02Kyrand said: Terrible at making tactics myself, don't have the patient. Been waiting for one that works really well with new patch and that's a real tactic (too many weird ones).
My only gripe is the very unrealistic corner routine, which obviously is a huge exploit. How will the tactic work if I remove the routine? Is corner goals what makes this tactic?
Or are there similar good tactics like this, but withough corner exploit? Expand
You can always just take a default tactic like 4-2-3-1 Tiki Taka or Gegenpress with default set pieces. It will work well enough and it sound like that's what you are after. No exploits. Standard tactic and then just reliant on your managerial ability with the squad. There are many ways to play this game.
Chriswin4 said: So, after the season here's a brief update on what I found:
Geiles: 43 app 36 goals Lee: 43 app 13 goals Yildirim: 38 app 14 goals - Sold to Bayer Leverkusen for £90m at the end of the season. Manfredini: 15 app 0 goals - Sold to Chelsea for £62m at the end of the season. Expand
I think you need to provide ratings and assists as well
Chriswin4 said: Wonder how I got the wrong number, I'm using him as a base, the best striker on the game who I am competing with, to evaluate players I can get. Expand
I have put the formulas instead of the results in the fields that matter. I hope this helps
Chriswin4 said: Thank you, awesome. From reading another translation, I'm guessing I add all the attributes of a player and then times it by 123 to get the tactical real CA? Expand
I read it as, and calculated it by first summing the total of the attribute weight x attribute value. Then dividing that by the total of the attribute weights giving the attribute weighted average. Then multiply by 20 and subtract 121.
Chriswin4 said: That is quite hard, is there a link to the chinese and I'll try and run it through deepl translate. I'm thinking the tactical real CA is the number which best evaluates a player Expand
An extract from the machine learning summary about ykykyky (a bit hard to read as I google tranlated it from Chinese):
Usage Significance: 1. Players can get the key attributes of each position according to the above table (this is ykykyky attribute ratings), 100 is the most critical attribute, and 1 is the least critical attribute. So as to guide the selection of players.
2. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Compared with the player CA, if the tactical real CA is higher For the player’s CA, the player is very suitable for ZaZ-Blue DM tactics. The higher the tactical real CA, the more suitable it is for player selection.
In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Arranged in order, even if you don’t write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"
3. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. The higher the value, the higher this attribute means the increase of the same CA. Will make the player's attribute tactical real CA higher.
Based on Genie Scout ratings, ykykyky has very little between R Lee and C Geiles, with R Lee a fraction of a point in front and the other 2 well back. My own MDW ratings have R Lee in front by 7 points from C Geiles.
ykykyky
170.38 R Lee 169.66 C Geiles 158.11 S Yildirim 151.11 E Manfredini
MDW22
172.24 R Lee 165.12 C Geiles 157.36 S Yildirim 149.12 E Manfredini
Clearly ratings don't always mean a better scorer, but they should be able to get into position to score and therefore longer term be better strikers.
You can use any tactics from FM23 on any database that you can load. You cannot load databases through the editor that are not FM23 23.3.0 match engine compliant.
Deniz Kutsal said: Hey guys, I want to ask you something about football manager 2023 23.0 update databese. As you can see, I can not use editor data files in such a case. And I need these files. But I can use files when 23.0 database is not active. So my question is, can I use 23.0 tactics if the 23.0 update database is inactive and can use files? Expand
The database you are trying to use is a pre FM23 23.3.0 match engine database and not compatible with the current match engine. You can download the (FM23) Leagues Mega Pack by @Timo@ (175 nations + 5 Others Competitions) database that is FM23 23.3.0 match engine compliant. It has Turkey down to Division 6. You only need to load the Leagues you are interested in playing.
The database is available at FM Scout under Add Ons and Databases. I hope this helps
Antal said: This is excellent. But now I always dreamed of choosing different tactics for each opponent. Neutralizing their strong positions and realize my best sides. It is not very fun to play only one tactic. Playing in one championship of the team of almost the same level, but when you play in the Cup and go far by playing Vanarama South by amateur club, there you need to make a miracle and make some money a lot of luck and tactics that will perfectly work in this game. Expand
Instead of changing tactics for each game I try and analyse weaknesses and pick my team to attack the identified weakness. My squad is generally around 30 players. I have Best XI, 2nd XI, Fastest, Biggest, and Most Potential based on stats and GS Ratings. I also have Firsts and Seconds with the Firsts having biggest CBs and one big forward with two fast forwards and the fastest wingers I have. The Seconds is the best players form the remaining squad.
I find this makes it more interesting than just playing your best eleven with the same tactic for each game. I also alter tactics through the game. I usually drop the defensive line and play Cautious for the first 10 to 15 minutes before moving to the default for the tactic I use. And then tweak the tactic depending on how the game is playing out.
This is what I was after, highest goal scoring tactic that is easy to move to from our current leading tactic, just move DM to AM. I am now training my AMs to be DMs and vice versa.
It was something like, you put in match days on Monday, Wednesday, and Friday. Upload the schedule into the calendar and put match Practice into the other days, then when the matches come along you can add the Match Practice to the other days. Then just copy to the other weeks.
This is a minor tweak to @Delicious Hall of Fame Undervolt XIII tactic.
