- Removed pass into space - Removed overlap left and right - Added underlap left and right
The main focus of this change was to see how the WBs would perform with underlap instead of overlap
Expand
I am pretty sure that underlap for this kind of shape is a must, pass into space is giving you free points,i can't really see what are the rules of the tactic from the screen,but at least since the "counter-press" was removed from "must to have options" things are even smoother. You can try to check the differiecies with or without it.
Zippo said: For the previous FM versions we uploaded game saves for each test but we found people weren't too interest in that so we decided that it isn't worth bothering.
But if you're interested in some player data I can upload game saves for you.
If we see there's a great demand for game saves then we can consider uploading them again. Expand
For me that's the most important thing,because you can actually see and compare, but i do understand even the "amount of work" that is behind that,i mean as i said it's really hard to say if a "role" is perfoming better then another if the only tool i have are "vacation" that's not even a method but people didn't notice that yet,or creating something like i did or a custom league were you can "try" to test things out,what i am gonna ask could sound crazy and stupid but what if Arena Staff create like a mini league example something 2 groups or something that we can use to run test with FMRTE or whatever to freeze,(because otherwise is gonna be like a normal vacation but with even more RNG inside).
About the past i really don't know nothing how it was or stuff like,it's sad to hear that people weren't interested on free data :|
crizeKOS said: Yeah, sometimes I feel like it just a math sheet. If u put a regista (s) instead a dm (d) u should changing something out there like iwb (s) to compensate something... sometimes im just lost and losing direction, im getting kinda tired. I ll try to improve my methods b4 put stuff into test. Expand That's good,imagine i am doing this since i've started to post the first tactic and still i need the massive support from the test otherwise i would be already lost in the space.
crizeKOS said: Yeah, we need to create our own metrics too. BWM is that way worse? @Delicious Expand
unlikely yes, the only thing can be compared to a DM is the regista but i am not pretty sure if you can put it on def(tried only on (SU) way)and still you need to make a setup for it,if i were you i would have tried regista on this kind of tactic,since you protect him with iwb and dw.
But still,i have a league setuped similar to Arena,but it's not giving the same results,so if we trying to measure things with different parametrers it's just gonna lead it on a wrong direction,i might be wrong,i mean to be "sure" you should just change piece by piece, test piece by piece. That's what i am doing but without the leading (arena test) it would be like nosense.
- shorter passing for the attacking roles exchanged by shoot less often - BWM (D) instead of DM (D) - nobody tried this - AF's player swap like the Corsair tactic that endured so long at the #1 spot of the table - FM arena set pieces routine added
As u guys may see by the results Chelsea underperformed along the season. So I may assume that the shoot less often PI weakens the tactic or the ball winning midfielder roaming and pressing around.
Ty once again ^^ Expand
I tried BWM alot ._. and it's not even near to a normal pivot (def),you can't really assume something from vacation,that run doesn't mean nothing,maybe was mega bad run you don't know that, but you can just compare your data (from the previous test) with this one. Would be great if we could see, player stats and team stats from the results!
Spoiler
-Added all meta rules,except one that i will if the thing is going to turn into a success or not. At the moment the demon a.k.a Arena league is winning the game,is making The Assembler trembling,but fear not we got this!(maybe,almost sure we don't!But we can try again) -Underlaps -Run at defence -Stuck in -Ball distribuition : Short Kick (because i might be lunatic,i saw the gk getting better score with this one)
Ok,so even if for the majority the last tests could might be seen as "failure", i see them in a different way, but i have to be sure about my last perplexities :
Changelog:
Spoiler
GK:
Ok, so somehow GK(AT) did 1 point better then GK(SU)at least in one test(but it might be rng but at least we know that we are don't gonna lose that point), since we already know more or less how the GK(DEF)perfoming, we gonna see a setup similar to Islam Champ,but with differencies.
Ball playing defender : it's not about anymore suspicious or stuff like that, but somehow the dribble more option at least on 4231 (offensive) and this shape setup is somehow under performing the tactic like no logic. So for the one didn't understand it, i've reverted it to just tackle more.
