Lapidus
Alexjvsoftware said: Hey everyone πŸ‘‹ FM ALEXJV SCOUT v1.6.0 is out!

What's new in this version:

* **Windows no longer needs BepInEx.** The app now reads Football Manager 26's data directly while it's running, without installing anything inside the game β€” simpler, and no more crash risk from plugin injection. If you had BepInEx installed from an earlier version, an option cleanly removes it (Settings > General).
* **Draft newgen detection validated at 100%** accuracy on fields, attributes and positions.
* **Updated user guide** with the new Windows install procedure and troubleshooting tips.

⚠️ This release is **Windows only** for now β€” macOS is coming in a follow-up update (the build already exists, publishing is just delayed). Nothing changes on macOS: BepInEx is still required as before.

Download: https://github.com/alexjvsoftware/FM-ALEXJV-SCOUT-releases/releases/tag/v1.6.0

One extra ask: if you've got a save with an unusual club/league setup (small league, out-of-the-ordinary squad, etc.), a dump file (`%LOCALAPPDATA%\FMAlexjvScout\dump-*.json` β€” just that small file, not the full save) helps me catch calculation bugs my own testing doesn't cover. Not required, but very useful if you've got one handy!

## Support

- Discord: https://discord.gg/TCFJW4WVWX
- Support the project: https://ko-fi.com/FMAlexjvScout


Hi,

Can you share the source code?
I've had a quick look on the result and it's inline with the FM-Arena Attribute testing for FM24 - https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/
bf3metro said: FMSS is excellent, and I actually prefer it over GS. However, it's still far too buggy. About one out of ten times it simply won't load my save, throws random error messages, and I end up having to mess around with files, uninstall/reinstall it, create new save locations, and try all sorts of workarounds. Sometimes it starts working again purely by chance, but most of the time it doesn't. At the moment, it's just not reliable enough.

I don't know if there are any updates planned, but unfortunately it doesn't feel stable yet. I really hope it improves in the future, because it looks like an amazing tool with a lot of potential.


My wild guess would be the tool somehow fails to recognize when a new save loaded and adjusts itself to the new memory addresses.

Probably, the tool needs an additional features that help to combat that issue, for example, there should be a button that you must click every time you load a new save so the tool to check and correct the memory addresses.
I only change the formation if my team got a man sent off because for example, if someone of your defenders got sent off then you would be suicidal not to adjust your defense line in this case.
Look like a bug to me.

If he wasn't mentored then there's no reason for changing Professionalism and Ambition stats.
Possebrew said: Say, I wanted to cheese this to the max.
Which attributes should my assistant manager bring to the table?

- Tactical Knowledge - Tactics (?)
- Motivation - Shouts (?)
- Judging Current Ability - Substitutions (?)
- Determination - Just because it makes everything better?


I guess, no one except the game devs can be 100% right on that.

But I guess any or all at once from the below can have impact on the team talk and shouts:

- People Management
- Determination
- Motivation

We can only guess but to be safe we can find an assistant manager that have all of these stat at 20 :D

For doing good in subs probably:

- Judging Current Ability
- Tactical Knowledge
When you play with Instant Result then your assistant manager does the team talks, substitutions and the shouts and if he's better than you in those areas then you'll get better results with Instant Result and if he's worse than you then you'll get worse results.

It's simple as that.
At the end of the day, you win leagues not because you have the highest possession or xG but because you have the highest points so the points is king :)
Thanks, for the info, @Zippo!
FMTony said: Congratulations on the tactic making number 1!

Any chance someone could post Pi's for consoles players please?
I see the out of possession ones are in the first post but not in possession

Thank you πŸ‘πŸ»


Look more carefully, the In Possession instructions PIs are on the screenshots.
Gratz!

I wonder what change gave this tactic a boost?

Could it be the Attacking Width?

I see this tactic uses "Much Narrower".

Does "Much Narrower" work better than "Narrower" ? :shock:
Antal said: But there's so little information about shouts.
I only use the "Encourage" shout when the team is losing or when the tie is tied.
And the "Calm Down" or "Praise" shouts when they're winning.
When should the other shouts be used? Is there any information?


https://fm-arena.com/thread/628-touchline-shouts-in-fm/
FMTony said: What happened to this tactic, why did it get downgraded from 87pts to 84pts?

I see many top tactics recently got an additional testing and that changed their scores.

after an additional 1,350 matches the score of this tactic dropped to 84pts
Gegene said: Do the β€œhuman” teams (i.e., the ones using the custom tactics we are testing) ever play against each other?

No, they don't.
Erling Haaland and Mbappe
jamzee said: why the points changed? it 95 before

Jqg said: With the last patch is more difficult? OMG, in the patch note dont say nothing of engine note?

Look at @Zippo's post https://fm-arena.com/find-comment/46498/
I guess SI finds that this mechanic works as intended if they didn't fixed it for FM26 :D
Good stuff :thup:

I bet that many players overlook this important game mechanic, they don't understand that it's crucial for their success in the game.