I have moved the DM forward to an AM role to provide more attacking formation. I am really just looking for a new tactic to use when you need goals if you use his tactic.
The AM is given the role of Advanced Playmaker Support.
I tested with Bournemouth and Kettering and both performed well above expectations with Kettering who were expected to be relegated scoring 148 goals for the season to win the League.
Bournemouth also topped the scoring with 96 goals for the season.
Thats pretty much exactly what I was thinking. Am I also right in that as a young player develops their CA towards their PA and attributes improve that their best position % might change to a new position eg a winger might develop full back beneficially attributes over winger attributes and as a result FMscout will say they would be a better FB than winger even if previously it was the other way round?
Using the attributes that make good players as previously mentioned if I focus my recruitment in the lower leagues on the best 5 attributes for that position eg pace, acceleration, off the ball, finishing and heading for a striker by setting in game filters for say over 11 for those attributes and getting the players with the best CA that are natural in that position with the highest attribute value it would be a good policy? Expand
My only gripe is the very unrealistic corner routine, which obviously is a huge exploit. How will the tactic work if I remove the routine? Is corner goals what makes this tactic?
Or are there similar good tactics like this, but withough corner exploit?
You can always just take a default tactic like 4-2-3-1 Tiki Taka or Gegenpress with default set pieces. It will work well enough and it sound like that's what you are after. No exploits. Standard tactic and then just reliant on your managerial ability with the squad. There are many ways to play this game.
Geiles: 43 app 36 goals
Lee: 43 app 13 goals
Yildirim: 38 app 14 goals - Sold to Bayer Leverkusen for £90m at the end of the season.
Manfredini: 15 app 0 goals - Sold to Chelsea for £62m at the end of the season.
I think you need to provide ratings and assists as well
I have put the formulas instead of the results in the fields that matter. I hope this helps
I read it as, and calculated it by first summing the total of the attribute weight x attribute value. Then dividing that by the total of the attribute weights giving the attribute weighted average. Then multiply by 20 and subtract 121.
The link is provided at this post
An extract from the machine learning summary about ykykyky (a bit hard to read as I google tranlated it from Chinese):
Usage Significance:
1. Players can get the key attributes of each position according to the above table (this is ykykyky attribute ratings), 100 is the most critical attribute, and 1 is the least critical attribute. So as to guide the selection of players.
2. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Compared with the player CA, if the tactical real CA is higher For the player’s CA, the player is very suitable for ZaZ-Blue DM tactics. The higher the tactical real CA, the more suitable it is for player selection.
In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Arranged in order, even if you don’t write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"
3. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. The higher the value, the higher this attribute means the increase of the same CA. Will make the player's attribute tactical real CA higher.
I am using the Tactical Real CA calculation
ykykyky
170.38 R Lee
169.66 C Geiles
158.11 S Yildirim
151.11 E Manfredini
MDW22
172.24 R Lee
165.12 C Geiles
157.36 S Yildirim
149.12 E Manfredini
Clearly ratings don't always mean a better scorer, but they should be able to get into position to score and therefore longer term be better strikers.
I have brought in very tall centre backs before with bad ratings and lowish jumping reach and heading and they have done well.
The database you are trying to use is a pre FM23 23.3.0 match engine database and not compatible with the current match engine. You can download the (FM23) Leagues Mega Pack by @Timo@ (175 nations + 5 Others Competitions) database that is FM23 23.3.0 match engine compliant. It has Turkey down to Division 6. You only need to load the Leagues you are interested in playing.
The database is available at FM Scout under Add Ons and Databases. I hope this helps
Instead of changing tactics for each game I try and analyse weaknesses and pick my team to attack the identified weakness. My squad is generally around 30 players. I have Best XI, 2nd XI, Fastest, Biggest, and Most Potential based on stats and GS Ratings. I also have Firsts and Seconds with the Firsts having biggest CBs and one big forward with two fast forwards and the fastest wingers I have. The Seconds is the best players form the remaining squad.
I find this makes it more interesting than just playing your best eleven with the same tactic for each game. I also alter tactics through the game. I usually drop the defensive line and play Cautious for the first 10 to 15 minutes before moving to the default for the tactic I use. And then tweak the tactic depending on how the game is playing out.
You use the @ZaZ approach of setting all players to no gym or pitch work if they are not at full fitness
I have moved the DM forward to an AM role to provide more attacking formation. I am really just looking for a new tactic to use when you need goals if you use his tactic.
The AM is given the role of Advanced Playmaker Support.
I tested with Bournemouth and Kettering and both performed well above expectations with Kettering who were expected to be relegated scoring 148 goals for the season to win the League.
Bournemouth also topped the scoring with 96 goals for the season.
Thats pretty much exactly what I was thinking. Am I also right in that as a young player develops their CA towards their PA and attributes improve that their best position % might change to a new position eg a winger might develop full back beneficially attributes over winger attributes and as a result FMscout will say they would be a better FB than winger even if previously it was the other way round?
Using the attributes that make good players as previously mentioned if I focus my recruitment in the lower leagues on the best 5 attributes for that position eg pace, acceleration, off the ball, finishing and heading for a striker by setting in game filters for say over 11 for those attributes and getting the players with the best CA that are natural in that position with the highest attribute value it would be a good policy?
I think that would be a reasonable approach