Lapidus
@LightningFlik, hi!

I'm trying to make a small app for myself to export players' data from the game but I need it for FM26.

I would be very grateful if you could point me in the right direction how to find "RVA_PEOPLE_LIST [p] {start, end}"

Is there any approach you can suggest?

Thanks in advance!
Training and Tactical Effectiveness | FM27 Feature Deep Dive

SI Description:

"Our latest FM27 deep dive explores a new dimension to squad building, as refreshed Training and a new Tactical Effectiveness feature help you develop a style of play that produces results and feels unmistakably yours.

The training pitch is where good teams become great. In FM27, a clearer Training interface requires fewer clicks to create your blueprint, while each of your squads is now more attuned to a specific purpose. Your senior squad will focus on match preparation, building team cohesion and tactical understanding, while your youth teams are development-led. 

Every manager has a unique philosophy, and Tactical Effectiveness measures how well-equipped your team is to execute yours. Weighing your tactical approach against your players abilities and suitability for your system, it helps you shape everything from training to recruitment, adding another layer to squad building that evolves as your career progresses.

Tactical Effectiveness is supported by Tactical Complexity, adding a clear trade-off between ambition and ability. With fluid, free-flowing football and relentless counter-pressing working at the elite level but proving too complex in the lower leagues, it's up to you to find the right tactical solutions in FM27.

Tactical Tweaks and Match Engine Upgrades | FM27 Feature Deep Dive

SI Description:

Our latest FM27 deep dive details the match engine enhancements that expand your influence on proceedings, as you direct your team from the touchline. 

An updated match engine also delivers sharper skills and more dynamic movements, making it even more rewarding to see your tactics take shape.

Cut through the opposition with new skill moves, developed in partnership with HawkEye Innovations and supported by bespoke motion capture. Sit defenders down with Heel Chops and leave full-backs scrambling, while your own defenders jockey ball-carriers in the battle to win their one-on-ones. 

An overhauled approach to running changes the pace of player’s attacks, pivots and sprints. With Stamina now playing a more significant role in recovery, keeping an eye on your player’s condition and choosing the right moment for that super-sub has never been more important.

Overwhelm the opposition as players arrive in the box with more intelligence, reading space and finding blind spots to create opportunities. Plus, with new Player Instructions, you can fine-tune exactly how each player approaches the area.

Respond to whatever match day throws at you without breaking away from the action with all-new Tactical Tweaks, granting you more tactical control to provide team and individual level decisions in FM27.

Get valuable data between highlights with the return of Heat Maps, Action Zones and additional new stats, so whether you're making on-the-fly tweaks or a big tactical overhaul, you’re empowered with the data to back you up.


An Elevated Match Day Atmosphere | FM27 Feature Deep Dive

SI Description:

Our latest FM27 deep dive explores the anticipation, the atmosphere, and the on-pitch action that make every fixture feel like a richer piece of football theatre.

Football may be played on the pitch, but it's felt by the fans. The energy in the stands now better reflects the action on the field, with the introduction of overhauled crowd models, home kits and flags. 

Shifting sunlight and shadows mirror the pace and seasonality of every match, while weather enhancements create more testing conditions, elevating the reward when you secure those all-important three points.

The spectacle of match day is brought to life through enhanced cutscenes, with camera angles now coming together in hundreds of different ways so the build-up stays fresh from one fixture to the next.

Witness touches and tackles in more detail thanks to additional body types with enhanced muscle definition, while all-new hair physics ensure characters feel more dynamic.

A Deeper Football World | FM27 Feature Deep Dive

SI Description:

Our latest FM27 deep dive details the returning, reimagined and new features that bring you closer to the living, breathing football universe that exists beyond your club, making every decision feel part of something bigger.

Redesigned key screens act as a catalyst for smoother exploration while an overhauled news ecosystem invites more discovery. Whether it’s club season previews, job speculation or title run-in predictions, the headlines and stories you encounter make the phases of a season feel more distinct and contextual. 

Revel in the familiar thrill of seeing your team’s name get pulled from the hat as Cup Draws return, and expect more drama and excitement with a restored Transfer Deadline Day which better captures the sense of occasion as you push those last-minute deals over the line.

Clearer Interface & Smoother Navigation | FM27 Feature Deep Dive

SI Description:

In the first of our FM27 feature deep dives, Associate Game Director Rémy Boicherot and Senior Features Manager Ant Farley detail the improvements and updates that evolve the interface, giving you greater control and smoother discovery as you navigate your game world.

From the moment your save begins, you'll discover a more intuitive and familiar experience with primary and secondary navigation changes that empower you to more easily explore the wider game world. 

For FM27, we’ve reworked the logic of the UI to recognise your preferences and adapt to whatever screen size and resolution settings you have. Whether you’re playing on a laptop or with a 4K monitor, you’ll now get a more optimal experience.   

