Delicious said: Fast example, if i am getting 70 on Islam on my test league and i find a tactic/setup with the same amount of games,giving more and once i test here is giving me -3 of Islam we can understand pretty easy that something is wrong on my test league. Expand
Guys, if you want to know my opinion then I think you're too obsessed with getting micro improvements.
This year the FM developers have made sure that there aren't any set pieces exploits or any other tactical exploits ( like strikerless tactics and so on ) in the game. Also, they have greatly improved the AI tactics so when it comes to the tactics then a human player don't have any significant advantage over the AI.
This year the FM developers clearly say to us if you want to dominate in the game then stop looking for tactical exploits and just try to get the best players in the game (especially, those players who have crazy gamebreaking attributes ) and you'll be golden.
If your tactic gets at least 46 point in our testing then you already can stop improving it because it's already good enough to dominate the game.
You can spend months on improving your tactic to get 1-2 points better result in our testing or you can just get better players and improve your result by 40 points.
There are only 11 Natural(20) ML players with Acceleration and Pace above "16" in the game.
There are only 16 Natural(20) MR players with Acceleration and Pace above "16" in the game.
But
There are 154 Natural(20) AML players with Acceleration and Pace above "16" in the game.
There are 183 Natural(20) AMR players with Acceleration and Pace above "16" in the game.
So if your tactic uses ML and MR positions then most of the time it would required retraining players to play at ML and MR positions, which might take 1-3 seasons for them to get 'Natural'(20) rating at the positions.
So it comes out that if you're gonna use '4-4-2 Wide Diamond' formation in the normal game then finding 'Natural'(20) ML/MR players will be a huge headache. Taking into consideration that in our testing '4-4-2 Wide Diamond' gets only a tiny fraction better score than other formations then I would think twice before going for '4-4-2 Wide Diamond' formation in the normal game.
Just look almost all best players in the game are Natural(20) at AML or AMR or STC or AMC positions, which means it will be much easier to build your team for '4-2-3-1 DM' formation or '4-2-4 formation' than '4-4-2 Wide Diamond' formation and your results will be better with '4-2-3-1 DM' formation or '4-2-4 formation' than with '4-4-2 Wide Diamond' formation.
As people say "Don't hate the player hate the game".
FM is a quite random game and it also can be quite illogical, especially when it comes to the the tactics.
Our propose is to help people improving their tactic. I understand sometimes the result of our tests can be disappointing but it's really not our fault, we can't do nothing about how the game works.
CBP87 said: I was looking at the results of v3 and v4 with the only difference being overlap and underlap and there is a 65 point swing Expand
I've just checked the v3 and v4, I looked only at the TIs and it isn't only overlap and underlap, you also remove 'Pass Into Space' TI, which is capable of making a quite difference.
And the difference between v3 and V4 was only 4 points, which is equal to the the margin of error of a 640 matches test so in theory you can get such difference when you re-test the same tactic but in addition you changed 3 TIs so I don't understand what looks 'crazy' to you.
Delicious said: Would be great if we could see, player stats and team stats from the results! Expand
For the previous FM versions we uploaded game saves for each test but we found people weren't too interest in that so we decided that it isn't worth bothering.
But if you're interested in some player data I can upload game saves for you.
If we see there's a great demand for game saves then we can consider uploading them again.
camcaio said: qual o estilo de atletas que você usa como extremos defensivos? preferencialmente atletas c capacidades defensivas altas (estilo edenilson do inter) ou mesmo que seja um ponta ofensivo a formação segue funcionando? se puder responder eu agradeço, pois é mt dificil encontrar gente que seja boa ofensivamente e que tambem tenha stats defensivas decentes pra contratar Expand
Also, please note... there's no need in putting every single thing under a spoiler. because it makes harder for people to read your posts, they are constantly forced to click on spoilers to read your posts and I must say that isn't a very pleasant thing to do.
You really need to use spoilers where it would be appropriate, for example, in posts containing a lot of information and screenshots where without spoilers it would be a complete mess.
You need to add the information about the tactics in this thread to the OP or at least add links to the posts that have information about each tactic to the OP.
Solaris said: I guess the translation for 4-3-3 would look like this
AMC -> MCL DMCR -> MCR DMCL -> DM Expand Yes, that would work
crizeKOS said: Can u guys upload the set pieces file please? Ty Expand As I said importing the set pieces form a file would work incorrectly most of time so the only way to do get them properly in your tactic is recreating from the screenshots.
opq said: Is it a way to fix positions when transferring routines from one formation to another? E.g. I've transferred SPs routines from 433 to 343 and they were all messed up: attacking right corner at 433 were dcr to near post and dcl marking GK, and when transferred its dmc staying on gk mark and not one of 3 centre defs as a result I had to fix almost all positions in SP's setup Expand
Unforutanlty, very often transferring set pieces routines from one tactic to another doesn't work properly and to be safe you always need to check and then adjust the set pieces if needed.
