SCF said: Is it possible for hidden attributes (like consistency) to improve for a player? Expand
Many hidden attributes can be improved throughout Mentoring.
Btw, I'm not sure that Consistency can be improved throughout Mentoring but I almost sure that players slightly improve their Consistency attribute during their careers, but don't expect a miracle here, maybe they get +1 Consistency every 3-4 seasons or something like that.
Consistency determine how many matches a player plays at his full CA.
20 Consistency mean that a player plays 20 matches of 25 and his full CA and 5 matches his CA decreased by random number from 1 to 20.
10 Consistency mean that a player plays 10 matches of 25 and his full CA and 15 matches his CA decreased by random number from 1 to 20.
White Europe said: Guys, anyone try any match plans with success here? Not the ones included in game but did anyone use own match plans when playing with instant result? Expand
Honestly, I always thought that Match Plans thing works properly only in FM Touch version when you use Instant Result.
Since FM Touch version stopped be available through Steam for PC I didn't bother with Match Plans and Instant Result.
But I think Match Plans and Instant Result are very good features but it's really embarrassing how SI treats good features in their game.
CBP87 said: Maybe but the likelihood is that the player will start and due to his physical condition will be subbed off Expand
And the subs will be wasted just straight after 45 min in attempt to fix the terrible starting elven that consists of deadly tired players...
I've been tested it millions times and if you test without FMRTE then using "use current team selection when available" is a terrible idea, it greatly worsens the result, letting the assistant manager to rotate the team gives a much better result.
CBP87 said: Yes, select use current team selection when going on holiday. You don't have to have a player in each role. If you select 3 players and tick that option then those 3 should start when available and the other roles will be selected by the AM Expand
@Artabora, once more, it is a very bad idea to do that because even if those "selected players" have terrible conditions something like 40%-50% "Red Heart" Conditions then the assistant manager will still pick them because that's how "use current team selection when available" feature works.
Again, if you test without FMRTE then you should never use the "use current team selection when available" feature because without rotating the team the result will be much worse than with "rotation"
CBP87 said: In regards to putting players in the roles, make sure to click the "use current team selection" when holidaying otherwise the AM may not use them in that role Expand
That approach only viable when you use FMRTE to get every player 100% before every match otherwise the assistant manager will be using "the selected players" even if they are in "red" conditions.
If you test without FMRTE then your the assistant manager must be allowed to rotate the team.
renanphilip said: Wasn't able to find a quick response and thought and I'd ask: Is it fine to post tactics from other forums that weren't posted in here? If so, any rules around it? I'd expect having to credit and link the OP, but wanted to be sure. Expand
There's about a 20 points difference between "Tackle Harder" and "Easy Off Tackle" and I guess, the result for "the standard" level of Tackle settings would be something in the middle.
Mrcl25 said: Will this tactic be tested for 24.2.0, or is there a way to request a tactic to be tested? Sorry if this is explained elsewhere, I couldn't find it. Expand
I guess you can request retesting for 24.2.0 patch by posting your result with this tactic in 24.2.0 patch, the screenshots as usual: league table, fixtures and player stats
ZaZ said: Yes, it is hard to optimize everything, as they are conflicting objectives. You need to play to increase sharpness, and need to rest to increase condition, while fatigue needs both to reach the point of equilibrium. And that is just for the physical aspect, but we should also try to increase player growth from training, and minimize injuries. Expand
I just want to stress once more that the "Match Expertise" level not only depends on "playing matches" but it also depends on "Training".
"No Training/Resting" = rapid declining of "Match Expertise" which might be a very negative thing.
Players by training not only improves their attributes but also build/keep their "Match Expertise" level.
When a player often "resting" then his "Match Expertise" drop much faster and even his CA might drop which to decreasing attributes.
So I'm trying to say that you need to very careful with "resting" thing. Yes, it might decrease "fatigue" but for what cost? Is it worth the cost?
ZaZ said: Players gain fatigue when they train and when they play. It is around 100-200 during a full match, from a scale of fatigue that goes from -500 to 1000. During training, it depends on intensity. Low fatigue is the range between 1 and 399.
I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.
Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.
Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than "fresh" players during matches. To be clear, when I say "low", I mean with the low indicator, which is higher fatigue than "fresh". Expand
But don't forget when a players is resting and not training then his "Match Expertise/Sharpness" drops drastically which has a very negative impact on the performance.
So I think that's why "recovery" training session is always much beneficial than just "resting".
Any that's why you should be careful with "resting", yes, it reduces "fatigue" but the same time "Match Expertise/Sharpens" decreases faster.
pixar said: I still think these evaluations may be a little meaningless.
I would like to introduce you to Quarcoo. This friend of ours is both a professional athlete and football player. It has been in the game for a few years. His pace and acceleration value in the game is 20. Except for flair, all his technical and mental attributes are almost below 6. I tried this player on FM 22 and it was very bad. He could not be effective in any tactic. The team I tried out for was a team from the lowest leagues. Expand
pixar said: Why would increasing technique cause a 1 point loss? too unreasonable Expand
Because there's always 1-2 points RNG and if it gets a lower score than the default attributes then it means that the impact from increasing Technique attribute is so small that it even can't beat the RNG.
