ZaZ
Played a couple more of matches. I am currently leading the league and in the semi-finals of FA Trophy. The results are below.


For finances, I have over 100k of projected balance for next year. I can either hire better players, save to become professional or upgrade my training facilities. I am leaning towards becoming professional first. What are your opinions? I will post the finances and squad below.


Now, I reached the part of the season when I evaluate my squad and decide who will stay for next year and what areas I need to improve. I will show my players position for position and tell what I think of them, but let me know what you think of them as well.

For GK, I have two good ones for my division, with low wages. I am planning to keep them both.


For CD, I will definitely get rid of Joshua King. I plan to keep the other three and hire a new one for the main team. Josef Hefele was a DR that was retrained to DC.



For DR, I am letting Alfie Saunders go and keeping Callum Watts, originally a MC being retrained as DR.


For DL, I am keeping them both.


For DM, I am keping Laurence Wootton and letting Jay Barton go.


For MC, I am planning to keep them both.


For MR, I will also keep both of them. Denilson Carvalho was originally an AMC before being retrained to DR. After I hired Callum Waters, I decided to retrain Denilson as a MR, since he has higher Crossing then Callum. If I find a better MR, I might make Denilson into a DR again.


For ML, I will keep Rayan Clarke and let Nathan Newall go.


For AMC, I plan to keep all of them.



Brown-Sterling is a goal scoring machine, with 23 goals in 24 matches and 7 assists. He performed as good as that in Sweden, which makes it the second time he is the star of my team. For anyone playing in the weakest leagues, make sure to hire this beast.

My strategy for renewing contracts is very simple. Anyone asking more than 30k won't get it. I also want my players to agree low play times, at most as squad player, so I can rotate both players equally if they are evenly matched or let the best in the position play more, in case I hire a very good player for the position. Lower playing times also lead to lower wages.

If it was one of you, what would you do with the money and which players you would let go?
Mark said: Ok, I think I will try them in the save I had testing lower league management. All the Set Pieces are coming from the successful tactics for FM21 on FM Arena. The are very much all similar with most being 4-1-3-2 strikerless and a few 4-1-2-3 strikerless. Mainly MC moving to AMC. I will adjust where positioning/roles are substantially different. I understand the complexities on role and duties but will see what it throws up and then test the winner in my real save or against the lower league management save I had with Viola and ZaZ Blue. On the comments from @ZaZ, I think have the same team means these things would even out. Anyhow, still keen to see if any of the set pieces deliver a dominant result after 3 runs in 5 divisions for each routine versus the original Phoenix v3.0 results. Let me know if you want to know the results

I am interested. Whatever works for Phoenix will work for Blue, since they both have a similar structure and play style.
Milakus said: Hehe :) As it can be seen down below in my Tottenham save the season started quite well for me as well. I got 7 wins after 8 matches but then everything felt apart... I think it proves that 5 matches or even 9 matches isn't enough to test a tactic :goofy:

The more the players get affinity to this tactic, the worse they play. They won matches with @Mark because they didn't know the tactic yet.
Mark said: Fair enough. I thought it was worth a punt as there really are no forums on this around, unlike my last game which was FM19 which had a set piece flaw with throw ins

It's still possible to test for specific tactics. For example, you can pick Phoenix or Blue and plugin each set piece, testing like three times each to see if there is significant difference. However, you still have to adjust the set pieces so the positions are right, because they can get messed if you change the formation. For example, if I plug in Phoenix set pieces in Blue, it will have wrong positions in set pieces because of how the tactic was set initially. Another problem is that some tactics just have different positions, like some with more midfielders, more strikers or without wingers, which would need to be adjusted accordingly. Anyway, it can be done for a specific tactic, but it will also need those kind of adjustments.
Also, stats from set pieces can be misleading. For example, a tactic can have several goals from corners not because the set pieces are good, but because it shoots a lot and get lots of corners. Same for free kicks, getting lots of fouls because your players drible more in dangerous are. For defense, a tactic can have very good results because it makes most fouls further from the box, making you feel like it concedes less from free kicks. That being said, it's very hard to test.
Wow, this is by far the worst tactic of this patch. I am trying to understand what makes it so bad, if the Libero, Stay On Feet, Hold Shape or Inverted Wingers. I knew those things are highly inefficient, but didn't know they could make a big team end in the relegation zone.

