ZaZ
MiZuki said: how about ap not at?
or put dlp alittle bit forward to the mid of the centre circle?


I'll take some time to play with the roles of AM, STs and IWB.
Gaksital said: WelI... i haven't used all your tactics, but I generally agree with most of your tactical instructions to victories.
I just wanted to applaud your many such attempts and outstanding competencies. I'm always thankful. :)


Thank you so much!

About being original in this game, it gets harder and harder the close you get to the top, because some instructions and formations simply work well while others just don't work at all. The higher the score, the harder to get away from that set of best instructions and formations. That's why I'm so happy we have such a good variety of formations with 5.8+ score, because in FM21, the best tactic with three defenders was 0.5 points behind the best.
BiTeL33T said: i´ve done a test save with fiorentina and results were very poor aswell, maybe its a tactic for top teams

It should work well with the likes of Arsenal and Fiorentina. Let me run a test to see how it performs for both those teams.
Gaksital said: He wouldn't have done it on purpose.
However, among the best tactics on this site, there are always many outstanding tactics by Zaz. so I think it's not bad to always be careful.

Zaz's tactical direction is always correct and outstanding, but I hope there will be more new creative attempts.


Haha, I wouldn't say my directions are always correct. I just test a lot, so I get some hints of what usually works and what doesn't. I'm happy enough that there are different shapes with good results this year, be it with three defenders, three strikers or the basic 442.
super korean said: sorry

I guess I copied other people's tactics to improve my rating.

We will make sure these things never happen again.


It's fine, I don't mind it at all! I'm actually grateful that people use my tactics as a base because it gives me hints on how to improve, or gives me the freedom to explore other paths. Anyway, just make sure to give credits when it's too close to the base, because people put lots of effot to get something good.

Most tactics start using something as a base, be another tactic from FM or from real life, then change slowly with time until become something unique. Blue, for example, started using Duke and Gunslinger as baseline, going through lots of versions until the final version from FM21. Another example is the set pieces, which started taking routines from previous versions of Blue, Phoenix, Void and Motion, then got adjusted until I got the best results.

Best of luck there!
Tejash said: since its the number one and since i trust ZAZ let me try the whole season and get back to you..but for now it seems OFF

For reference, my teams always do bad in the first few matches, then start long undefeated sequences. Give it a bit more time and remember to rotate the team and keep morale high, so you don't run out of fuel by the end of season.

P.S.: Let us know if it got better.
Kyle said: I can understand it probably has an effect on development, but curious about specifically performance. I personally never setup general training and honestly with the way gegenpress works now I just send my players on rest between games which seems to avoid injuries (most seem to happen in training) and doesn't seem to have an effect on the teams performance. I'm curious if this has ever been tested or if anyone knows either way.

Training can affect performance in several ways:
1. It increases attributes.
2. It affects condition, fatigue and injuries.
3. It can increase cohesion and happiness.
4. It can give next match bonuses.
5. It can increase tactical familiarity.
RalfRangnick said: I don't know what the problem is. Maybe my players are too weak



You are using a different tactic. If your team doesn't have much stamina (usually common in weaker teams), consider lowering tempo by one tick, as well as pressing intensity.


dakka said: have you tried IWB -> WB
to help cross ball from wing?


Not with this formation, but it's in the pipeline to be tested.

Tejash said: Is it really the number one? Ive lost first two games at home using this tactic..

It's hard to know the reason without more info. If your team is underdog in the league, consider lowering tempo by one tick, as well as pressing intensity. That might help a bit if your players don't have much stamina.

Also, there are dozens of reasons that could cause a team to lose. You might even have lost it with any other tactic. Can you provide more info, please? Also, make sure to check https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/.
It's about time to start experimenting with set pieces. I'm creating this thread so people can share routines and results. If anyone wants to help, I would recommend to follow these guidelines:

1. You can use any editor data for that (or none at all). I would recommend setting consistency and important matches of all players in the league to 20, and injury proneness to 1. My editor data is attached to this post.

2. Create a new game with the teams you want to use for testing (remember to disable first season transfers). Save a backup file on the very first day. My save file is attached here (can't attach to the post because it's over 20 mb).

3. Run my set pieces first and save results to use as reference. I am attaching three tactics with the same set pieces and different formations to this post (343 defenders, 433 strikers or 442). The positions got a bit messed up in FM-Arena table (because of me testing different shapes), but I fixed it properly now. I use Orange 1.0 for reference, which is the new name of Orange SS.

4. For each experiment, set up the same tactic with the desired routines, then go in vacation until the end of season (330 days on English Premier League), marking the option to use current tactics. Use the same save for all tests. I usually run three to five times, but feel free to use any methodology of testing you want.

5. The most important data to share are total points in the league (or points per match) and goal difference. If you want, you can also provide data from league > stats > team detailed > goals/conceded from corners, direct free kicks and indirect free kicks. For throw ins, the relevant data is in data hub > team > report > scoring/conceding > assists (it usually won't show anything since it's common to get 0 assists from throw ins).