The way set pieces works has changed in FM23 comparing to FM22.
We've tested many different set pieces in FM23 and picked the most reliable of them.
I want to warn you in advance of thinking that these set pieces greatly boost the score of your tactic in the testing, they won't because the most of highly rated tactics already have very good set pieces and using these set pieces won't make any significant difference.
These set pieces are mostly for those people who don't have much experience in creating good set pieces but want to have reliable set pieces in their tactics to be sure that the set pieces don't drag it down.
Please note, when you import set pieces from other tactic or change the formation of your tactic then it usually breaks the set pieces so you should always check the set pieces and adjust them if needed.
Left Attacking Throw-In | ( Delivery - Short ) | Taker - DL
Right Attacking Throw-In | ( Delivery - Short ) | Taker - DR
Left Attacking Corner | ( Delivery - Near Post ) | Taker - AML
Right Attacking Corner | ( Delivery - Near Post ) | Taker - AMR
Left Defensive Corner
Right Defensive Corner
We find other set pieces aren't important and they can be set or reset to Default.
Also, please notice that the set pieces above is for 4-2-4 DM formation but they can be easily adjusted to any formation. Here are few examples how to adjust the set pieces for different formations:
@crizeKOS, I've edited the info of the uploaded tactics in this thread.
Just a heads-up here, when you tweak someone else's tactic then you can't put the original author's name on it because you changed it ( even the changes might be very small ), you should put your own name.
Guys, if you want to know my opinion then I think you're too obsessed with getting micro improvements.
This year the FM developers have made sure that there aren't any set pieces exploits or any other tactical exploits ( like strikerless tactics and so on ) in the game. Also, they have greatly improved the AI tactics so when it comes to the tactics then a human player don't have any significant advantage over the AI.
This year the FM developers clearly say to us if you want to dominate in the game then stop looking for tactical exploits and just try to get the best players in the game (especially, those players who have crazy gamebreaking attributes ) and you'll be golden.
If your tactic gets at least 46 point in our testing then you already can stop improving it because it's already good enough to dominate the game.
You can spend months on improving your tactic to get 1-2 points better result in our testing or you can just get better players and improve your result by 40 points.
https://fm-arena.com/thread/2980-game-changing-player-attributes/
I really advise you to think about it because this year FM is much more about having better players than having a better tactic.
but if look at all players in the game then:
There are only 11 Natural(20) ML players with Acceleration and Pace above "16" in the game.
There are only 16 Natural(20) MR players with Acceleration and Pace above "16" in the game.
But
There are 154 Natural(20) AML players with Acceleration and Pace above "16" in the game.
There are 183 Natural(20) AMR players with Acceleration and Pace above "16" in the game.
So if your tactic uses ML and MR positions then most of the time it would required retraining players to play at ML and MR positions, which might take 1-3 seasons for them to get 'Natural'(20) rating at the positions.
I'm noticing that '4-4-2 Wide Diamond' formation is very popular among our tacticians at the moment.
I guess the reason behind it is that in our tactic testing '4-4-2 Wide Diamond' formation gets a tiny fraction better score than any other formation.
But '4-4-2 Wide Diamond' formation uses ML and MR positions and this is a very important matter.
In our tactic testing league all Wingers and Inside Forwards are 'Natural'(20) at AML, AMR, ML and MR positions.
But let's look how things stand in the normal game.
If we take the best 9,296 players in the game:
785 players of 9,296 are 'Natural'(20) at AML position
710 players of 9,296 are 'Natural'(20) at AMR position
101 players of 9,296 are 'Natural'(20) at ML position
100 players of 9,296 are 'Natural'(20) at MR position
As you can see 'Natural'(20) MR/ML players are rare like unicorns.
If you wonder how it's important for a player to be 'Natural'(20) at the playing position then you can check our test - https://fm-arena.com/table/19-playing-position-testing/
So it comes out that if you're gonna use '4-4-2 Wide Diamond' formation in the normal game then finding 'Natural'(20) ML/MR players will be a huge headache. Taking into consideration that in our testing '4-4-2 Wide Diamond' gets only a tiny fraction better score than other formations then I would think twice before going for '4-4-2 Wide Diamond' formation in the normal game.
Just look almost all best players in the game are Natural(20) at AML or AMR or STC or AMC positions, which means it will be much easier to build your team for '4-2-3-1 DM' formation or '4-2-4 formation' than '4-4-2 Wide Diamond' formation and your results will be better with '4-2-3-1 DM' formation or '4-2-4 formation' than with '4-4-2 Wide Diamond' formation.
