CBP87
BadA said: The analysis done by fm-arena referenced earlier was a great start and the best they could do with the resources at their disposal.  The analysis done on the Chinese forum, from where the table I posted a few comments ago originated, was more in-depth and position-specific.  I doubt that a more comprehensive analysis has been conducted.   

I see this topic as a philosophical one.  Although there are many, many variables, at the end of the day this is a computer program, so there is an answer as to what is most important because it's coded that way.  However, if you find a way of evaluating players that works for you and enhances your enjoyment of the game, then, by all means, do it.  Some folks enjoy the pursuit of optimization and it's an important part of FM for them. Hopefully, they continue to share their work on this forum so we can all benefit from their obsession, I mean passion.


The table you posted was also put in a discord channel and the mods in there confirmed the table was done for FM21
BadA said: The full thread will give you all the context you ever wanted.  As Rhumble pointed out, ZaZ used 50 as the cutoff, but it's all on a 100-point scale so it should be easy enough to gauge relative importance.

I've read this thread multiple times, if you read what I said then you'll see I was asking for the cut off for important attributes for a posiiton, an attribute being weighted at 50 isn't important. Its more balanced.
matias8822 said:


You need to create a whole new post for it, a new topic, a new thread with the screenshots required from the link I provided
matias8822 said: please update my tactics test.


You need to create a new post if you want the newer version to be tested, remember to follow the instructions on this page https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Rhumble said: not sure tbh ive been using it for one save and had a lot of success, and my own variations which essentially relies on acceleration and pace throughout except keepers on another save.

There is a video on Youtube by FMImmortal called "Top 5 Attributes for every football manager position" and that goes from 1-5 of their version of the most important attributes for FM23 , 1 being the most important , its a lot different to the attributes tested on here

I guess its just a case of having a go and seeing which give the best results for you


Aye, I've seen that video,

For me to I tend to look at core attributes and then add some crucial attributes for that role. So Acceleration and Pace is a must, I tend to not got for players who have less than 14 in both. I then look at Agility, Balance and Anticaption. Adding Jumping Reach for defenders and strikers as well as Finishing for strikers. I add Work Rate for any demanding roles like wing backs or box to box midfielders.

I pretty much focus on the attributes on the attributes testing table https://fm-arena.com/table/18-attribute-testing/. I think its pretty comprehensive considering they have tested each attribute for nearly 3000 matches
matias8822 said: Please test



It won't get tested unless you provide everything required on this page - https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Rhumble said: This is the results from the test the Chinese forum did iirc, I think 50 was the point where you cut off the others , it's for genie scout fm22 but I think it's still ok for 23 .
To search for players I created views using attributes 50 and above ,, I'm even sure Zaz created a genie scout file using 50 and above attributes


Not sure this is still relatable to be honest, how can pace, acceleration and strength be more important than aerial reach for a GK
marionk said: About three months, best rating ~ 7.8, worst rating < 6.0 with no unhappy. I used to let assistant man take control and the rating usually average > 8,5

Might be worth changing it if you're players aren't responding to it
Players got low determination?

BadA said: I think it's pretty clear and the work done by some of the users here has been amazing.  Check out the chart below.  The higher the number, the more important the attribute.


Can you put this into some context please, at what value does an attribute become important for that position?
marionk said: Have using Zaz's training routine, player's training rating average ~ 6.8, is that normal ?

How long you been using it for?
Sanassy09 said: it has been said several times since the 21st that finishing is of no use even for the attackers, we should favor acceleration and speed

Finishing has been proven by the attribute testing to be of some importance, according to these https://fm-arena.com/table/18-attribute-testing/ its more important than work rate, stamina, strength and dribbling
Sanassy09 said: but then which attribute should be targeted for our recruitment?
Is the minimum 15 for the attributes?


Target acceleration, pace, agility, balance, anticipation and concentration. I look for at least of a minimum of 14 for acceleration and pace and 13 for the others, regardless of role/position. Be mindful about the league you're in too. Adjust accordingly.
NicklasBlack said: I like WTS but his link still comes out to €46.73 (with the discount).
Cdkeys is €38.29, so probably still the best option.


I don't think that'll get beat to be fair, I've just pre ordered the beta version for £32.99
Give it a few weeks and you'll see discounts popping up everywhere for it
You need to provide more screenshots if you want the tactic to be tested. Follow these instructions https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Tweaked version of this https://fm-arena.com/thread/6191-433n-extreme-swanton-bomb-90-ii-xcbp87-v11/

Seeing as IWs and WMs seem to be the strongest roles I decided to change the DWs to WMs and the IWa to IWs with stay wider and tackle harder added as PIs





Tweaked version of this https://fm-arena.com/thread/6102-433n-extreme-swanton-bomb-90-ii-xcbp87-v8/

I was using v8 with my R.Madrid save but 2nd season, Modric and Kroos weren't really doing it for me and I wanted to incorporate Camavinga, Tchouameni, Bellingham and Valverde. Couldn't really get the CMa to work so by chance decided to play Valverde as DW and moved Vini Junior out to the left winger instead of a AF. It performed very well in my save so thought I would test it. I also changed the right back to a IWB as I wanted Valverde to patrol that channel and for the right back to fill the void left by the right side Segundo Volante.

Changes -

CMa to DWs
RWB to IWBs
AF to IWa
SKd to SKa





A 3 3 2 2 formation that surprisingly performed well when testing. Yes I know its Real Madrid!! Wanted to run it through the testing here as its an unusual shape and wanted to see how it got it.

AM in charge of team selection and training





tweaked version of this https://fm-arena.com/thread/6135-brando-v6/

Changes -

Left IW to attack duty