Set pieces: i've reverted the corner attack and adjustem them, as i said on other post,i've felt something wrong about it instastly. I've passed the last hours to just check set pieces and it's funny how the majority of the tactics using all the same setup. The biggest problem about those are the Inderect kicks and DFK, even conceding too many goals from corners. I will try to figure out but if there is a set pieces genius show up! Because atm we can say w/e we want but facts are the "meta" tactics using all the same setup. If someone wanna test those stuff with me or make a group dm me and we can try different setups alone will require really too much time and i have no that will. But understand it carefully, at moment most of the tactics losing points on set pieces more then anything else.
Ball distribuition, changed back to roll out.
Or this getting above the Islam champ or is going to hit less (due the GK(AT))
Got another one with the meta rules on it.
Depends on the results i've one last idea,i will release it later.
I will try to be honest,i don't know how it will score and that's not the point, but i saw many many people doing this kind of test with multiple teams on the same league(was doing the same on fm22), i am not trying to criticize your test at all,i hope the tactic will score tons but this kind of test always lead me on the wrong direction,it might mean nothing, but if you really wanna use vacation as a "attentible test" and that's already wrong on first sentence but you got me, pick at least team from the different leagues,so at least you can understand if you are moving on the right direction or not.
-Applied the Reliable Set pieces (Unfortunaly those stats are not showed on the results,but it might be interesting, for now i have noticed less goals from corners it's like -1/2 and didn't check yet on the maximum but those numbers are from vacation so i really don't know if we can call it "attendible".
-GK on (SU)
-Removed Stuck-in.
-Ball destribuition to full-backs.(Even if i really like long shot without any specific target,gonna test it more later)
Depends how the test will go, i have something more to show with different pivots!
-Applied the Reliable Set pieces (Unfortunaly those stats are not showed on the results,but it might be interesting, for now i have noticed less goals from corners it's like -1/2 and didn't check yet on the maximum but those numbers are from vacation so i really don't know if we can call it "attendible".
-GK on (attack) i know that from the screen it might seem that was on def (I can assure you it was me just checking the differicies on the description,if that's a problem i can redo another test without any problem)
-Removed Stuck-in.
-Ball destribuition to full-backs.(Even if i really like long shot without any specific target,gonna test it more later)
Gonna post the GK(SU) later. Most likely i am testing GK(ATTACK) if even him like the (DEF) is under acid.
The only change is : GK from (Attack) to (Support); i am trying to point out trough test that even on GK there is something more that we really don't know about. I won't post a version with GK (def), because it was already tested on positive and balanced.
(I will remake the main post as well, to make some order)
So basically this version is :
-Applied the reliable Set pieces guideexcept the trown-ins because i found those one more affascinating. But since i am not really a set pieces expert, i might be wrong.
-GK changed to Attack (I've found out one of my old H137 now "focus striker", is doing pretty decent around the web even tho was old setup or even a mix between Pre and Post meta bibble(i know that is bible but i am italian so for me the double B sound more cool (i guess?))
-Applied all those rules that i've tested tons of time,but that found a place on the first rank, but since i am not really a fan of copy pasta i went trough my personal test and once again those results are (maybe yes? maybe no? I am talking about more then 10k games not 30) So that's why i need something with more science in it then a thing i did homemade. Talking about Underlaps,Stuck-in and Run to defense. UL is something i love, stuck-in is something i would prefer to live without it. Run to defense, i am not totaly sure if was tested on the bible, gonna check it later on.
Will follow 3 more.
Spoiler
With meta rules, the gk didn't perfom that different the (SU) and (DEF), but i am pretty sure the GK on (DEF) is doing weird things,i saw it with my eyes because i was sure something was wrong on it.
Eddie said: I am having problems with the expulsions. Despite withdrawing or aggressively disarming when they are with yellow cards, sometimes direct expulsions or hair second yellow happen.
Or what does it mean to do tactics with a lesser player? I retire which player or do I change my mentality? Expand
That's the whole problem about this M.E. for some reason SI believes this way is more "realistic", depends what you are against,even if test scores i believe that you can move to positive/balanced without altering too much the Goaling score potential. But most of the time you need to tweak around to find a balance, Example: most of time i would sub-out AF/SS. rest is the Skeleton of the tactic
Eddie said: The test doesn't evaluate the effectiveness of tactics for low or medium teams, does it? I try all taties with 2 attackers up front, be it 424 or 41212 and I have a lot of failures against the big teams.
But with his tactics with just one striker and two defensive midfielders I get more consistency and positive results. Expand
Sorry for the late response, i was under arrest... i am totaly glad that is working for you. 4231 is the most solid way to play and transition at the moment, that's why i am focused on it, because once i've found a good/optimal setup i will move on others things easily.
