3slay3r3 said: Great tactic. Do the right-sided players generally get higher ratings on average? AMR vs AML, DR vs DL, etc? Expand
Hi and thank you, with the option to focus play down the flanks selected, the players in the wider roles should see more of the ball, so if they are any good then they should hopefully get decent ratings
flob said: This is interesting to me, cause I kinda plug and play aswell. I use a simular version of this tactic (as in, a 4321 tactic, but I wanna give yours a go) and I never change anything about it. I was thinking of maybe trying to start using the instant result button, but I was wondering, hence me asking you, does this affect anything? As in, would it be worse to do then watching the game, even though I don't touch anything besides some substitutes here and there? Expand
In a way, yes, because you leaving pretty much all the decisions to the AM, so you will lose that in game management, shouts, subs, team talks etc...if it's just subs you do during game then I'd say give instant result a go
nijak05 said: 4 randomly picked. Im winning so maybe it doesnt matter, but just want to understand the game and the mechanics better :-) Expand
Ok, so in them examples you're under your XG each time, not massively under, but under. So XG is the quality of your shots, have a look at who is taking your shots? is it your midfielders? defenders? What I would say though is your XG is around 20% - 30% of your shots on target, so its not too bad and like you said, winning is the most important stat at the end of the day
nijak05 said: I know the tactic works and enjoy using it but what will a change of mentality to fx. Balanced do? It we have so many shots but low xG - doesn’t that mean that they are rushing the shots ? Or maybe the shoot less often will have the same effect.? Expand
I mean, you can try a balanced approach, it will reduce the intensity of the tactic, what sort of XG are you getting?
nijak05 said: So many shots, even on target, but just low conversion rate is killing me sometimes 22 shots 12 on target, 2 goals from corners and opponent keeper rating of 7,6 but my attacking players get low ratings because they can’t convert. This is palmer, osimhen, kvarradonna and yamal 🤣 it’s annoying
Is this a factor of complacency from the players? Expand
Could very well be, it might be worth sticking shoot less often on him
kvasir said: Haha, sorry, feels like we’re speaking different languages here. I’m not filtering based on attributes at all. That’s the whole reason I’m using Genie Scout—so I can feed it the attribute weightings, and it spits out the player ratings for me.
The only time I really look at attributes is when I’m choosing between two players with similar ratings. For example, if I’ve got two CBs both rated 85%, I’ll pick the one with higher jumping reach because I want to score more from set pieces. Same with fullbacks—I’ll go for the one with more pace.
But yeah, overall, I’m just relying on the ratings. Sorry if I’m still not answering your question properly, lol. Expand
Ah right, I get you now, I always search using attribute values
kvasir said: Ah, fair enough. I don’t really have the patience for long-term saves right now to see how training schedules play out.
The ratings I use are basically the same as the ones @Bafici posted. They’re split into two groups—Defensive (CB, FB, DM) and Offensive (Wingers, Strikers). So, if a player’s natural in both Winger and Striker, they’ll have the same rating. Same goes for CB-FB or FB-DM. Whereas if he is accomplished as a Winger, but natural as a Striker, Genie Scout will automatically take that into consideration when calculating his rating.
Is it ideal? Probably not, but I’ve got no idea how to make sense of the latest testing when it comes to specific positions. That’s why I stick to the Defensive and Offensive split based on 'goals against' and 'goals for.' Really hoping the FM Arena team does more testing with position-specific stuff — it’d make things way easier. Expand
Aye, but that is weighting of certain attributes isn't it? what about when searching for a player? what attributes are you looking for, say for a full back?
kvasir said: Interesting approach, but why prioritize PA over everything else? Wouldn't the potential positional rating be more relevant if you're focusing on potential?
I tried an experiment with Alavés in 2027 after leaving my previous job and ended up winning the title in my first season. The club was predicted to finish 17th, and I sold almost the entire squad, keeping only the goalkeeper. Using the ratings from above (tweaked a bit), I finished with 101 points, just one more than Klopp’s Real Madrid, and only lost three games—twice to Real and once to Barca away (despite having a higher xG in that match). I had a net spend of just €7 million and only signed players based on current positional ratings since I wasn’t planning to continue the save and didn’t care about their long-term potential. Expand
I focus on PA due to the training schedules by Harvest. The bigger the difference in CA and PA the more I can get out of acceleration and pace for them players. In regards to attributes per position, can you share what you look for?
