Zhi said: Hi everyone, may I ask how did everyone get on with this tactic, I wonder if anyone would have some experience to share at all?
As far as I understand from the comments here, there are only minor tactical difference between this tactic and Problem Solving:
So I have made the changes and ran this tactic 3 times, each time lasted 2 to 3 seasons.
I lost a lot of more games comparing to Problem Solving.
I am a console player, I always play Spurs and buy almost the same players each run, and I will restart once I won the Champ League, it's usually the 2nd season.
With Problem Solving, I would usually lose no more than 4 games a season, but with this improved tactic, I have lost about 4 times that.
Is the free roaming on the IF's all there is to change?
Please advice. Expand
My advice would be to use problem solving if it works for you. This tactic is very good and so is problem solving, what I would suggest is having a look at the movement attributes of your inside forwards, they may not have the attributes to roam from position effectively
The Brazilian box by Steelwood? If so, yes that was pretty good to watch. I'm not going to mention other tactics on this post as I feel its disrepectful but Ill tag you in some 4231s where the number 10 is allowed to pulled the strings but please remember it also depends on the type of player you have
magiyij155 said: I appreciate the tactic but it's another example of how broken the game is.
Every top tactic is a slight variation of getting the front players to force the opposition defense to go narrow so your fullbacks have space.
The 4 up front accomplish this and the fullbacks get a free run every time.
The one-twos and the through balls are virtually non-existent and it's very predictable and boring to watch. Also unbelievably unrealistic, crossing has gone almost extinct IRL because of how ineffective it is. Not to mention corners. IRL teams always favor keeping possession instead of crossing and short corners for a reason.
Every other style of play pales in comparison and makes the game very unfun for lack of options. They claimed counter-attacking was buffed but it's a cruel joke.
It's particularly worse for me because I love a number 10 and not only is this position unsuited for narrowing the opposition defense it's also just fundamentally useless in the game itself regardless of the tactic/role/instructions. I've yet to get a single 7+ average rating throughout a season on a 10 no matter how good he is. He just gets lost and hardly receives the ball ever.
This game forces you to play the only viable tactic or get left behind.
It's sad. Expand
Very well written and I agree, but unfortunately there has always been 1 dominant shape per game for as far as I remember. Hopefully with the new match engine from next year we will say a different variation of top tactical shapes and instructions allowing people to play a different style of football that will achieve similar results.
By number 10, I assume you mean an AM role, if so, there are a lot of very good 4231s out there that will get the best out of your number 10
Bradjc94 said: Who would be some of the players in the game that would be ideal to fill the Pressing Forward role for this tactic? Expand
You want someone with good acceleration and pace to start with. Aggression and work rate too. Think of a Gabriel Jesus type of player, like Watkins. Tell you who is good, Josh Sargent from Norwich
Changes-
Removed take more risks from CM
As far as I understand from the comments here, there are only minor tactical difference between this tactic and Problem Solving:
So I have made the changes and ran this tactic 3 times, each time lasted 2 to 3 seasons.
I lost a lot of more games comparing to Problem Solving.
I am a console player, I always play Spurs and buy almost the same players each run, and I will restart once I won the Champ League, it's usually the 2nd season.
With Problem Solving, I would usually lose no more than 4 games a season, but with this improved tactic, I have lost about 4 times that.
Is the free roaming on the IF's all there is to change?
Please advice.
My advice would be to use problem solving if it works for you. This tactic is very good and so is problem solving, what I would suggest is having a look at the movement attributes of your inside forwards, they may not have the attributes to roam from position effectively
Changes-
Mentality to attacking
Roam from position removed from IF
Close down more removed from support roles
Take more risks and dribble added to CM
Holiday tested, best XI selected. Training left to AM, Set pieces left to SP coach
Changes-
AF to PFa
Added move into channels to PFs
Added roam from position to IF
Changes-
Removed roam from position from IF
Removed move into channels from PF
Added shoot less often to DM
Removed take more risks from FB
Every top tactic is a slight variation of getting the front players to force the opposition defense to go narrow so your fullbacks have space.
The 4 up front accomplish this and the fullbacks get a free run every time.
The one-twos and the through balls are virtually non-existent and it's very predictable and boring to watch. Also unbelievably unrealistic, crossing has gone almost extinct IRL because of how ineffective it is. Not to mention corners. IRL teams always favor keeping possession instead of crossing and short corners for a reason.
Every other style of play pales in comparison and makes the game very unfun for lack of options. They claimed counter-attacking was buffed but it's a cruel joke.
It's particularly worse for me because I love a number 10 and not only is this position unsuited for narrowing the opposition defense it's also just fundamentally useless in the game itself regardless of the tactic/role/instructions. I've yet to get a single 7+ average rating throughout a season on a 10 no matter how good he is. He just gets lost and hardly receives the ball ever.
This game forces you to play the only viable tactic or get left behind.
It's sad.
Very well written and I agree, but unfortunately there has always been 1 dominant shape per game for as far as I remember. Hopefully with the new match engine from next year we will say a different variation of top tactical shapes and instructions allowing people to play a different style of football that will achieve similar results.
By number 10, I assume you mean an AM role, if so, there are a lot of very good 4231s out there that will get the best out of your number 10
Changes-
Removed dribble more and take more risks from DM
Best XI selected. AM in charge of training, set pieces left to SP coach
Holiday tested, best XI selected, AM in charge of training, SP handled by SP coach
Changes-
Added invite crosses
Changes-
Removed underlap
Added roam from position to IF
Added dribble more to FB
Added shoot less often to FB and DM
Changes-
Added underlap
Added hold up ball to IF
Removed dribble more and take more risks from FB
You want someone with good acceleration and pace to start with. Aggression and work rate too. Think of a Gabriel Jesus type of player, like Watkins. Tell you who is good, Josh Sargent from Norwich
Changes-
SK duty back to defend
Added cut inside and dribble more to FB
Added roam from position to IF and AM
Changes-
Added mark tighter to DM
Added close down more to IF
SK duty changed to Attack
Aim for the mark tighter and SK to attack was to reduce the number of through ball assisted conceded goals
Changes-
Removed dribble more from FB
Changes-
Right DM to Half Back
Left DM to Volante