Cherknam said: Interesting, thank you. Presumably it is the additional focus that causes this, I can't think of what else would cause it to change, do you know? Expand
I am not sure as I haven't really focused on that aspect, it is just something that I have noticed. I am managing a Vanarama South part time team. What I have noticed is that players develop faster if they are training a different position. I know @ZaZ wingers and wing backs to the opposite side. I am also training centre backs to DM and Strikers to AM. Also DM to either centre back or AM and AM to wingers for versatility.
I have been using additional focus to pick up the attributes specific to the position the players are playing that are not focused on through my training schedule - see above.
Potential attributes are not set. Here are 2 of my juniors after 10 weeks. The have only really been competing for 5 weeks. Current stats on left and starting ones on right.
Yarema said: Max posted another video. Some interesting stuff on diminishing returns of using several same training sessions per week. Expand
I have looked at Max's latest video. A couple of things to note are that I have based my schedule on Max's research and even though I have most training slots full, I have also used @ZaZ automatic resting process, so players who are playing games wont participate in much more than 12 sessions, other than Goalkeepers.
Let me just talk you through the rationale. I looked at the main attributes that make a difference in the game based on FM Arena attribute testing and the machine learning ykykyky Genie Scout rating. The general attributes that were across all positions were Acceleration, Pace, Work Rate, Stamina, Agility, Anticipation, Passing, Dribbling. I then looked at the training sessions that were preferred by Max and that showed they made the best improvement for those attributes. This is how I landed on the above schedule.
For Additional Focus I looked at the other Attributes for each position as per the machine learning ykykyky Genie Scout rating that werent covered above and allocated the Additional Focus to that Training aspect. You should also note that Max observed that older players benefitted from Agility and Balance Additional Focus so I allocate all players 25 and over to that.
BadA said: @ZaZ@Mark wondering if you guys made any changes to your individual training routine after taking a look at Max's analysis on the topic? I was in the "only quickness for outfield" mindset, but that seems to be the wrong approach given the negligible difference in Pace/Acc attributes from the testing. I'm thinking it makes the most sense to improve weaknesses or key attributes even though it may be at the cost of other (hopefully) less important ones, but would love to get your thoughts. Expand
Here is what I was using, although I am mostly playing with a part time team currently.
I use it in conjunction with the @ZaZ training rest approach. For additional training focus I use the following:
Some of the training sessions like Chance Creation include Individual Focus so activate the Additional Focus sessions.
I think this is the best balance, but will test it more thoroughly when I get my side to Professional. My young players are developing reasonably well using a Part Time version.
saycarramrod said: @Mark@ZaZ I know you guys have a lot of experience using Genie Scout and modifying the ratings files on it - a quick question: if hypothetically I wanted to modify the ykykyk balanced or ZaZ ratings file to more heavily rate Pace and Acceleration (or any of the other ~7 or so attributes with most impact) is it as simple as just changing them to 100 in the ratings file in each individual position or is there some greater math behind them that other attribute ratings would need to be lowered for them to be increased? Expand
If you are doing the same for each position it means that players will be rated very similar for each position making it hard to pick. If you alter them slightly you might need to adjust the overall position applied for each position (balancing)
I did a quick test, first 2 games were with strikers 20 finishing, defenders 20 jumping reach everyone else were set to 1 on all attributes except 20 pace and 20 acc. Did not go well. third and fourth game I added 20 anticipation, 20 concentration and 20 work rate, removing 20 finishing and 20 jumping. fifth I added 20 stamina and 20 strenght sixth, 20 agility and 20 balance.
Then last 3 games I put all attributes to 10 except 20 on anticipation, concentration work rate, acceleration and pace. As you can see with mid attributes and peak on these 5 you can beat city away. Recommended CA for this configuration was about 123
Just beat Rennes 5-0 with all attributes set on 10 and pace and acc on 20. Expand
Hi @Zippo. This tactic was in the Hall of Fame prior to the new (N) testing but it hasn't been tested under (N). There are no tactics with this formation in the current test table. Is there any chance it could be retested. Thanks
Zeyad said: @Middleweight165 It depends on what level you are recruiting for. For a top side in a top 5 league? It's probably not good enough. Otherwise it depends.