This tactic is a transition of the 4231 Pre/Post Meta Bibble/Haaland,i will implement next the Reliable Set Pieces and other test more with different (Backs)= WB/IWB/CWB and Wings =IW/W(about normal winger it feel like it got giga nerfed this year)but it might be more juice around here since it score alot, but it getting tons of goals as well.
Fullbacks test went very well with it, gotta tune it a bit more, not sure tho if going w/o pressing is the best way yet. That's the base, gonna first trying to find the best combo roles and after going to check with the meta roles as well.
Since many people asked me about training,at the very moment i am not sure 100% but i know that those one are the best. We need those data from you that actually playing the game! I will start career session when test session will be so long that i have to wait a 1 week queque :P.
#1 Vacation Tested with City : 2nd place 91 points/ UCL (6-1 to paris),CS,FA won Spoiler
#2 Vacation Tested with City : 1st place 103 points/ UCL (2-1 to pool) Spoiler
4132 Poirer V Spoiler
Changelog:
-Added Reliable set pieces, i will check those results, but i am pretty sure at least on corner score it's gonna lose like min 4 goals to max 10, didn't surpass once (at least on vacation) more then 16 goals on EPL. Rest of those pieces seem really reliable.
-Added some meta role, no underlap because i didn't test it yet to be honest. -Trying to find an alternative to Fullback so CWB seem give that a bit of solidity (let's see) -IW instead of IF on (SU)
(i was focused more on other roles to implement but for now went on big fail,that's something that gave interesting results)
4132 Poirer X
Changelog:
Spoiler
That's for yolo,what really changed are the IW istructions totaly the same from Useless_4-4-2.
Set pieces were remade,i found that on many many tactics are really weird or it's a visual bug, or they really don't matter as i do believe. Let's see if it score decent,if it does will try to make more changes on it or just gonna try to make FB version a bit stable :P
4132 Poirer XI
Changelog:
Spoiler
IF on (SU) it's just to understand if it can give a bit more of stabilization
4132 Poirer XII
Changelog:
Spoiler
GK on DEF
Added run to defence Stuck-in Focus play down (I AM SURE OF IT SOMETHING IS HIDDEN!)
If the test goes a bit well toworrow is gonna be "backstestfest" to make our loved machine-server always full load!
4132 Poirer XIII Spoiler
So,boyz the machine still ask for mercy,but i've said that! Nothing will stay hidden after The Assembler is going through it!
Added Overlap/counter-press.
Now trying WB/IF combo on (SU)
4132 Poirer XIV
Spoiler
Since the test gave ambigue results,i am even testing IF attack version...
Imho even 5 runs could be enough for first impact (1600) and if some tactics are "suspicious" of big bias rng could be simple tested later when the queque ain't that long. At least even the tactians can understand with resonable timing if what they doing is totaly wrong or totaly good.
I will post here the variation of, 4231 pre/post meta bible in here, (positive and balanced version since seem they are working better especially balanced), most likely i will just make runs with Bournemouth/City to run vacationtest
4231 Islam (Balanced) Spoiler
Here,i've just tried to use DLP = Focus play down "left or right", and some tweaks on BDP,the test was 50 (no clue if it could be restored...), so basically even if it might work for a vacation we do understand that in a long term run it's no showing the true power or even decreasing perfomance overall.
Tested with Bournemouth : 3rd 78 points
4231 Islam v2 (Positive) Spoiler
Changes is the mentality from Balance to Positive and few tweaks on set pieces.
Tested with Bournemouth: 4th place 74 points
4231 Islam v3 (Balanced) Spoiler
-Set pieces changes from Set pieces guide and tuned in more on the "rulesmeta".
-Want to be sure that Stuck-in is doing worst then good... because sometimes my personal test go sky-rocket and other times i get like 10+ goals more conceded.
-The ball distrubition, wanna see if don't focusing flank can be better or not.
Tested with City : 1st place 99 points
4231 Islam v4 Spoiler
-Mentality changes to Positive -Same reason above about Stuck-in to check the impact on positive mentality -Ball Distribution,i am unsure between roll out, long but with midfield range or focusing the flanks.(Before i woul say 100% focusing the flanks but we facing a wave of changes imho)
Tested with City : City 1st place 97 points
4231 Simple Positive Headache
It just trying to find, the difference between positive and attacking. Spoiler
Since everything is going to nuts at the moment in my brain .-.
