Lapidus
johnconnerson said: Does anyone know if the Probability Of Development and Progress Rate numbers in Genie Scout are reliable?
I don't think so...
axRayz said: Right, I was assuming 20 in JCA/JPA because sadly you get inaccurate results anyways. I would appreciate if better judging abilities made an actual big difference.

I guess, something like that might happen due to scout/staff taking into consideration not only pure CA/PA values but also they consider the attribute distribution and they give a better ratings to players that have a better attribute distribution.
axRayz said: Sometimes though, a better player in the same context of another will display a worse star rating

Bear in mind, that the accuracy of evolution "Ability" and "Potential" depends on the attributes of a scout/staff.

To be as accuracy as possible a scout/staff must have "20" in Determining Player Protentional/Ability attributes.
The default star ratings are not "inaccurate"

People just don't understand the way they work

The scouts and staff evaluate players for you based on the quality of your players.

If you mange a lower leagues club and your best player is 80 CA then any 100 CA player will be evaluated as a 5 Star Rating player by your scouts and staff.

What you suggest is a complete overhaul to the way ranking system work... and I really like your approach more than the default logic. :)
@DarthTrone, FMRTE's CA and RCA weightings are incorrect and can't be trusted.

For "experiment" I suggest using the official in-game editor.

For example, let's take Saliba. As you can see his RCA is 164



Now, let's increase his STC playing position to "20"



As you can see his RCA has increased from 164 to 172 and that means if his CA stays the same(164) without increasing after some time then his attributes will "drop" because now their CA price have increased.
DarthTrone said: Tl:dr : Are cdms the best base for st's

Every additional playing position increases the CA cost of the attributes.

It isn't possible to retrain a central defender into a "pure striker" because to create "a pure striker" it requires somehow to make him "unlearn" his default Central Defender position and I'd say that isn't possible to do.

Speaking other words, if you start training a central defender to play a striker then eventually he'll become ST/CD and not a pure ST.
DoubleR said: How important is wrong foot for an inside winger, does anyone know? It obviously says so but I don’t trust anything anymore

https://fm-arena.com/thread/14027-does-the-preferred-foot-matter-for-inside-forwards/
keleboo said: Does the match engine also work with instant results? Or only if you watch the matches?

Yes, it works the same with Instant Result or as watching matches.
akumacy said: Hello Guys,
I just formatted my pc and wanted to download fmrte again but it looks like website is down. Is it same for everyone or just for me?

Thanks!


The FMRTE site doesn't open for me too. Probably, they're producing a maintenance or experiencing technical issues at the moment.
AlexH said: Question to make sure I’m tracking - Each attribute can be considered to have impact.

Reflexes for GK = roughly -10 GoalDiff for 1 player, for 38 matches
Pace = roughly -5.9 Goal Diff, for 1 player for 38 matches

Is that correct/valid conclusion?


That seems correct to me.
MrSphinx said: A screenshot of these, for example. I am unclear which training to do on which day

When I play FM24 I always use the default(Balanced) training from the game and I can tell you that with any team I do great.

Using the training from this thread requires solid understanding what are you doing and if you even struggle to incorporate it then I suggest you just use the Balanced default training from the game.
MrSphinx said: I am new to FM - can someone please post a screenshot of some of the best training schedules? I am having a tough time reading the Excel files and incorporating them into training schedule

Hi, if you aren't sure what training to use then just use the default "Balanced" training, you can't go wrong with it.
fm24noob said: hello sir, i am the manager of huddersfield in my save (efl league 1) haven’t made too many changes. i find that i often lose 3-1, 2-0, 4-3, 3-0, etc any reason? i’m fairly new to the game so sorry if there’s something obvious im missing. thanks 🙏

Look at this - https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/

and this - https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/
thepunisher23 said: Hello, how to create a genie scout rating file based on the post result

Try these - https://fm-arena.com/thread/14059-ratings-file-for-genie-scout-based-on-fm-arena-attribute-testing/
geewcee said: Who actually tests the tactics for 9000+ seasons? Have you got a dedicated team of testers? Sorry I am new here so just intrigued.

It's 9,600 matches.

9,600 matches / 38matches(1 season) = 252 seasons

The testing is automated and done by fm-arena testing server.
BulldozerJokic said: long shots? Who would've thought. Am I right that long shots don't even count towards player's CA?

Long Shots attribute takes CA, it isn't free.
Hi,

I've just noticed the way the testing results are represented was changed.

https://fm-arena.com/table/fm24-hall-of-fame/




Ouch... the top tactics are only capable of winning 55% of the possible points! We need a tactic that can reach 100% of winning! :D 

I really like the new way. :)

Good job. :thup:
gallina said: Separately, can 'OK' tactics be workable in-game?

Yes, it'll work just fine.

gallina said: As for positions, every 4ATB formation has BPDs flanked by FB(a)s. 3ATB formations have BPDs with maybe a Libero in the middle flanked by WB(a)s. Defensive Midfielders are DM(s) unless you don't have any AMCs, in which case they are VOL(a). CMs are CM(s), occasionally CM(a). 10s are AM. Wingers are always IF. Sole strikers are AF(a). 2 or 3 strikers are PF(s) or AF(a).

https://fm-arena.com/thread/13324-gasp4-v4-revengemode/

The tactic above uses "Winger", "Segundo Volante", "Inverted Wing Back", "Inside Forward", "Defensive Midfield", "Full Back", "Advanced Forward" and "Pressing Forward".

it has 8 different roles and it works great. :)
sa said: They are set to change tactic. My game emails say "Whites park the bus approach" meaning it does indeed play the park the bus formation and change to gegenpressing at different game states. Are you sure you're doing everything right? I've tried a 550 blended with other tactics like 10 up front and noticed a clear difference.

Do you know that you can watch re-play of any match in 3D after it was played?

Pick any match where you sure that different tactics were used in possession and out of possession and check it yourself.