Apologies, I don't know what's going on with me at the minute but I've uploaded the wrong version again. Sorry. Would you mind deleting this thread too for me please.
Millwallak12 said: Cheers brother , you think I can dominate with this tactic on console to ?? Used your other ones where someone posted the instructions unbelievable. How do you even come up with it ? Expand
I couldn't tell you mate if you would dominate or not, its a good tactic, used it in a some of my saves and it's done well. The main reason a tactic will dominate is your players pal. I'm not sure if console is the same but focus on acceleration and pace and you should clear up.
Which other ones have you used and I can't tell you to be honest, inspiration from different places
Millwallak12 said: Hey mate , literally got an account to say two things. Wow you’re amazing at tactics and the second can I have the instructions I’m on console - for the players . Expand
Thank you and I'm just at work at the moment so don't have access to FM but I'll get them over to you later unless some kind soul can provide them for you beforehand
Changes- Removed underlap Removed be more disciplined Removed invite crosses Removed direct passes from FB Removed hold up ball from IF Added cut inside, mark tighter and mark specific position to FB Added mark tighter to CB Added mark specific position to IF
Tactic went unbeaten in all comps. Only 4 draws in all comps. Best XI selected. AM in charge of training. Set pieces left to set piece coach.
Changes- Removed underlap right Added hold position to DM Removed dribble more from left CM Added take more risks to right CM Removed hold up ball from inside forwards
May I ask what would you command for the IF's attributes?
I have used Kulusevski, Pino, Writz and Yammal in my runs. Expand
Hi,
Left footer on the right, right on the left
Attributes wise I would say you need acceleration, pace, agility, off the ball, anticipation, strength and technique. So off the ball will compliment roam from position and strength will compliment hold up ball
Zhi said: Hi everyone, may I ask how did everyone get on with this tactic, I wonder if anyone would have some experience to share at all?
As far as I understand from the comments here, there are only minor tactical difference between this tactic and Problem Solving:
So I have made the changes and ran this tactic 3 times, each time lasted 2 to 3 seasons.
I lost a lot of more games comparing to Problem Solving.
I am a console player, I always play Spurs and buy almost the same players each run, and I will restart once I won the Champ League, it's usually the 2nd season.
With Problem Solving, I would usually lose no more than 4 games a season, but with this improved tactic, I have lost about 4 times that.
Is the free roaming on the IF's all there is to change?
Please advice. Expand
My advice would be to use problem solving if it works for you. This tactic is very good and so is problem solving, what I would suggest is having a look at the movement attributes of your inside forwards, they may not have the attributes to roam from position effectively
The Brazilian box by Steelwood? If so, yes that was pretty good to watch. I'm not going to mention other tactics on this post as I feel its disrepectful but Ill tag you in some 4231s where the number 10 is allowed to pulled the strings but please remember it also depends on the type of player you have
magiyij155 said: I appreciate the tactic but it's another example of how broken the game is.
Every top tactic is a slight variation of getting the front players to force the opposition defense to go narrow so your fullbacks have space.
The 4 up front accomplish this and the fullbacks get a free run every time.
The one-twos and the through balls are virtually non-existent and it's very predictable and boring to watch. Also unbelievably unrealistic, crossing has gone almost extinct IRL because of how ineffective it is. Not to mention corners. IRL teams always favor keeping possession instead of crossing and short corners for a reason.
Every other style of play pales in comparison and makes the game very unfun for lack of options. They claimed counter-attacking was buffed but it's a cruel joke.
It's particularly worse for me because I love a number 10 and not only is this position unsuited for narrowing the opposition defense it's also just fundamentally useless in the game itself regardless of the tactic/role/instructions. I've yet to get a single 7+ average rating throughout a season on a 10 no matter how good he is. He just gets lost and hardly receives the ball ever.
This game forces you to play the only viable tactic or get left behind.
It's sad. Expand
Very well written and I agree, but unfortunately there has always been 1 dominant shape per game for as far as I remember. Hopefully with the new match engine from next year we will say a different variation of top tactical shapes and instructions allowing people to play a different style of football that will achieve similar results.