4231 Simple Positive Headache v2
Changelog:
Spoiler
Ok,so normal positive 4231 it's giving 51! now we know that stuck-in and focus down is giving something but since we are really masochist we gonna add in it MORE,otherwise where is the fun?
Added: Stuck-in ; Focus down; Overlap; Run to defence and even counter-press! Old-meta into New-Meta! A mix!
4231 Alhamdulillah
Ok boys,we breaktrough 55! Now is the time to see if we can juice more from positive or not! The lot of you didn't even understand what's going on, but that's not the matter! It's Test-time!
Changelog:
Spoiler
-Remove overlap(just wanna be sure) -Counterpress as well that's about min and max
The defensive line will stay "lowered", i am sure that's not even matter but we gonna face it later, i just putted it for easterEGG.
4231 The Hardy Boyz
Changelog:
Spoiler
It's a tweak of 4231 Alhamdulillah just changed the mentality to Balanced
4231 Whisper in the Wind
Changelog:
SpoilerTweak of 4231 simple positive HeadacheV2 mentality moved to Balanced.
PROCHAZKA III
SpoilerChangelog:
Just trying to fix out double volante on 4231. (for the smart asses that believe i am following someone or something about volantes here you can see was one of my first attempt, i just let them on bench because i went trough the bible).
This is licious meta + IWB+IF combo and underlaps. On this kind of version there are a bit of eastereggs around.
PROCHAZKA IV
Changelog:
Spoiler
IF into IW(attack)
PROCHAZKA
Changelog:
Spoiler
IF+WB combo
4231 ZKA Break Dance
Changelog:
Spoiler
Vol on (A) IF on (SU)
4231 Lapdance
Changelog:
Spoiler
Vol on (a) AM on (su) If (a) WB (su)
Basically want to see if we can keep the stability with 3 (su) players instead of 4 since there is one less striker.
4231 Io vengo dalla Luna
Changelog:
Spoiler
-Passing directness from shorter to standard -Final Third = Mixed
Changes from https://fm-arena.com/find-comment/17275/
- Removed pass into space
- Removed overlap left and right
- Added underlap left and right
The main focus of this change was to see how the WBs would perform with underlap instead of overlap
I am pretty sure that underlap for this kind of shape is a must, pass into space is giving you free points,i can't really see what are the rules of the tactic from the screen,but at least since the "counter-press" was removed from "must to have options" things are even smoother.
You can try to check the differiecies with or without it.
But if you're interested in some player data I can upload game saves for you.
If we see there's a great demand for game saves then we can consider uploading them again.
For me that's the most important thing,because you can actually see and compare, but i do understand even the "amount of work" that is behind that,i mean as i said it's really hard to say if a "role" is perfoming better then another if the only tool i have are "vacation" that's not even a method but people didn't notice that yet,or creating something like i did or a custom league were you can "try" to test things out,what i am gonna ask could sound crazy and stupid but what if Arena Staff create like a mini league example something 2 groups or something that we can use to run test with FMRTE or whatever to freeze,(because otherwise is gonna be like a normal vacation but with even more RNG inside).
About the past i really don't know nothing how it was or stuff like,it's sad to hear that people weren't interested on free data :|
crizeKOS said: Yeah, sometimes I feel like it just a math sheet. If u put a regista (s) instead a dm (d) u should changing something out there like iwb (s) to compensate something... sometimes im just lost and losing direction, im getting kinda tired. I ll try to improve my methods b4 put stuff into test.
That's good,imagine i am doing this since i've started to post the first tactic and still i need the massive support from the test otherwise i would be already lost in the space.
unlikely yes, the only thing can be compared to a DM is the regista but i am not pretty sure if you can put it on def(tried only on (SU) way)and still you need to make a setup for it,if i were you i would have tried regista on this kind of tactic,since you protect him with iwb and dw.
But still,i have a league setuped similar to Arena,but it's not giving the same results,so if we trying to measure things with different parametrers it's just gonna lead it on a wrong direction,i might be wrong,i mean to be "sure" you should just change piece by piece, test piece by piece.
That's what i am doing but without the leading (arena test) it would be like nosense.