Just so I know, was this intentionally crafted to be the worst tactic or just a coincidence?
Elpitcho said: Hi guys,

Can someone tell me a bit more about inverted wing back ? I don't know what kind of players i should look for..

Btw, I look forward testing it with small teams so no top players.

Cheers


IWB are wingers that cut inside and become midfielders when you have the ball. They make your team have more options for short passing in the middle, while keeping your flank protected.

For stats, the most important are Acceleration, Pace and Agility. Other than that, they don't need much crossing since they rarely cross the ball anyway. In other words, look for the stats of a DM or CM, but with high speed attributes.
Haven't played much because of work, but here is some updates. Played eight more matches, being five for Vanarama North, two for FA Trophy and one for FA Cup against Liverpool. Got raped twice, against Liverpool and another team from Vanarama North, one tie and five victories. Unfortunately, there was no TV for the match against Liverpool, so I didn't get rich. However, I am still alive in the Trophy and one victory behind the leader in the League, with one less match. My projected balance for next year is almost 68k, so I will soon start to invest this money in the team. I definitely need to replace Nestor Shako, since he is clearly performing worse than other teammates, probably because he is a slow winger.


Grimlock said: An attribute with a value of 6 or less has a weight of 0, therefore a player with 6 in all attributes will have CA 0




SI never gives any "official numbers" on that subject but you can get a clue about the numbers by changing the values in the pre-game editor or in the in-game editor.

If the numbers in the table is CA cost of the attributes then it's incorrect but if it's something different then I don't know.


In this version, it started including the weights of each attribute in the pre-game editor. You can check.

P.S.: Here is a print screen:
cadoni said: This is the official numbers from SI for FM21. You can check it via Pre-Game Editor

@Grimlock

P.S.: Weight is usually a multiplicative factor to a function. It doesn't mean that decisions is worth 10 times more than vision for a defender. For example, the formula could be something like CA_cost = (10 * weight + 100) / 10. That means 10 points in decision would cost 20 CA, while 10 points in vision would cost 11 CA. This is just an example and has nothing to do with the real formula.
Grimlock said: The numbers in that table are incorrect.

For example, it stays that 1 point of Acceleration and Pace cost 10CA for AMLR positions but that's not true.

Also, it stays that 1 point of Decisions costs 10CA for CD position but that's not true too.


That's the weight, not the cost in CA. The cost in CA has a formula that uses those weights. For example, some players have 0 CA even with lots of fives and sixes. That means it only starts counting after some minimum. I don't know the formula exactly, so I appreciate if someone can share it.
ZaZ said: For reference, these are the weights for all attributes, for different positions


@Sharpy
Rince said: I'm sure the minimal height for a central defender should be no less than 180cm and Jumping Reach should be no less than "11" because anything less than that would be too extreme.

I just don't get what is the point in going for the extreme values if there are a ton of fast central defenders who are taller than 180cm and having Jumping Reach higher than 11?


Some players from other positions might have cheaper weights for important attributes and have good values where it matters, being a good idea to retrain them, even if they are short.
Ok, back to Leamington run, worst team in England. Other than what I said in last post, I played for FA Trophy and FA Cup. For FA Trophy, I was quite confident for playing home against a team of similar size. I decided to play with fully rotated team, to rest players for FA Cup and build some happiness with playing time. It almost bit me in the ass since I only managed to win in extra time. It would be pretty embarrassing to leave the Trophy in first match, but FA Cup can bring my finances to another level if I win and face Liverpool.