By number 10, I assume you mean an AM role, if so, there are a lot of very good 4231s out there that will get the best out of your number 10
Tweaked version of https://fm-arena.com/thread/11922-4231-suckerpunch-v1-4/
Changes-
Added close down more to FB and IF
Added hold up ball to IF
Added underlap
Apologies, I don't know what's going on with me at the minute but I've uploaded the wrong version again. Sorry. Would you mind deleting this thread too for me please.
Thanks and apologies again
There you go mate
I couldn't tell you mate if you would dominate or not, its a good tactic, used it in a some of my saves and it's done well. The main reason a tactic will dominate is your players pal. I'm not sure if console is the same but focus on acceleration and pace and you should clear up.
Which other ones have you used and I can't tell you to be honest, inspiration from different places
Thank you and I'm just at work at the moment so don't have access to FM but I'll get them over to you later unless some kind soul can provide them for you beforehand
Changes-
Removed underlap
Removed be more disciplined
Removed invite crosses
Removed direct passes from FB
Removed hold up ball from IF
Added cut inside, mark tighter and mark specific position to FB
Added mark tighter to CB
Added mark specific position to IF
Yea I've got the players matching to your suggestions.
EDIT: Do you have the mark DL and DR on the Inside Forwards or do you take that off?
Thanks.
It appears to be more effective with it on
Tactic went unbeaten in all comps. Only 4 draws in all comps. Best XI selected. AM in charge of training. Set pieces left to set piece coach.
Changes-
Removed underlap right
Added hold position to DM
Removed dribble more from left CM
Added take more risks to right CM
Removed hold up ball from inside forwards
May I ask what would you command for the IF's attributes?
I have used Kulusevski, Pino, Writz and Yammal in my runs.
Hi,
Left footer on the right, right on the left
Attributes wise I would say you need acceleration, pace, agility, off the ball, anticipation, strength and technique. So off the ball will compliment roam from position and strength will compliment hold up ball
Changes-
Removed take more risks from CM
As far as I understand from the comments here, there are only minor tactical difference between this tactic and Problem Solving:
So I have made the changes and ran this tactic 3 times, each time lasted 2 to 3 seasons.
I lost a lot of more games comparing to Problem Solving.
I am a console player, I always play Spurs and buy almost the same players each run, and I will restart once I won the Champ League, it's usually the 2nd season.
With Problem Solving, I would usually lose no more than 4 games a season, but with this improved tactic, I have lost about 4 times that.
Is the free roaming on the IF's all there is to change?
Please advice.
My advice would be to use problem solving if it works for you. This tactic is very good and so is problem solving, what I would suggest is having a look at the movement attributes of your inside forwards, they may not have the attributes to roam from position effectively
Changes-
Mentality to attacking
Roam from position removed from IF
Close down more removed from support roles
Take more risks and dribble added to CM
Holiday tested, best XI selected. Training left to AM, Set pieces left to SP coach
Changes-
AF to PFa
Added move into channels to PFs
Added roam from position to IF
Changes-
Removed roam from position from IF
Removed move into channels from PF
Added shoot less often to DM
Removed take more risks from FB
Every top tactic is a slight variation of getting the front players to force the opposition defense to go narrow so your fullbacks have space.
The 4 up front accomplish this and the fullbacks get a free run every time.
The one-twos and the through balls are virtually non-existent and it's very predictable and boring to watch. Also unbelievably unrealistic, crossing has gone almost extinct IRL because of how ineffective it is. Not to mention corners. IRL teams always favor keeping possession instead of crossing and short corners for a reason.
Every other style of play pales in comparison and makes the game very unfun for lack of options. They claimed counter-attacking was buffed but it's a cruel joke.
It's particularly worse for me because I love a number 10 and not only is this position unsuited for narrowing the opposition defense it's also just fundamentally useless in the game itself regardless of the tactic/role/instructions. I've yet to get a single 7+ average rating throughout a season on a 10 no matter how good he is. He just gets lost and hardly receives the ball ever.
This game forces you to play the only viable tactic or get left behind.
It's sad.
Very well written and I agree, but unfortunately there has always been 1 dominant shape per game for as far as I remember. Hopefully with the new match engine from next year we will say a different variation of top tactical shapes and instructions allowing people to play a different style of football that will achieve similar results.
By number 10, I assume you mean an AM role, if so, there are a lot of very good 4231s out there that will get the best out of your number 10