Senjutsu I
Base Tactic: It's XMAS_twkd3 - https://fm-arena.com/find-comment/16759/
Changes made to the base tactic:
- shorter passing for the attacking roles exchanged by shoot less often
- BWM (D) instead of DM (D) - nobody tried this
- AF's player swap like the Corsair tactic that endured so long at the #1 spot of the table
- FM arena set pieces routine added
As u guys may see by the results Chelsea underperformed along the season. So I may assume that the shoot less often PI weakens the tactic or the ball winning midfielder roaming and pressing around.
Ty once again ^^
I tried BWM alot ._. and it's not even near to a normal pivot (def),you can't really assume something from vacation,that run doesn't mean nothing,maybe was mega bad run you don't know that, but you can just compare your data (from the previous test) with this one. Would be great if we could see, player stats and team stats from the results!
4231 Jeff Hardy
It's basically a tweak of Islam Makhachev.
Changelog :
Spoiler -Added all meta rules,except one that i will if the thing is going to turn into a success or not.
At the moment the demon a.k.a Arena league is winning the game,is making The Assembler trembling,but fear not we got this!(maybe,almost sure we don't!But we can try again)
-Underlaps
-Run at defence
-Stuck in
-Ball distribuition : Short Kick (because i might be lunatic,i saw the gk getting better score with this one)
4231 Islam Makhachev
Ok,so even if for the majority the last tests could might be seen as "failure", i see them in a different way, but i have to be sure about my last perplexities :
Changelog:
Spoiler GK:
Ok, so somehow GK(AT) did 1 point better then GK(SU)at least in one test(but it might be rng but at least we know that we are don't gonna lose that point), since we already know more or less how the GK(DEF)perfoming, we gonna see a setup similar to Islam Champ,but with differencies.
Ball playing defender : it's not about anymore suspicious or stuff like that, but somehow the dribble more option at least on 4231 (offensive) and this shape setup is somehow under performing the tactic like no logic.
So for the one didn't understand it, i've reverted it to just tackle more.
Set pieces: i've reverted the corner attack and adjustem them, as i said on other post,i've felt something wrong about it instastly. I've passed the last hours to just check set pieces and it's funny how the majority of the tactics using all the same setup. The biggest problem about those are the Inderect kicks and DFK, even conceding too many goals from corners. I will try to figure out but if there is a set pieces genius show up! Because atm we can say w/e we want but facts are the "meta" tactics using all the same setup. If someone wanna test those stuff with me or make a group dm me and we can try different setups alone will require really too much time and i have no that will.
But understand it carefully, at moment most of the tactics losing points on set pieces more then anything else.
Ball distribuition, changed back to roll out.
Or this getting above the Islam champ or is going to hit less (due the GK(AT))
Got another one with the meta rules on it.
Depends on the results i've one last idea,i will release it later.
4141 Khabib 14-0
Differencies between this and 4141 Khabib 13-0 :
IF moved to IW.
Maybe gonna rework set pieces for corners,not sure when. But it's at least on vacation it's scoring a bit less from corners
Ofcourse that's my way to see that.
Hope the best for result! Break a leg
4231 Islam Champ V3
Changes from 4231 Islam Champ
-Applied the Reliable Set pieces (Unfortunaly those stats are not showed on the results,but it might be interesting, for now i have noticed less goals from corners it's like -1/2 and didn't check yet on the maximum but those numbers are from vacation so i really don't know if we can call it "attendible".
-GK on (SU)
-Removed Stuck-in.
-Ball destribuition to full-backs.(Even if i really like long shot without any specific target,gonna test it more later)
Depends how the test will go, i have something more to show with different pivots!
4231 Islam Champ V2
Changes from 4231 Islam Champ:
-Applied the Reliable Set pieces (Unfortunaly those stats are not showed on the results,but it might be interesting, for now i have noticed less goals from corners it's like -1/2 and didn't check yet on the maximum but those numbers are from vacation so i really don't know if we can call it "attendible".
-GK on (attack) i know that from the screen it might seem that was on def (I can assure you it was me just checking the differicies on the description,if that's a problem i can redo another test without any problem)
-Removed Stuck-in.
-Ball destribuition to full-backs.(Even if i really like long shot without any specific target,gonna test it more later)
Gonna post the GK(SU) later. Most likely i am testing GK(ATTACK) if even him like the (DEF) is under acid.
