Lapidus
Mrcl25 said: Will this tactic be tested for 24.2.0, or is there a way to request a tactic to be tested? Sorry if this is explained elsewhere, I couldn't find it.

I guess you can request retesting for 24.2.0 patch by posting your result with this tactic in 24.2.0 patch, the screenshots as usual: league table, fixtures and player stats
I guess it's hard to know it without testing the attributes and I doubt that any one did such testing back in FM18

But if you ask then I don't think FM18 is much different than FM24 in that area.
ZaZ said: Yes, it is hard to optimize everything, as they are conflicting objectives. You need to play to increase sharpness, and need to rest to increase condition, while fatigue needs both to reach the point of equilibrium. And that is just for the physical aspect, but we should also try to increase player growth from training, and minimize injuries.

I just want to stress once more that the "Match Expertise" level not only depends on "playing matches" but it also depends on "Training".

"No Training/Resting" = rapid declining of "Match Expertise" which might be a very negative thing.

Players by training not only improves their attributes but also build/keep their "Match Expertise" level.

When a player often "resting" then his "Match Expertise" drop much faster and even his CA might drop which to decreasing attributes.

So I'm trying to say that you need to very careful with "resting" thing. Yes, it might decrease "fatigue" but for what cost? Is it worth the cost?
ZaZ said: Players gain fatigue when they train and when they play. It is around 100-200 during a full match, from a scale of fatigue that goes from -500 to 1000. During training, it depends on intensity. Low fatigue is the range between 1 and 399.

I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.



Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.

Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than "fresh" players during matches. To be clear, when I say "low", I mean with the low indicator, which is higher fatigue than "fresh".


But don't forget when a players is resting and not training then his "Match Expertise/Sharpness" drops drastically which has a very negative impact on the performance.

So I think that's why "recovery" training session is always much beneficial than just "resting".

Any that's why you should be careful with "resting", yes, it reduces "fatigue" but the same time "Match Expertise/Sharpens" decreases faster.
pixar said: I still think these evaluations may be a little meaningless.

I would like to introduce you to Quarcoo. This friend of ours is both a professional athlete and football player. It has been in the game for a few years. His pace and acceleration value in the game is 20. Except for flair, all his technical and mental attributes are almost below 6. I tried this player on FM 22 and it was very bad. He could not be effective in any tactic. The team I tried out for was a team from the lowest leagues.



https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
pixar said: Why would increasing technique cause a 1 point loss? too unreasonable

Because there's always 1-2 points RNG and if it gets a lower score than the default attributes then it means that the impact from increasing Technique attribute is so small that it even can't beat the RNG.
Agitated said: Let me know if I am doing this wrong. I set the tactic to Hoffenheim. I went on vacation and forced this tactic only. I ran this twice I didn't change anything to the tactic. I was fired both times.

If the Board want a meeting with with you but you are on Holiday so you can't visit it then you get fired.
Han106 said: 1. How much does tactical familiarity matter in FM?

Obviously, the tactical familiarity matters but I bet no one can say how much it matters because I don't how anyone can test it, as far as I know there's no way to "freeze" the tactical familiarity at some level to test it.
dzek said: @Droid Hall of Fame? :shock:

https://fm-arena.com/thread/7223-424-quadrowave-x-4/ has a better score than this tactic.

Both tactics have the same positions and the "asymmetry" doesn't count when it comes to HoF.
dzek said: Every year they close the update cycle when they feel it's a good starting point for the next release. There are some UI & ME issues from previous years that they still haven't managed to fix.

No, you're mistaken if you think SI works like that.

They have strict deadlines when they have to stop working on the current year FM and start working on the next year FM. They might be "unhappy" about the current year M.E. but if they hit the deadline then they just have to seal whatever they got and start working on the next year M.E..



dzek said: But what worries me is the fact that we are buying a product with its good and bad that we all know 6 months from its release will no longer be supported by the company. This has always been the problem I've had. I'd rather they put out small little updates that fix the game's problems instead of waiting every December and March for them to put out 2 big updates.

What do you think?


Honestly, it doesn't matter what "we think" because obviously, their business model works for them and makes them money and they're happy about it so they'll keep doing that way in the future until it stops brings money or they will find anything different that will bring more money. :D
dzek said: I agree with you in general but did you notice any bugs in the ME so far?

Of course, there's a lot of UI and M.E. bugs... for God sake it's a beta. :)

We'll get a finished product not yearly than Feb/Jan as it's always was in the past.
For me FM24 is an improvement comparing with FM23.

The M.E. of FM24 looks better.

More different tactical approaches are working well in FM24.

Finally, you can emulate Pep's tactical approach which wasn't possible in FM23.
letsgo9 said: It's fixed now?

You have to change the name of the tactic to something that would be in line with the tactic naming policy.

Read the link that @Droid gave you, it explains everything about naming tactics very well.
Kamas1 said: Hi. quick question. the most important attributes in fm 24 are speed and acceleration?

I don't think much has changed in that area but the attributes haven't been tested for FM24 yet, maybe, there'll be some surprises.
MrCroDevil said: How well dose this tactic working for you? I have been strugeling with tactic on My online fame a lot

FM is supposed to be somehow realistic so "good tactics" in this game don't make you win everything with any team, they just allow you to get the best from your team and if you use this tactic then you can be sure that you get the best result that you can with your team.

If you don't like the result you get then the only what you can do is get better players.

Also, I suggest looking at this thread - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/

https://fm-arena.com/thread/6479-please-read-mentality-and-intensity-in-fm24/

and this - https://fm-arena.com/table/18-attribute-testing/
letsgo9 said: u had better G.D. than some of the tactics above and the same score

G.D. and Points are different things.

In FM24 Beta I've tested some tactics with Liverpool in EPL and it happened quite often when one tactic got 92 pts and +60 G.D. but other tactic got 94 pts and +40 G.D.

So I really don't understand what surprised you.
deukey said: I'm scoring tons of goals with this tactic, but I'm also conceding tons of goals(my team is Brighton). Do you have any tips for reducing conceded goals?

I guess "Get better players" is the only advice in your case.

FM is supposed to be somehow realistic so "good tactics" in this game don't make you win everything with any team, they just allow you to get the best from your team and if you use this tactic with Brighton then you get the best result that you can with such team as Brighton.

Just slowly improve your team until you become as strong as Man City, Liverpool or Arsenal an your goals conceded will reduce significantly.

Also, I suggest looking at this thread - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

and this - https://fm-arena.com/table/18-attribute-testing/
stefanopt said: Jumping in on this. Do you guys prefer in-game editor or FMRTE?

They both have some useful unique features.

Unforutanlty, the official in-game only drops with the full game release.

So at the moment only FMRTE is available.
Hey,

I've tried "343 Italian KO III" tactic with Liverpool in FM24 Beta - https://fm-arena.com/thread/4896-343-italian-ko-iii/

The result of this test should be taken with a grain of salt because during the test I delegated the training, team talks and set pieces to the assistant manager and went on Holiday until the end of the season.