CBP87
dzek said: I'll try to answer briefly but surely the admins can answer it better.

Tactics from a certain point onwards, for example say score 57, are all good in general.

Now regarding tactics that score 62 in 2400 games and others that score 62 again in 1200 games I think a decision should be made on how many games all tactics will be tested. But actually that is not the real problem. The problem is that most authors make zero to minimal changes to every tactic they bring up and that causes this mess on the table.


Aye I get that, I wanted to use deformation as my example but I couldn't remember what it scored after 1200 matches, think it 65 but couldn't remember. But my point is that tactic although it has been tested for 4000 matches, its potentially dropped 3 points and now probably doesn't get the attention it should due to other tactics around it scoring similar but over less matches.

If we put the 1200 matches into perspective then we are potentially looking at 17 seasons (if we were looking at a 70 game season) and by the point people have hopefully built an OP team so the swing in RNG should be reduced but I just feel the more and more matches tactics are tested for then the OP tactics are sort of lost within the tactics that haven't been tested as much.
@Zippo @Droid would it possible to be add a filter to the tables for 1200 game, 2400 games and 4000 games please? I'm only asking because I feel that tactics which have been tested for more games are somewhat penalised in a way.

e.g This tactic https://fm-arena.com/thread/7622-katana-4231-106pts/ achieved 63 points over 1200 matches, but dropped 2 points after 2400 matches, however this tactic https://fm-arena.com/thread/7723-4231-hegemony-through-dzek-tweak-v2/ has scored 62 over 1200 and is placed higher in the table.

I know it might sound petty but I think it will give a better idea of which tactic is better over 1200 matches, I mean even this tactic which is a belter dropped 1 point when tested for 2400 matches and is now showing as being on par with others when in fact over 1200 it scored higher.

Sorry if I haven't explained it properly but in summary would it possibly to see results in the table for 1200, 2400 and 4000 matches please
Tweaked version of this - https://fm-arena.com/thread/7622-katana-4231-106pts/

Changes -

Increased tempo to higher







pistolevich said: ah what am i missing tho

Nothing






Tweaked version of this https://fm-arena.com/thread/7660-katana-4231-96pts/

Changes -

Removed overlaps
Removed get stuck in
Removed set up more
Removed focus play down flanks
Removed pass into space
Removed run at defence







rfsm said: Thank you, so i can do it both ways, just have to select the new file on the RT File (on the newgan software), and then do the xml config thing. Is that it?

Yeah mate, either way will work, probably best doing a new file and deleting the old one. Starting a fresh file will be easier
rfsm said: Just a quick question if someone can help me. I'm in the second season and i want to replace the faces like i did in the previous season, but i have a doubt. When i'm doing the print screen of the regens on the shortlist, i'm i supposed to overwrite the previous word file or to create a new one with a diferent name?

Yeah mate, overwrite the previous saved file or create a new one then in newgan manager, rather than use preserve, use generate
Tweaked version of this https://fm-arena.com/thread/7622-katana-4231-106pts/

Changes -

Removed get stuck in
Removed run at defence







Droid said: Hi,

The following algorithm is used at this moment:

- if a tactic gets straight to the top after 1200 matches then at fist it gets tested up to 2400 matches and if it still keeps the 1st place after 2400 matches only then it gets tested up to 4000 matches


Lovely, thanks for info mate
quartquin said: isn't it possible, in theory, for a tactic to win points on 4000? its random generated so there is a factor of luck no matter what, ofc less luck the more games played, but always a factor of luck involved, so this means tactics can gain points for more games played because of it being random no?

Yes but it could also lose points. I think if my memory serves me correctly 4000 is the sweet spot for RNG but you are right luck plays a part
letsgo9 said: rip balanced

Hey mate,

I've just dropped another tactic which did better than this one in my testing. Moved IFs to IFa for a little more intensity as well as increasing the tempo one notch

https://fm-arena.com/thread/7677-katana-4231-bal-v2-103p/#thread-name-anchor
Tweaked version of this https://fm-arena.com/thread/7638-katana-4231-bal-94p/

Changes -

IFs to IFa
Tempo changed to slighty higher
Removed get stuck in (I did this to help keep the players in position)








pixar said: Since it's tactic HOF, it was probably tested with the 2400 first. If it was still at the top tactic after 2400, it would probably be retested at 4000.

look zippo's post: https://fm-arena.com/find-comment/28453/


It was the top tactic though so surely it should've been tested for 4000 regardless of the result at 2400 but then again probably best leaving it as another 1600 matches could see it drop further down the list
@Zippo @Droid Morning, will this tactic be tested with 4000 matches or is it just 1200 increments once a certain score has been achieved? apologies if you've already answered this elsewhere
Tweaked version of this https://fm-arena.com/thread/7622-katana-4231-106pts/

Changes -

Added
Pass into space
Focus play down flanks







Tweaked version of this - https://fm-arena.com/thread/7622-katana-4231-106pts/

Changes -

AMa to AFa







Tweaked version of this - https://fm-arena.com/thread/7622-katana-4231-106pts/

Changes -
Mentality to balanced





Obito said: Can someone please post PIs

SK - Defend
WB - Take more risks, shoot less often, stay wider, tackle harder
BPD - Dribble More, Tackle Harder
DM - Take more risks, hold position, tackle harder
IF - Sit narrower, tackler harder
AM - Take more risks, move into channels, tackle harder
AF - Tackle harder
Mark said: Great stuff @CBP87. This is the shape I have had most success with in game but my tactic failed on FM Arena. I am still using it with great success but might now throw yours in as the Main Tactics. I run between 4 tactics, with 424 Grand Vol as a control tactic after we score or if the opposition is going more attacking, 343 Italian KO to Park the Bus and 424 Deformation II if we need a goal.

I just make sure I have a few versatile players and the bench to support transitioning between the tactics if I need it.


Thanks mate, appreciate it. Hopefully it works for you