tuminiballfm said: hello, im totally new here and curious to know how we can submit or tested our handmade tactics. I just found the savegame that already filled/ match played. thanks in advance @Zippo Expand
radius said: okay. i understand. match engine is important. not data update. so i have update transfer from july. and i think my game is 23.3 version. so should i go for table tactic 23.2.0 or 23.5.0? Expand
ArsenalHighbury said: What do AI clubs looks for when buying players cause I could win the league and champions league back to back with Southampton and no one will be interested in my players, when in real life all it takes is for a player to have one breakout season and teams are willing to sell their new born just to snap them up Expand
There's like a thousand different factors that AI managers take into consideration when they buy players so it's a very complicated subject.
From my experience, winning trophies makes selling your players easier, of course, that in case you don't pay crazy wages to them, much higher than they deserves.
A little more content on "Run At Defence/Dribble More" and "Pass Into Space/Take More Risks" from SI's developer, Marc Vaughan.
..that's why we see BPD and IWB move forward with the ball with PI "Dribble More" enabled instead of only "Run At Defence" enabled. This makes some logic. Expand
Delicious said: Pretty sure about IWB/WB, literally when you add the option (dribble more) they start to increase their dribble attemption like alot. 60-100 (maybe was that ratio). Expand
Yes, it seems that all positions in the D-Line aren't effected by "Run At Defense" TI.
But as I said I'm 100% sure that WMs on Support and Attack duties are affected by "Run At Defense" and on "Defend" Duty they aren't
Only "Defend" duties and combinations of Role + Duty that aren't eligible for "Dribble More" PI aren't affected by "Run At Defense" in all other cases "Run At Defense" adds "Dribble More" PI.
Delicious said: That interisting never though about Get Further forward tbh. For me is take more risk is pass more direct. Or maybe is to "maximize" that modifier that you were talking about? Expand
I remember someone from the game devs explained it on the SI forum.
With "Take More Risk" PI you encourage your players pass into space, there'll be a lot trough balls passes in space
With "Take Less Risk" you encourage your players pass into feet, there'll be a few trough balls passes in space.
"Short Passes" or "Direct Passes" determines at what distance you encourage your player to make passes.
With "Short Passes" they'll be look for nearby teammates by still even with short distance there's an option how to pass: into feet or into space.
So "Short Passes" + "Take More Risk" you tell your players that they must pass only to nearby teammates and prefer passing into space not into feet.
So reading descriptions in FM to understand how things work is just waste of time.
The only way to find out is asking FM developers on the official SI forum or testing it by yourself.
I'm more that sure that "Pass Into Space" TI and "Take More Risk" PI do 99% the same thing.
It's obvious to me that "Pass Into Space" TI adds "Take More Risk" PI to all eligible positions and it could be it also add "Get Further Forward" PI ( but for the second I'm not sure )
Delicious said: I am just looking for WM's PI (since is the only role that doesn't have dribble more for Possession, i am studying it for Pep 3421) but those stuff are a bit curious as well ) Expand
"Run At Defense" TI sets WMs dribble settings at the same level with IWs or W
Only when you remove "Run At Defense" TI then there'll be a difference in dribbling between WM and IWs/W
Jess said: I was already trying but thank you for the good teaching. Would lowering the tempo and lowering the defensive line help you get good results in away games? I think it's working to some extent, but I'm curious about your opinion. Expand
The tactic is only 1 of 100 factors that determines the success and this tactic is close to the best what you can have in this game when it comes to the tactic and if you aren't satisfied with your result then you should look on the other 99 factors that determine the result
BLUE FIRE said: are you trying to exceed the 424 of sponsorkindest Expand
It's been said many times that there's at least 1 point RNG even with 4K matches tests so any tactic that scored at least 56 points tactic with some lucky RNG can come on the top.
Also, for normal game you hardly notice a difference between 52+ points tactics and 57 points tactics so you can pick any 52+ point tactic that fits your style and your team and do with it as good as with any 57 points tactics.
In normal game you probably notice a difference between 45+ points tactic and 57 points tactics.