Just look how much difference the attributes can make - https://fm-arena.com/thread/2980-game-changing-player-attributes/
The purpose of this post is to give people food for thought.
Cheers.
I'm going to shut up now
As people say "Don't hate the player hate the game".
FM is a quite random game and it also can be quite illogical, especially when it comes to the the tactics.
Our propose is to help people improving their tactic. I understand sometimes the result of our tests can be disappointing but it's really not our fault, we can't do nothing about how the game works.
I've just checked the v3 and v4, I looked only at the TIs and it isn't only overlap and underlap, you also remove 'Pass Into Space' TI, which is capable of making a quite difference.
And the difference between v3 and V4 was only 4 points, which is equal to the the margin of error of a 640 matches test so in theory you can get such difference when you re-test the same tactic but in addition you changed 3 TIs so I don't understand what looks 'crazy' to you.
Only 2 points isn't a difference at all. It's even less than the margin of error.
If you re-test the same tactic in a normal save ( 38 matches ) then the difference might be as high as 20-25 points ( with the same tactic ).
We test tactics for 2К-3К matches to reduce the margin of error from 20-25 points to error 1-3 points.
For the previous FM versions we uploaded game saves for each test but we found people weren't too interest in that so we decided that it isn't worth bothering.
But if you're interested in some player data I can upload game saves for you.
If we see there's a great demand for game saves then we can consider uploading them again.
https://fm-arena.com/thread/2733-how-fm-arena-picks-tactics-for-the-testing/
Could you please test my last version? coadrianse 2.0
Kind Regards
https://fm-arena.com/thread/2733-how-fm-arena-picks-tactics-for-the-testing/
Please, use only English language.
Thank you.
DMed Zippo already, I've got wrong file to upload for 2.2 :/
I've made it available for editing.
You can replace the file.
Cheers.
I just checked the points for both tactics:
cross fixed sp
Total Pts = 2,709 points
Total Pld = 1,920 matches
cross v2 balanced
Total Pts = 2,598 points
Total Pld = 1,920 matches
What do you mean?
You're welcome.
Also, please note... there's no need in putting every single thing under a spoiler.
You really need to use spoilers where it would be appropriate, for example, in posts containing a lot of information and screenshots where without spoilers it would be a complete mess.
I've edited the OP and added the information about few tactics for you. I'm sure you do the rest yourself.
It's really isn't hard and should take few minutes.
Cheers.
You need to add the information about the tactics in this thread to the OP or at least add links to the posts that have information about each tactic to the OP.
Thank you.
AMC -> MCL
DMCR -> MCR
DMCL -> DM
Yes, that would work
crizeKOS said: Can u guys upload the set pieces file please? Ty
As I said importing the set pieces form a file would work incorrectly most of time so the only way to do get them properly in your tactic is recreating from the screenshots.
E.g. I've transferred SPs routines from 433 to 343 and they were all messed up: attacking right corner at 433 were dcr to near post and dcl marking GK, and when transferred its dmc staying on gk mark and not one of 3 centre defs
as a result I had to fix almost all positions in SP's setup
Unforutanlty, very often transferring set pieces routines from one tactic to another doesn't work properly and to be safe you always need to check and then adjust the set pieces if needed.
The way set pieces works has changed in FM23 comparing to FM22.
We've tested many different set pieces in FM23 and picked the most reliable of them.
I want to warn you in advance of thinking that these set pieces greatly boost the score of your tactic in the testing, they won't because the most of highly rated tactics already have very good set pieces and using these set pieces won't make any significant difference.
These set pieces are mostly for those people who don't have much experience in creating good set pieces but want to have reliable set pieces in their tactics to be sure that the set pieces don't drag it down.
Please note, when you import set pieces from other tactic or change the formation of your tactic then it usually breaks the set pieces so you should always check the set pieces and adjust them if needed.
Left Attacking Throw-In | ( Delivery - Short ) | Taker - DL
Right Attacking Throw-In | ( Delivery - Short ) | Taker - DR
Left Attacking Corner | ( Delivery - Near Post ) | Taker - AML
Right Attacking Corner | ( Delivery - Near Post ) | Taker - AMR
Left Defensive Corner
Right Defensive Corner
We find other set pieces aren't important and they can be set or reset to Default.
Also, please notice that the set pieces above is for 4-2-4 DM formation but they can be easily adjusted to any formation. Here are few examples how to adjust the set pieces for different formations:
4-2-3-1 DM Formation:
STCR -> STC
STCL -> AMC
Just a heads-up here, when you tweak someone else's tactic then you can't put the original author's name on it because you changed it ( even the changes might be very small ), you should put your own name.
Cheers.