Lapidus
snags said: Nah on the bottom left of the tactics screen it displays Team fluidity from it ranging to highly structured to very fluid. I just want an explanation on how these different team shapes can impact your team and tactics.

Ahhh... that is just a "cosmetic" thing, you can safely ignore it.
snags said: Does Team fluidity have a significant impact on how your team plays

Are you talking about this ? - https://fm-arena.com/thread/9943-fm24-team-cohesion-good-vs-excellent/
JoaquinGS said: Hi guys. I find this tactic even a bit boring. I plugged it and started playing with a team in the second division of Spain and I am winning all the time 4-0, 5-0... do you know what can I do to make it "more realistic"?

I'm sorry to say this. I've been using FM Arena top tactics, and this is the first time I get a tactic soooo good that it can even be boring.


You have that impression because you've using one of the best tactics in FM and you also have been playing in lower divisions where the difficulty is quite low due to "not so smart" AI managers but believe me when you reach the top division and you'll be competing with in the league with such teams as Real Madrid and Barcelona then things will change, at that point you'll find that the difficulty is increased quite a lot and believe me it won't be as boring as it now for you. :)
Fmconsoleplayer said: How do you get the most out of the tactics because when I use them they underperform but then I see people winning the league comfortably with a worst team so Ik it’s something I’m doing wrong

https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/

https://fm-arena.com/thread/9943-fm24-team-cohesion-good-vs-excellent/

https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
Fmconsoleplayer said: Would you say this is the best tactic in the game

Any tactic that got "Excellent" rating in fm-arena testing can be consider as "the best tactic" to play FM. Just pick the one that fits your team and suites your playing style.

Look at this - https://fm-arena.com/thread/8922-understanding-the-results-of-fm-arena-tactic-testing/
Ocsilan said: However, I do have some questions. Here is a picture i found. What do you think about it ?

That table is based on the data that was extracted from the official pre-game editor, and the numbers in the table are noting more than a representation of CA cost of the attributes for different positions.

But it was tested and proven that some attributes might cost a lot CA but in really they do very little - https://fm-arena.com/table/26-player-attributes-testing/
Jae said: 4 defenders 1 dm

4 defenders 1 mc not dm :)
pichxyaponn said: You just restart the game(or load new save) but don't close the cheat engine.

Hhhh... Does it really work for you that way? Because I've tried what you say but sadly, the cheat engine and its settings stop working after you load a game save and after that you have to setup everything again from scratch.
Zippo said: EDIT: @pichxyaponn, ok... I've figured out how to "freeze" with Cheat Engine using the tables you posted but is there a way to "save" the freezing setup once you made it in order not to do that all over aging every time you load your testing game save?

I've also tried to save my settings but had no luck with that.

I don't think you can save your settings with Cheat Engine or maybe I'm wrong about that and some Cheat Engine guru can enlighten us how to do that :)
Davieboy said: will this work on (m.e v24.2.0.0) and whats db3.0 lol

As I recall, there wasn't any M.E. changes between 24.2.0 and 24.4.0 patches so tactics should perform the same under both versions
Alexandru said: Do others have the same thing on IF on PS5 - unable to add "Close down more"?

Set the TI "Trigger Press" to "Standard"



Then add "Close Down More Often" to the IF



and then bring back the TI "Trigger Press" to "Much More Often"

Keanegdom said: Does the [Preferred foot] attribute of the Winger affect his performance in this tactic?
Do I need a left-footed player there or is it all the same?


Yeahh... I think the preferred foot matters and it affects the performance but at what degree is hard to say, I don't think there's been any extensive testing on that matter.
pnp said: Okay, so it doesn't really matter whether I follow DB 2.0 or DB 3.0? In this case I would prefer DB 2.0 as tactics there are better rated now.

The results under the latest DB version should be more accurate and reliable if not, then why would fm-arena improving and updating the DB? :)
pnp said: What are these two different DB? If I start a new save today, should I only use tactics from DB 3.0 or what's the difference? Thanks.

"DB" is not related to the game it's related to fm-arena testing environment and "DB 3.0" is the most recent version of the fm-arena testing DB.
kjarus said: while here IFs are instructed to stay narrow.

Ok, but in this tactic the FBs are instructed to stay "Wider" and keep the width...



