Lapidus
Zippo said: There are 3 major things that greatly affect the Team Cohesion:

1) Keeping all your players "happy", which means solving all their "Concerns/Issues" is a way that makes them "happy" after that.

2) Rotating your team. Giving all players enough playing time so they were satisfied with their "playing time".

3) Winning matches. :)

Also, there're some training sessions that increase "Team Cohesion" but we found they have a very small impact.



If put it simply, just be a good manager. :D
Glennson said: Do the DM’s also have the dribble more PI when all positions have dribble more in the test?

As Zippo said... yes, they had it.
For me only this makes sense - https://fm-arena.com/thread/3241-adjusting-the-intensity-of-your-tactic-during-matches/

Of course, it's always nice to have in your arsenal different tactics that can boost your attack by 30% or strengthen your defense by 30%
Thanks! That's good one.

I guess, 'Pass Into Space' and 'Take More Risk' also do the same thing?
alex said: Interesting. My striker madness v6 where I added dribble more to FBs, did significantly worse. Maybe RNG played a good part

The tactic already has "Run At the Defense" Team Instruction, and the presence if this TI highly adds the same effect as adding "Dribble More" to every position.
shakturi101 said: It seems that the default attributes performed better than when they added +5 points to passing for each player. Am I understanding this correctly better passing actually made the players worse according to the testing? There was as 3 better GD with worse passing overall.

That was just the RNG.

Look at this thread - https://fm-arena.com/thread/9405-adding-rng-random-number-renerator-numbers-to-the-test-results/
dzek said: Yes of course. Through settings but I can’t remember right now where it is and I don’t have a pc in front of me to check. It’s really easy. You will find it :)

Ok, thank you a lot man for your help!

You're the legend! :)
dzek said: You might forgot the screenshot.

Opps... I've uploaded it.

dzek said: but you have to customize the columns to include their attributes through settings.

Hmmm... but is it possible to customize columns in FMRTE?
Something like on the screenshot below but for multiple players

dzek said: Hi @Lapidus,

If you want to extract many players at once from FMRTE you have to do the following:
1. Search for players you are interested inside the tool
2. Click on one player
3. Press ctrl + A to select them all
4. Press ctrl + C to copy them all
5. Paste them on Excel


Hi,

But I need their attributes.
Hey,

I wonder are there any skilled coders around who can write a tool that can extract players data from the game and convert it into JSON format?

I'm not an expert but I know that all the data are stored in the memory in arrays and tools like FMRTE just extract it from the memory.

Unforutanlty, FMRTE not allows importing players data in bulk, you can only export players one by one.

Or maybe someone can know such tool already exist?

I need that data for "scientific" purpose, I want to learn about players attributes for different positions.

Any help would be much appreciated.

Thanks.
@CBP87 As Zippo said here - https://fm-arena.com/thread/9405-adding-rng-random-number-renerator-numbers-to-the-test-results/

Your original Katana tactic hit 2.4 points positive RNG so to beat it at least by 1 point you need a tactic that would be better than your Katana by 2.4 points and also you need to hit at least 1 point positive RNG... I'd say that taks is almost imposibble :D
Gianaa9 said: Could you provide IF and FB PIs?

He already said that the positions have only 2 PIs: Dribble More and Tackle Harder.
@LaXatiif

"Get Stuck In" ( TI ) vs "Tackle Harder" ( PI ) - https://fm-arena.com/thread/3240-get-stuck-in-ti-vs-tackle-harder-pi/

Long story short: Get Stuck In(TI) = Tackle Harder(PI)
FM24 - Meta Player Attributes - https://fm-arena.com/thread/8249-fm24-meta-player-attributes/

Should you follow the highlighted attributes of the roles?(PART 1) - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

Should you follow the highlighted attributes of the roles?(PART 2) - https://fm-arena.com/find-comment/23204/

Game-changing Player Attributes - https://fm-arena.com/thread/2980-game-changing-player-attributes/

What it takes to dominate EPL with Bournemouth - https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/

FM24 Player Attributes Testing - https://fm-arena.com/table/26-player-attributes-testing/
ZaZ said: Just as a reminder, the fact that one attribute did not get impressive results in the table of FM-Arena does not mean that attribute is useless. For example, stamina might be impactful only for two or three players, like DM and WBs, which represents less than 30% of the team. In that case, even if Stamina is as impactful as Pace and Acceleration for those positions, it will still give worse results than attributes that have impact across all roles.

No way that Stamina can be impactful as Acceleration and Pace for any positions.

In the FM-Arena test Stamina attribute was increased by 5 points for every positions including the DMs and WBs and that improved the result just by 2 points from 60 pts to 62 pts, which honestly can be just the RNG but when Acceleration or Pace attributes were increased by 5 then it improved the result by 21 points from 60 pts to 81 pts.

So no way Stamina attribute or any other attribute can be as impactful as Pace and Acceleration for any position.

Pace - https://fm-arena.com/tactic/7528-5-points-to-pace-for-all-positions/

Acceleration - https://fm-arena.com/tactic/7527-5-points-to-acceleration-for-all-positions/

Stamina - https://fm-arena.com/tactic/7557-5-points-to-stamina-for-all-positions/


Here's another test when Acceleration and Pace was tested, specifically, for Central Midfielder position - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
Cherknam said: Changed some PIs.

Hi,

I wonder why don't you say exactly what PIs you added/removed.

@Zippo @Droid according to this - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/ people must write up the changes they make but I've been noticing some people ignore that requirement. I think there must be some kind of "punishments" for that.
Gianaa9 said: You sure? I noticed that with attacking mentality the shapes automatically become wider, and narrower with more defensive ones, and in my test usually the more is narrow the team's shape, the less are goal scored and against goals..
Also if you read on TI menu, when you have to set the shape and you leave the standard one, it says "it will adapt to team's menatlity", and if you try to change mentality you can see that with attacking the standard is "fairly wide", with defensive "narrow", etc...



The Mentality might affect the attacking and defensive shapes at the same time.

I was talking about the setting below, which I'm 100% sure only affects the attacking shape.

Gianaa9 said: I know, but honestly i think that we could improve 4231 only defensively, and it seems that Narrow shape could slightly do it

The width setting only affects the shape when the team "has the ball" and it doesn't have any impact on "without the ball" shape.
db782 said: The tactic has been amazing so far, only issue is my advanced forward is really struggling to score as much as you'd expect, from 30 games he has 9 goals - the striker is a regen wonderkid who has fantastic attributes 15+ across the board - anyone else having similar issues?  he could also play pressing forward would this player role be as effective?

It depends on the league you play in.

For example, if you play in EPL then 15+ Acc, Pace and Dribbling wouldn't be "fantastic" at all for such strong league, it would be just average.

Not all attributes matters there are some meta attributes that makes a huge difference.

https://fm-arena.com/thread/8249-fm24-meta-player-attributes/

https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

https://fm-arena.com/table/26-player-attributes-testing/