under control, with the goal of avoiding cards and saving energy. My personal match plan is:
- Normal condition: Autumn 0.2
- Winning by 2 goals, or trying to avoid conceding: Balanced mentality
- Winning by 3+ goals: Autumn Light
It is actually 0.15, I put the wrong number in the sheet. It will now be promoted to 0.2 since I will move to work on spring or summer.
There is a difference between match sharpness being important and recovery being useful. You can keep match sharpness high even by using all your subs every match, and rotating the subs. Another trick is to book a youth friendly one day after a normal match, then allow players that didn't play to be used in the youth squad, to increase their sharpness.
I didn't test yet, but I am pretty sure super rest still works in this version. Super rest happens when you give three rest sessions in the same day, and send the player to rest home, accumulating the effects of both rests. That should be enough to keep your players in good condition during the season, and I personally always do it after matches (in the first day without travel, because travel breaks it by not allowing three rest sessions).
Rest is the only session that recovers condition and fatigue. That is why Recovery is a pretty pointless session. All it does is to not have a training session (as in "not spend energy"
This is Winter 0.14. The versions with two digits are tentative, then I pick the best of them to make into the official new version with one digit.
- PWB / FB x2
- CHM / DM x2
- W / TWM x2
Player instructions are:
- Tackle Harder all
- Make More Runs for CMs, Ws, and CHFs.
Let me know how it performs for you.
Below is the light version to use when a match is under control, with the goal of avoiding cards and saving energy. My personal match plan is:
- Normal condition: Winter 0.2
- Winning by 2 goals, or trying to avoid conceding: Balanced mentality
- Winning by 3+ goals: Winter Light
Most important lines are RS Rank and ZaZ Score.
RS Rank: How good a tactic is compared to others. 1 means it is the best, 2 means it is the second, and so on.
ZaZ Score: How well the tactic is expected to perform, ignoring the best and worst result of each run, and the best and worst runs.
Other than that, you have scores and rank sum for goals scored, conceded, difference, and points, and smaller is better. Smaller is better, and the main difference is that scores ignore the best and worst results of the run.