4231 Khabib's choke
It's a tweak of 4231 Islam's Choke
The only change is : GK from (Attack) to (Support); i am trying to point out trough test that even on GK there is something more that we really don't know about. I won't post a version with GK (def), because it was already tested on positive and balanced.
header
(I will remake the main post as well, to make some order)
So basically this version is :
-Applied the reliable Set pieces guideexcept the trown-ins because i found those one more affascinating. But since i am not really a set pieces expert, i might be wrong.
-GK changed to Attack (I've found out one of my old H137 now "focus striker", is doing pretty decent around the web even tho was old setup or even a mix between Pre and Post meta bibble(i know that is bible but i am italian so for me the double B sound more cool (i guess?))
-Applied all those rules that i've tested tons of time,but that found a place on the first rank, but since i am not really a fan of copy pasta i went trough my personal test and once again those results are (maybe yes? maybe no? I am talking about more then 10k games not 30)
So that's why i need something with more science in it then a thing i did homemade.
Talking about Underlaps,Stuck-in and Run to defense. UL is something i love, stuck-in is something i would prefer to live without it. Run to defense, i am not totaly sure if was tested on the bible, gonna check it later on.
Will follow 3 more.
Spoiler
With meta rules, the gk didn't perfom that different the (SU) and (DEF), but i am pretty sure the GK on (DEF) is doing weird things,i saw it with my eyes because i was sure something was wrong on it.
Or what does it mean to do tactics with a lesser player? I retire which player or do I change my mentality?
That's the whole problem about this M.E. for some reason SI believes this way is more "realistic", depends what you are against,even if test scores i believe that you can move to positive/balanced without altering too much the Goaling score potential.
But most of the time you need to tweak around to find a balance, Example: most of time i would sub-out AF/SS. rest is the Skeleton of the tactic
But with his tactics with just one striker and two defensive midfielders I get more consistency and positive results.
Sorry for the late response, i was under arrest... i am totaly glad that is working for you.
4231 is the most solid way to play and transition at the moment, that's why i am focused on it, because once i've found a good/optimal setup i will move on others things easily.
This tactic is a transition of the 4231 Pre/Post Meta Bibble/Haaland,i will implement next the Reliable Set Pieces and other test more with different (Backs)= WB/IWB/CWB and Wings =IW/W(about normal winger it feel like it got giga nerfed this year)but it might be more juice around here since it score alot, but it getting tons of goals as well.
Fullbacks test went very well with it, gotta tune it a bit more, not sure tho if going w/o pressing is the best way yet. That's the base, gonna first trying to find the best combo roles and after going to check with the meta roles as well.
Since many people asked me about training,at the very moment i am not sure 100% but i know that those one are the best.
We need those data from you that actually playing the game! I will start career session when test session will be so long that i have to wait a 1 week queque :P.
#1 Vacation
Tested with City : 2nd place 91 points/ UCL (6-1 to paris),CS,FA won
Spoiler
#2 Vacation
Tested with City : 1st place 103 points/ UCL (2-1 to pool)
Spoiler
4132 Poirer V
Spoiler Changelog:
-Added Reliable set pieces, i will check those results, but i am pretty sure at least on corner score it's gonna lose like min 4 goals to max 10, didn't surpass once (at least on vacation) more then 16 goals on EPL. Rest of those pieces seem really reliable.
-Added some meta role, no underlap because i didn't test it yet to be honest.
-Trying to find an alternative to Fullback so CWB seem give that a bit of solidity (let's see)
-IW instead of IF on (SU)
(i was focused more on other roles to implement but for now went on big fail,that's something that gave interesting results)
4132 Poirer X
Changelog:
Spoiler That's for yolo,what really changed are the IW istructions totaly the same from Useless_4-4-2.
Set pieces were remade,i found that on many many tactics are really weird or it's a visual bug, or they really don't matter as i do believe.
Let's see if it score decent,if it does will try to make more changes on it or just gonna try to make FB version a bit stable :P
4132 Poirer XI
Changelog:
Spoiler IF on (SU) it's just to understand if it can give a bit more of stabilization
4132 Poirer XII
Changelog:
Spoiler GK on DEF
Added run to defence
Stuck-in
Focus play down (I AM SURE OF IT SOMETHING IS HIDDEN!)
If the test goes a bit well toworrow is gonna be "backstestfest" to make our loved machine-server always full load!