Many hidden attributes can be improved throughout Mentoring.
Btw, I'm not sure that Consistency can be improved throughout Mentoring but I almost sure that players slightly improve their Consistency attribute during their careers, but don't expect a miracle here, maybe they get +1 Consistency every 3-4 seasons or something like that.
Consistency determine how many matches a player plays at his full CA.
20 Consistency mean that a player plays 20 matches of 25 and his full CA and 5 matches his CA decreased by random number from 1 to 20.
10 Consistency mean that a player plays 10 matches of 25 and his full CA and 15 matches his CA decreased by random number from 1 to 20.
and so on...
Honestly, I always thought that Match Plans thing works properly only in FM Touch version when you use Instant Result.
Since FM Touch version stopped be available through Steam for PC I didn't bother with Match Plans and Instant Result.
But I think Match Plans and Instant Result are very good features but it's really embarrassing how SI treats good features in their game.
https://fm-arena.com/thread/8836-the-tactic-testing-league-has-been-updated/
https://fm-arena.com/thread/8836-the-tactic-testing-league-has-been-updated/
I suggest using any in-game editor to find out things such as CP and PA.
https://fm-arena.com/thread/6479-mentality-and-intensity-in-fm24/
https://fm-arena.com/thread/3241-adjusting-the-intensity-of-your-tactic-during-matches/
Attack is your best Defense
And the subs will be wasted just straight after 45 min in attempt to fix the terrible starting elven that consists of deadly tired players...
I've been tested it millions times and if you test without FMRTE then using "use current team selection when available" is a terrible idea, it greatly worsens the result, letting the assistant manager to rotate the team gives a much better result.
@Artabora, once more, it is a very bad idea to do that because even if those "selected players" have terrible conditions something like 40%-50% "Red Heart" Conditions then the assistant manager will still pick them because that's how "use current team selection when available" feature works.
Again, if you test without FMRTE then you should never use the "use current team selection when available" feature because without rotating the team the result will be much worse than with "rotation"
That approach only viable when you use FMRTE to get every player 100% before every match otherwise the assistant manager will be using "the selected players" even if they are in "red" conditions.
If you test without FMRTE then your the assistant manager must be allowed to rotate the team.
Do you know that you can change the name of the tactic without reuploading it?
Yeah, you can post tactics from other places.
There's no any special rules for that other than this - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
This
https://fm-arena.com/board/15-guides-researches-and-hints-for-football-manager/
Especially, this one - https://fm-arena.com/find-comment/18382/
There's about a 20 points difference between "Tackle Harder" and "Easy Off Tackle" and I guess, the result for "the standard" level of Tackle settings would be something in the middle.
I guess you can request retesting for 24.2.0 patch by posting your result with this tactic in 24.2.0 patch, the screenshots as usual: league table, fixtures and player stats
But if you ask then I don't think FM18 is much different than FM24 in that area.
I just want to stress once more that the "Match Expertise" level not only depends on "playing matches" but it also depends on "Training".
"No Training/Resting" = rapid declining of "Match Expertise" which might be a very negative thing.
Players by training not only improves their attributes but also build/keep their "Match Expertise" level.
When a player often "resting" then his "Match Expertise" drop much faster and even his CA might drop which to decreasing attributes.
So I'm trying to say that you need to very careful with "resting" thing. Yes, it might decrease "fatigue" but for what cost? Is it worth the cost?
I will test it thoroughly to see exactly how much it increases per training session and per match, and what attributes affect it, but that will take a while.
Resting after matches will benefit the player in the long run. In short, playing increases attributes more than training, and resting to full allows them to be used more often. Also, training with lower condition increases the number of injuries, which hinder player growth.
Anyway, it is important to say that fatigue also affects injuries, and players with "low" fatigue get injured less than "fresh" players during matches. To be clear, when I say "low", I mean with the low indicator, which is higher fatigue than "fresh".
But don't forget when a players is resting and not training then his "Match Expertise/Sharpness" drops drastically which has a very negative impact on the performance.
So I think that's why "recovery" training session is always much beneficial than just "resting".
Any that's why you should be careful with "resting", yes, it reduces "fatigue" but the same time "Match Expertise/Sharpens" decreases faster.
I would like to introduce you to Quarcoo. This friend of ours is both a professional athlete and football player. It has been in the game for a few years. His pace and acceleration value in the game is 20. Except for flair, all his technical and mental attributes are almost below 6. I tried this player on FM 22 and it was very bad. He could not be effective in any tactic. The team I tried out for was a team from the lowest leagues.
https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
Because there's always 1-2 points RNG and if it gets a lower score than the default attributes then it means that the impact from increasing Technique attribute is so small that it even can't beat the RNG.