So what?

kjarus said: the IW had instruction to stay wider so when IWB cuts he would stay wider



Inverted Wingers by default "hard coded" to "Cuts Inside" so who is keeping the width in this tactic? https://fm-arena.com/thread/5765-424-bombyte-tweak/

if Inverted-Wingers "Cuts Inside" and Inverted-Wings-Backs stay Narrow then the who keeps the Width? Ohh... It doesn't make sense from "footballing perspective" but it works fine in FM! How come? Let me guess... maybe because FM is just a PC game? and a lot of crazy things might work well in a PC game? :goofy:

If you look at the table below then you'll find out that "Acceleration" and "Pace" massively dominate any other attribute... so what? It also doesn't make sense from  "footballing perspective" like many other things in FM... so what? Who cares? It's just a PC game.

https://fm-arena.com/table/26-player-attributes-testing/

I'm trying to tell you that arguments like "doesn't make sense from footballing perspective" can't be used when it comes to FM :D because it's just a PC game.
kjarus said: The cut inside with the fullback doesn't make sense - who maintains the width? Also, I guess the marking works due to other tactics now pushing aggresively their full-backs, but that's not what mostly happens against AI managers.

Personally I liked more the previous league database.


https://fm-arena.com/thread/5765-424-bombyte-tweak/

In the previous year FM version IWBs, which also cut inside, dominated the test... and I guess that time it did make sense for you and now it somehow doesn't... there's been many FM versions where strikerless tactics dominated and so what?

For God sake, FM is just a PC game and a lot of things in it don't make sane comparing to real life but they work fine because it's a PC game.
Yusuf Karabacak said: Where can I see my football manager version? Db3.0 or db2.0

those numbers are related to fm-arena tactic testing database and not to the game
johnconnerson said: I could just be unlucky, but it seems like a lot of the meta tactics generate a lot of yellow cards. Why is that? It's something I've noticed over the last few games, so it isn't just a FM24 issue.

I recently started a new save using the Katana 4231 tactic and 7 games in my team leads the league in yellow cards. More than DOUBLE the amount as the team ranked 2nd. Is there a way to alleviate that or is that the price I pay for a good defensive tactic?


Ok, it's been tested now.

Katana tactic with "Tackle Harder" and "Gut Stuck In" ( 67.4 pts ) - https://fm-arena.com/thread/10629-katana-4231-att-103p-v1-9/

Katana tactic without "Tackle Harder" and "Gut Stuck In" ( 62.3 pts ) - https://fm-arena.com/thread/10936-katana-4231-att-v1-9-no-th-no-gsi/


The score dropped from 67.4 pts to 62.3 pts so the difference is just about 4 pts. I'd say it isn't a big difference so if you don't happy about the high amount of cards your team gets during a season then you can remove "Tackle Harder" and "Get Stuck In".
Cherknam said: I didn't say that it would have the same performance, nor did I say that it wasn't a trade off. My point was that the effect of those instructions is marginal and, from my experience, only amounts to a loss of a few expected points per season, which in some cases may be counteracted by not having as many key players suspended.

I'm not sure about "marginal".

I recall there was a test "Tackle Harder" vs "Easy Off Tackles" and the score dropped from 60 pts to 42 pts so -18 pts

Of course, it was with "Easy Off Tackles" and just with "Normal Tackles" the drop could be much less but anyway there's only way to say for sure is to test it. :)
johnconnerson said: I could just be unlucky, but it seems like a lot of the meta tactics generate a lot of yellow cards. Why is that? It's something I've noticed over the last few games, so it isn't just a FM24 issue.

I recently started a new save using the Katana 4231 tactic and 7 games in my team leads the league in yellow cards. More than DOUBLE the amount as the team ranked 2nd. Is there a way to alleviate that or is that the price I pay for a good defensive tactic?


Cherknam said: The yellow cards are mostly caused by the 'Get stuck in' TI and 'Tackle Harder' PIs that all the meta tactics have. You can probably remove those instructions without it affecting your performance too much, if the yellows are bothering you.

Now, just think what if you could remove 'Get stuck in' TI and 'Tackle Harder' and have the same performance without them as with them then who would use them in that case? It doesn't make sense.

It's always "trade off", you get more yellow cards but you also get better results. It's as simple as that.

There are no "free" performance boosts in this this game, everything has a price otherwise having many TIs would not make sense.