Lapidus
02Kyrand said: The tweaks you have suggested, are they implemented in the downloaded tactic, or something I should change?

I would add 'Invite Crosses" to this tactic

'Invite Crosses' gives a nice boost - https://fm-arena.com/thread/10046-fm24-invite-crosses-vs-none/
me3kins said: been waiting for your new one mate is it just going be tested over the 2400 games or go up to 4800

I think at the moment fm-arena tests a tactic for 4,800 matches only if it reaches the 1st place so I don't think this one will be tested further than 2,400 matches
jaarle said: Good afternoon everyone.

I was curious about if there is a significant difference in tactic performance depending on whether you use 'Instant result' button or holiday through the games. I haven't encountered discussion of this matter on the forum, so i wish to learn the opinion of more experienced FM players.

Thanks in advance!


"Holidaying" and "Instant Result" should be the same.

BUT bear in mind that officially, only the FM Touch version supports the "Instant Result" feature and the full game version doesn't support the "Instant Result" feature and in the full game version you can only get the "Instant Result" by using custom skins, so it's hard to say anything about the reliability of "Instant Result" when it comes to the full game version.

But in the FM Touch game version "Holidaying" and "Instant Result" 100% should produce the same result.
Arrow said: Hi, I thought this was already tested in the new db. What happened?

https://fm-arena.com/find-comment/33390/
dakka said: 1st, 2nd, 3rd HoF Tactic Patch 24.3.0 have IF (R) and no IF (L)
does IF (R) have more impact than IF (L)
i'm curious :D


I'm sure it's just a coincidence and if you mirror the tactics then they'll do as good as the original versions.
OmerFO said: @Zippo Can you test the tactic I shared and the ones I will share from now on in version 24.3.0? It appears to be queued for testing.

Read what Zippo said - https://fm-arena.com/thread/9963-fm-arena-tactic-testing-league-has-been-updated/

They're retesting tactics from HOF, and when they finish with that then they'll start test other tactics including your tactics.
Bradjc94 said: Do you think that the pressing forward needs to be left footed or right footed ideally? And what are the key attributes to look for in the pressing forward?

When it comes to the attributes:

https://fm-arena.com/thread/8249-fm24-meta-player-attributes/

https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
alex said: And I don't see any match engine changes

You don't see any M.E. changes because there's no any M.E. changes in the patch. :D
Toby said: Would it be just as effective if you flipped it the other way around?

Don't worry you can safely flip it, nothing bad happens.
Zippo said: There are 3 major things that greatly affect the Team Cohesion:

1) Keeping all your players "happy", which means solving all their "Concerns/Issues" is a way that makes them "happy" after that.

2) Rotating your team. Giving all players enough playing time so they were satisfied with their "playing time".

3) Winning matches. :)

Also, there're some training sessions that increase "Team Cohesion" but we found they have a very small impact.



If put it simply, just be a good manager. :D
Glennson said: Do the DM’s also have the dribble more PI when all positions have dribble more in the test?

As Zippo said... yes, they had it.
For me only this makes sense - https://fm-arena.com/thread/3241-adjusting-the-intensity-of-your-tactic-during-matches/

Of course, it's always nice to have in your arsenal different tactics that can boost your attack by 30% or strengthen your defense by 30%
Thanks! That's good one.

I guess, 'Pass Into Space' and 'Take More Risk' also do the same thing?
alex said: Interesting. My striker madness v6 where I added dribble more to FBs, did significantly worse. Maybe RNG played a good part

The tactic already has "Run At the Defense" Team Instruction, and the presence if this TI highly adds the same effect as adding "Dribble More" to every position.
shakturi101 said: It seems that the default attributes performed better than when they added +5 points to passing for each player. Am I understanding this correctly better passing actually made the players worse according to the testing? There was as 3 better GD with worse passing overall.

That was just the RNG.

Look at this thread - https://fm-arena.com/thread/9405-adding-rng-random-number-renerator-numbers-to-the-test-results/
dzek said: Yes of course. Through settings but I can’t remember right now where it is and I don’t have a pc in front of me to check. It’s really easy. You will find it :)

Ok, thank you a lot man for your help!

You're the legend! :)
dzek said: You might forgot the screenshot.

Opps... I've uploaded it.

dzek said: but you have to customize the columns to include their attributes through settings.

Hmmm... but is it possible to customize columns in FMRTE?
Something like on the screenshot below but for multiple players

dzek said: Hi @Lapidus,

If you want to extract many players at once from FMRTE you have to do the following:
1. Search for players you are interested inside the tool
2. Click on one player
3. Press ctrl + A to select them all
4. Press ctrl + C to copy them all
5. Paste them on Excel


Hi,

But I need their attributes.
Hey,

I wonder are there any skilled coders around who can write a tool that can extract players data from the game and convert it into JSON format?

I'm not an expert but I know that all the data are stored in the memory in arrays and tools like FMRTE just extract it from the memory.

Unforutanlty, FMRTE not allows importing players data in bulk, you can only export players one by one.

Or maybe someone can know such tool already exist?

I need that data for "scientific" purpose, I want to learn about players attributes for different positions.

Any help would be much appreciated.

Thanks.