harvestgreen22 said: Average goal difference: It shows how good the team played , each season have 30 match , test for several seasons , Record the goal difference
Decision = 10 : All attribute is 10 ,including Decision. In the case of nothing changed , the goal difference is 8.3
Decision = 20 (1 player): 1 of the players Decision +10 : In most cases ,goal difference increased . goal difference higher than 8.3 . This is logical , As attribute increase , goal difference increased .
Decision = 20 (10 player): All of the players (expect goalkeeper) Decision +10 : the goal difference is 2.8 This is not-logical , As attribute increase , goal difference Decreased .
Decision = 1 (10 player): All of the players Decision -10 : the goal difference is 7.0 This is not-logical , This means "Player's Decision =10 " > "Player's Decision =1 " > "Player's Decision =20 ".
Decision = 20 (3 player): Choose 3 of the 10 players , Decision +10 : the goal difference is 15.8 Decision = 20 (5 player): Choose 5 of the 10 players , Decision +10 : the goal difference is 8.5 Decision = 20 (7 player): Choose 7 of the 10 players , Decision +10 : the goal difference is 5.9 This means that the more people with "Decision = 20", the worse the team performs
Decision = 20 (11 player): Choose 10 of the 10 players , Decision +10 : the goal difference is 2.8 When everyone's Decision are high , the team perform the most worse
Summary: ( only refers to specific partial attributes )
No more than 3 players have high Decision. Decision have a positive effect If more than 5 players have high Decision at the same time, Decision have a negative effect . The more people with high Decision , the worse the team does . The worst team you can have is whole team with Decision 20 .
This is completely unsimulated realistic ——It's just the mechanics of the game Expand
Thank you for explaining. I understand it now. Great work. May I ask, have you got an opinion on the positions that should have high decision making please?
I've tried the new ME (version 2) and I've also tried the Asian fusion one, one thing I am noticing is that attacking mentality is no where near as effective as positive mentality. The number of goals you concede is essentially doubling when using attacking mentality which in my opinion makes sense (attacking football involves more risk taking so it's a given that you'll be open to more goals being conceded), however I've found dropping the team instruction step up more and changing the sweeper keeper to support or attack duty helps, also dropping the defensive line to higher seems to help
Orion said: This. It's just for position no matter the role. If I could somehow filter out players by their most played position and role I'd do it in a heartbeat. Expand
So just to clarify, you're saying that jumping is the most important attribute for a striker?
Orion said: I rerun the model for those 2 positions to use only linear regressions so no we don't get issues with double attributes or anything like that. Results:
STC Attribute Coefficient Jum 0,020557 Pac 0,020096 Acc 0,014496 Cnt 0,013675 Bal 0,012043 Dri 0,010739 Vis 0,009392 Cmp 0,009161
MLR Attribute Coefficient Pac 0,020497 Dri 0,014018 Acc 0,012883 Cmp 0,012072 Vis 0,011542 Jum 0,011150 Cro 0,010598 Sta 0,009658
I'll update first post with the new values. I think this will save us a lot of confusion. Expand
Are those coefficients for the ST a target striker or fast striker?
Changes-
Removed sit narrower from IF
It shows how good the team played , each season have 30 match , test for several seasons , Record the goal difference
Decision = 10 :
All attribute is 10 ,including Decision.
In the case of nothing changed , the goal difference is 8.3
Decision = 20 (1 player):
1 of the players Decision +10 : In most cases ,goal difference increased .
goal difference higher than 8.3 .
This is logical , As attribute increase , goal difference increased .
Decision = 20 (10 player):
All of the players (expect goalkeeper) Decision +10 : the goal difference is 2.8
This is not-logical , As attribute increase , goal difference Decreased .
Decision = 1 (10 player):
All of the players Decision -10 : the goal difference is 7.0
This is not-logical , This means "Player's Decision =10 " > "Player's Decision =1 " > "Player's Decision =20 ".
Decision = 20 (3 player):
Choose 3 of the 10 players , Decision +10 : the goal difference is 15.8
Decision = 20 (5 player):
Choose 5 of the 10 players , Decision +10 : the goal difference is 8.5
Decision = 20 (7 player):
Choose 7 of the 10 players , Decision +10 : the goal difference is 5.9
This means that the more people with "Decision = 20", the worse the team performs
Decision = 20 (11 player):
Choose 10 of the 10 players , Decision +10 : the goal difference is 2.8
When everyone's Decision are high , the team perform the most worse
Summary: ( only refers to specific partial attributes )
No more than 3 players have high Decision. Decision have a positive effect
If more than 5 players have high Decision at the same time, Decision have a negative effect .
The more people with high Decision , the worse the team does .
The worst team you can have is whole team with Decision 20 .
This is completely unsimulated realistic ——It's just the mechanics of the game
Thank you for explaining. I understand it now. Great work. May I ask, have you got an opinion on the positions that should have high decision making please?
Yeah but I've always found tactics using attacking mentality to perform better but under the new ME, the mentality seems to be struggling
They are using a different match engine mate, @harvestgreen22 are these tests being done on the normal ME or the modified one?
Holiday tested, best XI selected, AM in charge of training, SPC in charge of SP
Changes-
Removed hold up ball and roam from position from IF
Removed shoot less often from FB and DM
Changes -
Removed shoot less often from FB and DM
Removed hold up ball from IF
Changes-
Added focus play down flanks
Changes-
Added be more disciplined
So just to clarify, you're saying that jumping is the most important attribute for a striker?
Results:
STC
Attribute Coefficient
Jum 0,020557
Pac 0,020096
Acc 0,014496
Cnt 0,013675
Bal 0,012043
Dri 0,010739
Vis 0,009392
Cmp 0,009161
MLR
Attribute Coefficient
Pac 0,020497
Dri 0,014018
Acc 0,012883
Cmp 0,012072
Vis 0,011542
Jum 0,011150
Cro 0,010598
Sta 0,009658
I'll update first post with the new values.
I think this will save us a lot of confusion.
Are those coefficients for the ST a target striker or fast striker?
Changes-
IF duty to attacking
Thanks for testing mate, appreciate it