You can also help with suggestions of routines to be tested.

@Mark

Note: If you use my save file, I believe you don't need to download the editor data.
ZaZ - Yellow 1.0.fmf
Downloaded : 236 times
Uploaded : Nov 18, 2021
ZaZ - Orange 1.0.fmf
Downloaded : 248 times
Uploaded : Nov 18, 2021
ZaZ - Blue 1.0.fmf
Downloaded : 233 times
Uploaded : Nov 18, 2021
Test League.fmf
Downloaded : 221 times
Uploaded : Nov 18, 2021
Metal said: Unbelievable work zaz your tactic is everything I wanted my tactic that I was working on to be.

It's ridiculous attacking, so dominating and endless goals no matter who the opposition.

It can't be bested or tweaked better imo, you done the best 433 which is my favourite formation. I was close to finding the formula with the shape but you nailed the instructions and set pieces

Here's some results


Thanks! I think it still has space to improve a bit, and things can also change after next ME. I'm already pretty satisfied to reach 6+, though.


Nebuuuu said: Now trying with a fresh Start for my Hertha BSC team. It`s a middleclass team (@FM, not irl kekw), will edit and show Screens etc. Thx alot for your engagement again@ZaZ :thup:

//EDIT
1st testmatch pre-season..sometimes i just hate the FM. :vomit:


From what I've played with this tactic, when you lose, you really want to kick the ass of your blind players.
tom1972 said: Who's taking corners @ZaZ  ?

Best taker.
Gaksital said: Grats, Zaz! First 6.0 tactic on this ME!

Thanks! That's a lot of goals scored there!
Hopefully an improvement, as I have lots of hope for this formation.
Chocorelo19 said: @ZaZ thank you for your amazing tactic! Looking forward from the original creator to make it better!

Thanks, but no need to make this bigger than it is. I am sure super korean didn't mean to do anything unfair and will fix it promptly.

As I said in Farnecas thread, I am using Blue myself when playing, but I decided to explore other directions to give more options to players and see what else works. when next ME is released, I will explore further the options that look more promising, including Blue. No need to dig too deep in a single direction when everything might change in a couple of weeks.
Zippo said: @super korean, hi.

When your tactic is based on someone else's tactic you should always mention that and give credit to that person otherwise it looks like plagiarism and that's not cool at all.

Please, edit the opening post and add proper credits.

Thank you.


It has only two changes from Blue 0.4, which was not tested here but was shared around. I don't mind anyone editing a tactic, but credits are nice.
ZaZ - Blue 0.4.fmf
Downloaded : 311 times
Uploaded : Nov 17, 2021
Calvino said: Just been trying a similar formation in my second season as Werder. Do you use any player instructions?

Yes, there are player instructions to all positions, like dribble more often, shoot less, take more risks, mark tighter, tackle harder and run into channels.
Target Person said: The problem imo is the very passive AI (with high possession in their defensive half) which 'forces' us to use very attacking mentality which leads to more shots and more corners and obviously more goals. Goals from corners are just a part of the issue and while the proportion might be same as FM 21 the higher number of corners together with the effective near post routine often leads to centre-back scoring 20+ goals in a season. Things gets even worse against teams with very low reputation (see my CB's destroying our regional/state championship in Brazil). It's currently hard to develop other effective tactical approaches much different from these, which is why I'm not enjoying current ME.



Maybe corners are stronger, I was just talking about what I felt while playing.

Anyway, we have some tactics with positive or balanced mentality with good score. I hope they make teams concede less goals next patch, because I really dislike condeding 2 goals per match on average.
Metal said: Very true though my idea was I wanted the midfield just to pump balls to the front three without dribbling but that seems counterproductive. But on't you notice the players dribble less in the highlights than compared with fm21?

I was in the middle of working on a tweak for my 4-3-3 but there is no need now, yours is the best one just battered City in CL and your corners are ridiculously op


I didn't pay attention if they dribble less often, but I would say they get disarmed way less than before (and dribbling was already strong in FM21). That's probably the reason why teams are leaking more goals.

Thanks for testing my tactic, feel free to tweak it as you wish!
I would just like to add that an attribute with no difference on performance doesn't mean it's irrelevant, it means it's actually bad and should be avoided. For example, having high Finishing or Decisions means your player would have lower of other attributes (for the same CA), specially when considering those are amongst the most expensive attributes. In other words, any attribute with low influence in performance should be minimized instead of ignored.
Metal said: I had the same idea for my formation but obviously your instructions proved to be superior

https://fm-arena.com/tactic/1733-4-2-1-3-heavy-metal-domilition/


True, it's very similar. I would start removing that Dribble Less if I were you. The new animation system seems to make dribbling even stronger than last year, I've seen players winning 1v1 with extreme ease.