When you play with Instant Result then your assistant manager does the team talks, substitutions and the shouts and if he's better than you in those areas then you'll get better results with Instant Result and if he's worse than you then you'll get worse results.
Antal said: But there's so little information about shouts. I only use the "Encourage" shout when the team is losing or when the tie is tied. And the "Calm Down" or "Praise" shouts when they're winning. When should the other shouts be used? Is there any information? Expand
Itsyaboy420 said: knap this tactic ain't working unc i think it's time for this tactic to put the fries in the bag, that 80 score must've been a fluke or somethin cuz i'm gettin battered 2 nil by smaller teams, home or away it's the same battering. im about to turn into Liverpool at this stage Expand
This tactic requires having 3-5 world class AMs who is also capable of playing as CMs in the defense.
So it won't work at 100% of its capacity with any team because obviously, you need to build your team for this tactic.
SI has released a new patch(26.3).
https://community.sports-interactive.com/forums/topic/600863-fm26-update-263-out-now/
Which attributes should my assistant manager bring to the table?
- Tactical Knowledge - Tactics (?)
- Motivation - Shouts (?)
- Judging Current Ability - Substitutions (?)
- Determination - Just because it makes everything better?
I guess, no one except the game devs can be 100% right on that.
But I guess any or all at once from the below can have impact on the team talk and shouts:
- People Management
- Determination
- Motivation
We can only guess but to be safe we can find an assistant manager that have all of these stat at 20
For doing good in subs probably:
- Judging Current Ability
- Tactical Knowledge
It's simple as that.
Any chance someone could post Pi's for consoles players please?
I see the out of possession ones are in the first post but not in possession
Thank you ๐๐ป
Look more carefully, the In Possession instructions PIs are on the screenshots.
I wonder what change gave this tactic a boost?
Could it be the Attacking Width?
I see this tactic uses "Much Narrower".
Does "Much Narrower" work better than "Narrower" ?
I only use the "Encourage" shout when the team is losing or when the tie is tied.
And the "Calm Down" or "Praise" shouts when they're winning.
When should the other shouts be used? Is there any information?
https://fm-arena.com/thread/628-touchline-shouts-in-fm/
I see many top tactics recently got an additional testing and that changed their scores.
after an additional 1,350 matches the score of this tactic dropped to 84pts
No, they don't.
https://community.sports-interactive.com/forums/topic/600235-fm26-update-2613-preview/
Jqg said: With the last patch is more difficult? OMG, in the patch note dont say nothing of engine note?
Look at @Zippo's post https://fm-arena.com/find-comment/46498/
I bet that many players overlook this important game mechanic, they don't understand that it's crucial for their success in the game.
and I cant anymore edit link
https://fm-arena.com/thread/16074-import-tactic-this-file-could-not-be-imported-one-of-the-most-annoying-issues-of-fm26/
https://fm-arena.com/thread/16074-import-tactic-this-file-could-not-be-imported-one-of-the-most-annoying-issues-of-fm26/
This tactic requires having 3-5 world class AMs who is also capable of playing as CMs in the defense.
So it won't work at 100% of its capacity with any team because obviously, you need to build your team for this tactic.
Also, I suggest you to read this - https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/
https://fm-arena.com/thread/16002-fm26-tactic-testing-eta/
fm-arena hasn't started yet testing tacctics for FM26