This is supported by the addition of a scaling mode controllable in Preferences. That's one of a number of Preferences changes in FM27, supported by Secondary Navigation Landing Spots, Shortcut Remapping, Bookmarks and the introduction of Tile Swapping. These combine to put more control in your hands and make it easier to tailor your game to your managerial style.

Our goal with these changes is simple: for them to feel efficient and intuitive, so you can focus on discovery and exploring the wider footballing world. More relevant information in each screen and more ways to shape how you engage with the game means greater control and depth to your experience. 

Alexjvsoftware said: Hey everyone 👋 FM ALEXJV SCOUT v1.6.0 is out!

What's new in this version:

* **Windows no longer needs BepInEx.** The app now reads Football Manager 26's data directly while it's running, without installing anything inside the game — simpler, and no more crash risk from plugin injection. If you had BepInEx installed from an earlier version, an option cleanly removes it (Settings > General).
* **Draft newgen detection validated at 100%** accuracy on fields, attributes and positions.
* **Updated user guide** with the new Windows install procedure and troubleshooting tips.

⚠️ This release is **Windows only** for now — macOS is coming in a follow-up update (the build already exists, publishing is just delayed). Nothing changes on macOS: BepInEx is still required as before.

Download: https://github.com/alexjvsoftware/FM-ALEXJV-SCOUT-releases/releases/tag/v1.6.0

One extra ask: if you've got a save with an unusual club/league setup (small league, out-of-the-ordinary squad, etc.), a dump file (`%LOCALAPPDATA%\FMAlexjvScout\dump-*.json` — just that small file, not the full save) helps me catch calculation bugs my own testing doesn't cover. Not required, but very useful if you've got one handy!

## Support

- Discord: https://discord.gg/TCFJW4WVWX
- Support the project: https://ko-fi.com/FMAlexjvScout


Hi,

Can you share the source code?
I've had a quick look on the result and it's inline with the FM-Arena Attribute testing for FM24 - https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/
bf3metro said: FMSS is excellent, and I actually prefer it over GS. However, it's still far too buggy. About one out of ten times it simply won't load my save, throws random error messages, and I end up having to mess around with files, uninstall/reinstall it, create new save locations, and try all sorts of workarounds. Sometimes it starts working again purely by chance, but most of the time it doesn't. At the moment, it's just not reliable enough.

I don't know if there are any updates planned, but unfortunately it doesn't feel stable yet. I really hope it improves in the future, because it looks like an amazing tool with a lot of potential.


My wild guess would be the tool somehow fails to recognize when a new save loaded and adjusts itself to the new memory addresses.

Probably, the tool needs an additional features that help to combat that issue, for example, there should be a button that you must click every time you load a new save so the tool to check and correct the memory addresses.
I only change the formation if my team got a man sent off because for example, if someone of your defenders got sent off then you would be suicidal not to adjust your defense line in this case.
Look like a bug to me.

If he wasn't mentored then there's no reason for changing Professionalism and Ambition stats.
Possebrew said: Say, I wanted to cheese this to the max.
Which attributes should my assistant manager bring to the table?

- Tactical Knowledge - Tactics (?)
- Motivation - Shouts (?)
- Judging Current Ability - Substitutions (?)
- Determination - Just because it makes everything better?


I guess, no one except the game devs can be 100% right on that.

But I guess any or all at once from the below can have impact on the team talk and shouts:

- People Management
- Determination
- Motivation

We can only guess but to be safe we can find an assistant manager that have all of these stat at 20 :D

For doing good in subs probably:

- Judging Current Ability
- Tactical Knowledge
When you play with Instant Result then your assistant manager does the team talks, substitutions and the shouts and if he's better than you in those areas then you'll get better results with Instant Result and if he's worse than you then you'll get worse results.

It's simple as that.
At the end of the day, you win leagues not because you have the highest possession or xG but because you have the highest points so the points is king :)
Thanks, for the info, @Zippo!
FMTony said: Congratulations on the tactic making number 1!

Any chance someone could post Pi's for consoles players please?
I see the out of possession ones are in the first post but not in possession

Thank you 👍🏻


Look more carefully, the In Possession instructions PIs are on the screenshots.
Gratz!

I wonder what change gave this tactic a boost?

Could it be the Attacking Width?

I see this tactic uses "Much Narrower".

Does "Much Narrower" work better than "Narrower" ? :shock:
Antal said: But there's so little information about shouts.
I only use the "Encourage" shout when the team is losing or when the tie is tied.
And the "Calm Down" or "Praise" shouts when they're winning.
When should the other shouts be used? Is there any information?


https://fm-arena.com/thread/628-touchline-shouts-in-fm/
FMTony said: What happened to this tactic, why did it get downgraded from 87pts to 84pts?

I see many top tactics recently got an additional testing and that changed their scores.

after an additional 1,350 matches the score of this tactic dropped to 84pts