4132 Poirer XIII
Spoiler So,boyz the machine still ask for mercy,but i've said that! Nothing will stay hidden after The Assembler is going through it!
Added Overlap/counter-press.
Now trying WB/IF combo on (SU)
4132 Poirer XIV
Spoiler Since the test gave ambigue results,i am even testing IF attack version...
Changelog:
IF on (A)
4132 Poirer XV
Changelog:
Spoiler CWB replace the WB.
4132 Poirer XVI
Changelog:
Spoiler CWB/IF on (SU)
Ofc are my 5cent
4231 Islam Champ
Changes:
-Set pieces
-Rules (forgot cbs with dribble more)
-Roll it out, that can be long pass really soon or focus flanks
I guess i will make those changes toworrow,now i am more focused on 4141 and 4132 and there is space for 4231N version as well!
Vacation test :
Spoiler
4231 Islam (Balanced)
Spoiler Here,i've just tried to use DLP = Focus play down "left or right", and some tweaks on BDP,the test was 50 (no clue if it could be restored...), so basically even if it might work for a vacation we do understand that in a long term run it's no showing the true power or even decreasing perfomance overall.
Tested with Bournemouth : 3rd 78 points
4231 Islam v2 (Positive)
Spoiler Changes is the mentality from Balance to Positive and few tweaks on set pieces.
Tested with Bournemouth: 4th place 74 points
4231 Islam v3 (Balanced)
Spoiler -Set pieces changes from Set pieces guide and tuned in more on the "rulesmeta".
-Want to be sure that Stuck-in is doing worst then good... because sometimes my personal test go sky-rocket and other times i get like 10+ goals more conceded.
-The ball distrubition, wanna see if don't focusing flank can be better or not.
Tested with City : 1st place 99 points
4231 Islam v4
Spoiler -Mentality changes to Positive
-Same reason above about Stuck-in to check the impact on positive mentality
-Ball Distribution,i am unsure between roll out, long but with midfield range or focusing the flanks.(Before i woul say 100% focusing the flanks but we facing a wave of changes imho)
Tested with City : City 1st place 97 points
4231 Simple Positive Headache
It just trying to find, the difference between positive and attacking.
Spoiler Since everything is going to nuts at the moment in my brain .-.
4231 Simple Positive Headache v2
Changelog:
Spoiler
Ok,so normal positive 4231 it's giving 51! now we know that stuck-in and focus down is giving something but since we are really masochist we gonna add in it MORE,otherwise where is the fun?
Added: Stuck-in ; Focus down; Overlap; Run to defence and even counter-press! Old-meta into New-Meta! A mix!
4231 Alhamdulillah
Ok boys,we breaktrough 55! Now is the time to see if we can juice more from positive or not!
The lot of you didn't even understand what's going on, but that's not the matter! It's Test-time!
Changelog:
Spoiler -Remove overlap(just wanna be sure)
-Counterpress as well that's about min and max
The defensive line will stay "lowered", i am sure that's not even matter but we gonna face it later, i just putted it for easterEGG.
4231 The Hardy Boyz
Changelog:
Spoiler It's a tweak of 4231 Alhamdulillah just changed the mentality to Balanced
4231 Whisper in the Wind
Changelog:
Spoiler Tweak of 4231 simple positive HeadacheV2 mentality moved to Balanced.
PROCHAZKA III
Spoiler Changelog:
Just trying to fix out double volante on 4231. (for the smart asses that believe i am following someone or something about volantes here you can see was one of my first attempt, i just let them on bench because i went trough the bible).
This is licious meta + IWB+IF combo and underlaps. On this kind of version there are a bit of eastereggs around.
PROCHAZKA IV
Changelog:
Spoiler IF into IW(attack)
PROCHAZKA
Changelog:
Spoiler IF+WB combo
4231 ZKA Break Dance
Changelog:
Spoiler Vol on (A) IF on (SU)
4231 Lapdance
Changelog:
Spoiler Vol on (a)
AM on (su)
If (a)
WB (su)
Basically want to see if we can keep the stability with 3 (su) players instead of 4 since there is one less striker.
4231 Io vengo dalla Luna
Changelog:
Spoiler -Passing directness from shorter to standard
-Final Third = Mixed
4231 PROCHAZKA X
Changelog:
Spoiler -Removed stuck-in
+adjusted set pieces
+standard pass dirictness
+Mix Crosses
+Easter-Egg