Bafici said: I will from now on If you are going to ask about achievements i can't tell right now. Expand
Sorry its not achievements I'm after, when using Genie Scout, I use the PA over anything else, I completely disregards the position and potential rating, was just wondering what others do when deciding on which players to buy on GS
Bafici said: I think genie scout takes positional rating into account when calculating. Even though all the numbers are the same, rating is different for every position. Expand
but what do you do? do you go off the ratings when looking to buy a player?
Changes-
DM duty to defend
Changes-
Added get further forward to CM
Changes-
Removed get further forward from CM
Added take more risks to CM
Hi and thank you, with the option to focus play down the flanks selected, the players in the wider roles should see more of the ball, so if they are any good then they should hopefully get decent ratings
Changes-
Removed cross from byline from FB
In a way, yes, because you leaving pretty much all the decisions to the AM, so you will lose that in game management, shouts, subs, team talks etc...if it's just subs you do during game then I'd say give instant result a go
Ok, so in them examples you're under your XG each time, not massively under, but under. So XG is the quality of your shots, have a look at who is taking your shots? is it your midfielders? defenders? What I would say though is your XG is around 20% - 30% of your shots on target, so its not too bad and like you said, winning is the most important stat at the end of the day
Or maybe the shoot less often will have the same effect.?
I mean, you can try a balanced approach, it will reduce the intensity of the tactic, what sort of XG are you getting?
Changes-
Removed focus play down left/right
Yeah, see how you get on with it, I'm not saying it's going to work, but they should start shooting less and only when a good opportunity arises
This is palmer, osimhen, kvarradonna and yamal 🤣 it’s annoying
Is this a factor of complacency from the players?
Could very well be, it might be worth sticking shoot less often on him
Changes-
DMs to DLPs
The only time I really look at attributes is when I’m choosing between two players with similar ratings. For example, if I’ve got two CBs both rated 85%, I’ll pick the one with higher jumping reach because I want to score more from set pieces. Same with fullbacks—I’ll go for the one with more pace.
But yeah, overall, I’m just relying on the ratings. Sorry if I’m still not answering your question properly, lol.
Ah right, I get you now, I always search using attribute values
The ratings I use are basically the same as the ones @Bafici posted. They’re split into two groups—Defensive (CB, FB, DM) and Offensive (Wingers, Strikers). So, if a player’s natural in both Winger and Striker, they’ll have the same rating. Same goes for CB-FB or FB-DM. Whereas if he is accomplished as a Winger, but natural as a Striker, Genie Scout will automatically take that into consideration when calculating his rating.
Is it ideal? Probably not, but I’ve got no idea how to make sense of the latest testing when it comes to specific positions. That’s why I stick to the Defensive and Offensive split based on 'goals against' and 'goals for.' Really hoping the FM Arena team does more testing with position-specific stuff — it’d make things way easier.
Aye, but that is weighting of certain attributes isn't it? what about when searching for a player? what attributes are you looking for, say for a full back?
Thanks
I tried an experiment with Alavés in 2027 after leaving my previous job and ended up winning the title in my first season. The club was predicted to finish 17th, and I sold almost the entire squad, keeping only the goalkeeper. Using the ratings from above (tweaked a bit), I finished with 101 points, just one more than Klopp’s Real Madrid, and only lost three games—twice to Real and once to Barca away (despite having a higher xG in that match). I had a net spend of just €7 million and only signed players based on current positional ratings since I wasn’t planning to continue the save and didn’t care about their long-term potential.
I focus on PA due to the training schedules by Harvest. The bigger the difference in CA and PA the more I can get out of acceleration and pace for them players. In regards to attributes per position, can you share what you look for?
Sorry its not achievements I'm after, when using Genie Scout, I use the PA over anything else, I completely disregards the position and potential rating, was just wondering what others do when deciding on which players to buy on GS
but what do you do? do you go off the ratings when looking to buy a player?
Defensive- Same for CB-FB-WB-DM
Offensive Same for AMC-WG-FS. For tall striker i made jumping reach 50.
Do you go off position rating when looking to buy new players?