ZaZ
To be honest, I tried that shape when I was working on Green, but it didn't go very well with me. Good thing you made it work, because it's one of the most common shapes in real football.
Zealot said: @cptdoggo, the roles and duties in my tactic and your tactic have been tried millions times already. If you want I can find you many tactics from FM21, FM20, FM19 that uses similar roles and duties.

The TIs and Mentality that I use this tactic and @ZaZ uses in some of his tactic also have been tested very well already. For example, look at @Cyborg's Void tactic - https://fm-arena.com/tactic/959-void-ver-2-0/

Here's my tactic from FM21 https://fm-arena.com/tactic/960-afterlife-v5-0/ as you can see I prefer using RPM(S) role on the DM position.

You really can't come with anything unique at this point in FM. Everything has been tried already and you inevitably will use something that already has been tried by someone else.


Just like you said, it's pretty hard to run away from the optimal set of TIs and roles if you want to reach a certain level of performance. It will have a difference or two, but most of it will be the same.

I would say credits are needed when someone uses a tactic as base then make just two or three changes, because then it's just a tweak. When you change a couple more of roles, positions and TIs, then it starts becoming a completely new thing, so it's up to the author to give credits or not (nice but not mandatory).

From my side, I can see this tactic is different from the ones I created, even if it has some similarities here and there. I would say it might be inspired, but it's not just a tweak of my tactics.
ta2199 said: True. I'm not kind of people that wanted to win 4-2. I want 2-0 :D

Probably not gonna happen this patch, but maybe 3-1?
Can you please stop copying my tactics without giving any credits?

P.S.: Sorry, I don't have ownership over formations, roles, team instructions, player instructions or set pieces. You might very well have seen my tactic around and got inspiration to mix with yours, or maybe you even had the same idea based on how well Revelation did with IF+AF. Saying you copied was not cool and for that I apologize. It's just that your last tactics have always been too close to mine, and I have been testing this shape for a couple of days, as you can see by the dates below.
This is probably the weirdest shape you have seen in FM22 yet. Meet Purple, my newest tactic that proves I have no clue what I'm doing. Tested with Manchester and Norwich in my custom save, and Arsenal and Fiorentina in a clean save.






Player instructions, set pieces and all other details are the same as Blue from FM21.

Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
saitjerome said: do u think changing the mentality have any effects on possesion? like, with positive mentality u'll have 60% poss, but attacking mentality 55%?

It affects pass directness and tempo, so yeah, it will decrease possession.
Nikko said: I just downloaded the game saves of Cyan and Blue tactic and the possession difference is about 5% between them... honestly, I don't think it's worth bothering with possession, especially, when you trade 5% possession for 5% better result

I don't worry much about possession, but some people like to play tactics with more ball retention. I'm trying to open more options to people instead of just fine tuning a perfect tactic. I might not get on top of the table, but at least it motivates people to try something new.
stefanopt said: I really want to see how Knap's tactics fare against fm-arena's other tactics

It usually doesn't do well, probably because his tests are always made with Liverpool.
ta2199 said: With lower intensity that mean your players will be less tired. Worth for a try though. Or maybe can use this tactic after 70+ min or when leading so your player will be less tired

Or the other way around: use this tactic on first half, then change to high intensity when opponent is tired.
Well, 5.3 against 5.4 from high intensity. It seems like ball retention is still a valid game this patch.
ta2199 said: DM instead of DLP is better I think

Testing now in the shape of Blue, with DLP+CM, since it seems to work better for high intensity.
So, DM+CM (default) > CM+AM > DM+AM, for Blue.
Wow, vision is kinda useless now.
saitjerome said: Then i should find a realistic tactic then :P do u have any possession based tactic?

Just added a possession based tactic, Cyan. It seems pretty solid.


WALTON1981 said: very good tactic had better results with your red 1.0 though.

Thank you for testing!
Cyan is my attempt of possession based football. I have yet to see a single tactic with high possession do well, but I think this one might just do it. I don't know if it will be better or worse than the top, but it will definitely allow you to overachieve while watching short passing football.






Player instructions, set pieces and all other details are the same as Blue from FM21.

Added a version with Ease Off Tackles instead of Tackle Harder as player instructions. Results of that version are below.





Leave a comment below if you liked the tactic and make sure to share your results. Enjoy!
Grimlock said: I don't think corners are too overpowered at the moment... maybe, just slightly.

For instance, ZaZ Orange SS tactic scores 3.4 goals per match where only about 16% of the goals are scored from corners.


Also, jumping reach seems to have the same importance now as last patch, which means corners are not the cause for the performance blow.
Agility less important now, probably because of the new animation system.
GoncaloM said: which Tactic?

He probably means Orange SS, since this is the thread for Orange tactic.
DoubleR said: Wait a 6.0 rating is good?? Isn’t that only just an average grade??

I always said that any tactic with score 6+ will allow you to overachieve. It's just that the previous editions had good tactics, and godly ones. This one doesn't have godly tactics yet.

Saddy said: Does this tactic have the corner exploit on it?

What corner exploit?
Belmorn said: Feeezing morale and fitness is how the testing league works as well ?
I’m more bothered by not being able to read shit , is it a rule, or can it be made one , to post screenshots in English ? I mean how hard is it if you are the authentic author to just switch to English , make the screenshots , then go back .

As I can’t read most of it , I don’t know what to think of this , it looks strong and catching the ME off guard with something


Freezing morale and fitness is good if you do the same to all teams. If you only do to your own team, then it just creates an unfair advantage. I'm just commenting, don't know what the author did.