Post your tactic there - https://fm-arena.com/board/8-football-manager-2023-tactics-sharing-section/
More info - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
You should use this table - https://fm-arena.com/table/23-patch-23-5-0-n/
No, I don't think it makes a significant impact.
Honestly, I think you exaggerate when you say that "no one interested" in your players.
I suggest making an experiment, after you winning EPL and CL put all your players on transfer and then wait and see how many offers you get.
But don't forget you need to wait until the transfers budgets of AI clubs get "updated" and they get a new transfer budget for a new season.
There's like a thousand different factors that AI managers take into consideration when they buy players so it's a very complicated subject.
From my experience, winning trophies makes selling your players easier, of course, that in case you don't pay crazy wages to them, much higher than they deserves.
https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
https://fm-arena.com/table/18-attribute-testing/
A little more content on "Run At Defence/Dribble More" and "Pass Into Space/Take More Risks" from SI's developer, Marc Vaughan.
..that's why we see BPD and IWB move forward with the ball with PI "Dribble More" enabled instead of only "Run At Defence" enabled. This makes some logic.
that's interesting
Yes, it seems that all positions in the D-Line aren't effected by "Run At Defense" TI.
But as I said I'm 100% sure that WMs on Support and Attack duties are affected by "Run At Defense" and on "Defend" Duty they aren't
Only "Defend" duties and combinations of Role + Duty that aren't eligible for "Dribble More" PI aren't affected by "Run At Defense" in all other cases "Run At Defense" adds "Dribble More" PI.
Once more, I'm 100% sure that the WMs get "Dribble More" through out "Run At Defense" TI
I remember someone from the game devs explained it on the SI forum.
With "Take More Risk" PI you encourage your players pass into space, there'll be a lot trough balls passes in space
With "Take Less Risk" you encourage your players pass into feet, there'll be a few trough balls passes in space.
"Short Passes" or "Direct Passes" determines at what distance you encourage your player to make passes.
With "Short Passes" they'll be look for nearby teammates by still even with short distance there's an option how to pass: into feet or into space.
So "Short Passes" + "Take More Risk" you tell your players that they must pass only to nearby teammates and prefer passing into space not into feet.
We've got roles and highlighted attributes but it's been proved that it's bullshit - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
So reading descriptions in FM to understand how things work is just waste of time.
The only way to find out is asking FM developers on the official SI forum or testing it by yourself.
I'm more that sure that "Pass Into Space" TI and "Take More Risk" PI do 99% the same thing.
It's obvious to me that "Pass Into Space" TI adds "Take More Risk" PI to all eligible positions and it could be it also add "Get Further Forward" PI ( but for the second I'm not sure )
@Delicious
He didn't say anything new.
He repeated what has been known.
Some TI work as "modifiers" and some TI work as "overriding"
When it comes Passing, it's modifying and when it comes Dribbling it's overriding
You're mistaken, it also impacts other positions.
Put this tactic without "Run At Defence" TI for testing again and you'll see a difference.
Zippo has said it many times already that even with 4,000 matches there's still 0.5 - 1 points RNG
Both tactic got 56 points so the difference falls into RNG range.
"Run At Defense" TI sets WMs dribble settings at the same level with IWs or W
Only when you remove "Run At Defense" TI then there'll be a difference in dribbling between WM and IWs/W
https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
https://fm-arena.com/thread/5345-attributes-vs-tactics/
https://fm-arena.com/table/18-attribute-testing/
The tactic is only 1 of 100 factors that determines the success and this tactic is close to the best what you can have in this game when it comes to the tactic and if you aren't satisfied with your result then you should look on the other 99 factors that determine the result
https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/
It's been said many times that there's at least 1 point RNG even with 4K matches tests so any tactic that scored at least 56 points tactic with some lucky RNG can come on the top.
Also, for normal game you hardly notice a difference between 52+ points tactics and 57 points tactics so you can pick any 52+ point tactic that fits your style and your team and do with it as good as with any 57 points tactics.
In normal game you probably notice a difference between 45+ points tactic and 57 points tactics.
No one can tell... it happens when it happens
Can be from few hours to few days