For FA Cup, I forgot I had three suspended players. It was a very stupid mistake that I do quite often, making me have to play with some tired players and even a gray autogen. Since the team was one division above, I played with Light Blue 2.0 in the first half, to build stress in the opponent, then switched to Blue 2.0 in second half. The match was full of missed opportunities for both sides, ending 0-0, going past extra time and going for penalties. My goalkeeper grabbed one of the kicks and now I am rich. Here are the results.


This is my team and the most important attributes of each player. As you can see, not so bad looking only at those stats, but they are full of sixes, sevens and eights in the other stats. The finances are also there, going from a negative projection to 48k positive, and I will still have the TV revenue from the match against Liverpool (which I will certainly lose). With that, I guess I can get a scout or two and start playing around.


Again, this is the screen that says "you are out of the competition", when I got drawn against Liverpool. Well, I was expecting to fall two matches ago, so can't be so picky.


By the way, I stopped recording videos, as it's annoying to upload them every time and provide a description. This will allow me to progress faster.

Congratulations to Palmeiras for painting America green. I will make a tactic later just to honor them, one of the biggest teams of the world, together with Santos, Boca and River. (I'm from Sweden, just to be clear.)

P.S.: I hired a new striker from Australia, since the one in loan got injured for three months (this time I checked that he had irish nationality, so I don't pay 22k for work permit).
Rince said: I've got this guy as one of the central defenders.

His Height is 182cm and Jumping Reach is "11" but you've seen my results :)



Would someone with similar stars but 5 cm more make a difference? Worth changing defenders  because of that?
I played a couple of matches but didn't upload images or videos to post here yet. I hired 6 morre players so my squad has 23 players, including three goalkeepers. In the matches, I won three three matches and lost one. For my bad luck, I lost because I was resting players for FA Cup, since I need the money. Then, the match was postponed because of rain. Had I played with best squad, I would have climbed to first place in the table.

Other than that, two negative things happened. First, I was hiring a player and didn't know the price for his passport (from Australia) would cost 22k euros. When I saw that, I panicked and tried to cancel the deal, but the price for the passport was already paid. Ended up without the player or the passport, and a debt of 22k. Now my projected loss by the end of season is almost 40k euros.

The other negative thing is that I drew Liverpool in FA Cup in case I win the postponed match, against a team one league above. That's impossible to win, but if I get there, the TV revenue should definitely save my team for the next two or three seasons.

Anyway, gonna play the next couple of matches, for FA Trophy and FA Cup, then I post some results, as well as a picture of my squad attributes.
Zippo said: We might test that at some point but honestly, I don't consider that as the main priority because "Jumping Reach" attribute has been tested already and it has more impact than height when it comes air challenging for the ball.

Fair enough. I just wanted to know because I have rejected several good players, specially defenders, because they are too short. For example, I usually don't hire a DC shorter than 180 cm. Knowing it's not an issue would also allow me to retrain some DLR or DM into DC.
@Zippo, can you test height, please? Like 5cm difference in all positions?
At least now we have something to work on. DC and GK are harder to measure. For the other positions, focusing in the 4 best attributes of the tests will be effective. Checking the table, I imagine Dribbling isn't as important for defenders, since it didn't increase GA. The ones that did increase the most, other than Acceleration and Pace, are Jumping Reach, Balance and Anticipation. I will use those 5 to guide my search for defenders. For goalkeepers, I don't think those tests are so relevant.
Bogeyman said: I think for Central Defenders Jumping Reach, Positioning and Anticipating are more important than Dribbling and Vision.

Maybe you are right for vision. However, I think Dribbling is still important, since removing dribble more from defenders (changing to CD) make them perform worse.

P.S.: To be honest, ignoring tiers B and down would be ok, since the difference is only big enough for tier A and S attributes. You can use low tiers for tiebreaking.