Lapidus
jmfaa said: Consistent tactic.

Towards the end it can become balanced.

Train creating opportunities and implementing them.

Hire a good set-piece preparer.


Hi,

You posted your tactic in a wrong section.

You should posted it there - https://fm-arena.com/board/12-football-manager-2024-tactics-sharing-section/
pnp said: What are your suggestions for preferred foot for IFs, CF, and AF? I guess right foot for AML, left for AMR, but does it matter for CF/AF? Thanks.

When it comes to AF and CF I don't their preferred foot matters, I think it can be any.
jaarle said: How come there is always such a drastic difference in performance on your tests and in actual testing league? Not tryna criticize, just curious how do you achieve such great results with all kinds of teams. Thank you in advance!

https://fm-arena.com/thread/8922-understanding-the-results-of-fm-arena-tactic-testing/

https://fm-arena.com/thread/5345-attributes-vs-tactics/
KOLFM said: if i started a save in the previous patch would i be better off using the previous tactics also?

There's hasn't been any M.E. changes between the patches and the difference due to the changes in fm-arena tactic testing DB.

https://fm-arena.com/thread/9963-fm-arena-tactic-testing-league-has-been-updated/
Now, imagine what would be if you add 'Invite Crosses' TI to this tactic :woot: - https://fm-arena.com/thread/10046-fm24-invite-crosses-vs-none/
02Kyrand said: The tweaks you have suggested, are they implemented in the downloaded tactic, or something I should change?

I would add 'Invite Crosses" to this tactic

'Invite Crosses' gives a nice boost - https://fm-arena.com/thread/10046-fm24-invite-crosses-vs-none/
me3kins said: been waiting for your new one mate is it just going be tested over the 2400 games or go up to 4800

I think at the moment fm-arena tests a tactic for 4,800 matches only if it reaches the 1st place so I don't think this one will be tested further than 2,400 matches
jaarle said: Good afternoon everyone.

I was curious about if there is a significant difference in tactic performance depending on whether you use 'Instant result' button or holiday through the games. I haven't encountered discussion of this matter on the forum, so i wish to learn the opinion of more experienced FM players.

Thanks in advance!


"Holidaying" and "Instant Result" should be the same.

BUT bear in mind that officially, only the FM Touch version supports the "Instant Result" feature and the full game version doesn't support the "Instant Result" feature and in the full game version you can only get the "Instant Result" by using custom skins, so it's hard to say anything about the reliability of "Instant Result" when it comes to the full game version.

But in the FM Touch game version "Holidaying" and "Instant Result" 100% should produce the same result.
Arrow said: Hi, I thought this was already tested in the new db. What happened?

https://fm-arena.com/find-comment/33390/
dakka said: 1st, 2nd, 3rd HoF Tactic Patch 24.3.0 have IF (R) and no IF (L)
does IF (R) have more impact than IF (L)
i'm curious :D


I'm sure it's just a coincidence and if you mirror the tactics then they'll do as good as the original versions.
OmerFO said: @Zippo Can you test the tactic I shared and the ones I will share from now on in version 24.3.0? It appears to be queued for testing.

Read what Zippo said - https://fm-arena.com/thread/9963-fm-arena-tactic-testing-league-has-been-updated/

They're retesting tactics from HOF, and when they finish with that then they'll start test other tactics including your tactics.
Bradjc94 said: Do you think that the pressing forward needs to be left footed or right footed ideally? And what are the key attributes to look for in the pressing forward?

When it comes to the attributes:

https://fm-arena.com/thread/8249-fm24-meta-player-attributes/

https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
alex said: And I don't see any match engine changes

You don't see any M.E. changes because there's no any M.E. changes in the patch. :D
Toby said: Would it be just as effective if you flipped it the other way around?

Don't worry you can safely flip it, nothing bad happens.
Zippo said: There are 3 major things that greatly affect the Team Cohesion:

1) Keeping all your players "happy", which means solving all their "Concerns/Issues" is a way that makes them "happy" after that.

2) Rotating your team. Giving all players enough playing time so they were satisfied with their "playing time".

3) Winning matches. :)

Also, there're some training sessions that increase "Team Cohesion" but we found they have a very small impact.



If put it simply, just be a good manager. :D
Glennson said: Do the DM’s also have the dribble more PI when all positions have dribble more in the test?

As Zippo said... yes, they had it.