In general I also don't like looking at an attribute for a player in isolation when deciding whether he is good enough or not. For example if he is 11 JR but maybe pacy with good anticipation then he's definitely worth it Expand
I have successfully used just very tall CBs for lower league comps but not sure it would work for serious leagues. Higher leagues I would definitely used a good GS rating file like ykykyk balanced
dzek said: You have to take into consideration that those GS ratings are for FM22 and created for Blue 3.0 in mind. So i think you have to choose somehow the same tactic setup in FM23 to work 100%. Anyway some attributes like Acceleration, Pace etc for all the positions are important for every FM game so i will recommend change some attribute weights inside Genie Scout accordingly to your player/tactic needs. @Mark can answer more accurate on this. Expand
My testing indicates they still work, but I have gone back to my ratings. There isn't much between them
This tactic is based on the 4213 Luskin Star tactic with the AM moved back to DM HB and the central ST moved back to a CM Attack. The original Luskin Star tactic was based on the Extreme Diamond Undervolt tactic by @Delicious.
I tested again with Bournemouth and Kettering. Bournemouth finished 4th and Kettering topped their league.
I am not sure as I haven't really focused on that aspect, it is just something that I have noticed. I am managing a Vanarama South part time team. What I have noticed is that players develop faster if they are training a different position. I know @ZaZ wingers and wing backs to the opposite side. I am also training centre backs to DM and Strikers to AM. Also DM to either centre back or AM and AM to wingers for versatility.
I have been using additional focus to pick up the attributes specific to the position the players are playing that are not focused on through my training schedule - see above.
Example, first 3 Physical for Hunter (right) 15, 13, 8 - (left) 16, 15, 9
I use the same schedule for my junior side.
I have looked at Max's latest video. A couple of things to note are that I have based my schedule on Max's research and even though I have most training slots full, I have also used @ZaZ automatic resting process, so players who are playing games wont participate in much more than 12 sessions, other than Goalkeepers.
Let me just talk you through the rationale. I looked at the main attributes that make a difference in the game based on FM Arena attribute testing and the machine learning ykykyky Genie Scout rating. The general attributes that were across all positions were Acceleration, Pace, Work Rate, Stamina, Agility, Anticipation, Passing, Dribbling. I then looked at the training sessions that were preferred by Max and that showed they made the best improvement for those attributes. This is how I landed on the above schedule.
For Additional Focus I looked at the other Attributes for each position as per the machine learning ykykyky Genie Scout rating that werent covered above and allocated the Additional Focus to that Training aspect. You should also note that Max observed that older players benefitted from Agility and Balance Additional Focus so I allocate all players 25 and over to that.
Here is what I was using, although I am mostly playing with a part time team currently.
I use it in conjunction with the @ZaZ training rest approach. For additional training focus I use the following:
Some of the training sessions like Chance Creation include Individual Focus so activate the Additional Focus sessions.
I think this is the best balance, but will test it more thoroughly when I get my side to Professional. My young players are developing reasonably well using a Part Time version.
I hope this helps.
If you are doing the same for each position it means that players will be rated very similar for each position making it hard to pick. If you alter them slightly you might need to adjust the overall position applied for each position (balancing)
I did a quick test, first 2 games were with strikers 20 finishing, defenders 20 jumping reach everyone else were set to 1 on all attributes except 20 pace and 20 acc. Did not go well.
third and fourth game I added 20 anticipation, 20 concentration and 20 work rate, removing 20 finishing and 20 jumping.
fifth I added 20 stamina and 20 strenght
sixth, 20 agility and 20 balance.
Then last 3 games I put all attributes to 10 except 20 on anticipation, concentration work rate, acceleration and pace. As you can see with mid attributes and peak on these 5 you can beat city away.
Recommended CA for this configuration was about 123
Just beat Rennes 5-0 with all attributes set on 10 and pace and acc on 20.
Winning the EPL with 1 CA Squad link here
Yes I would
In general I also don't like looking at an attribute for a player in isolation when deciding whether he is good enough or not. For example if he is 11 JR but maybe pacy with good anticipation then he's definitely worth it
I have successfully used just very tall CBs for lower league comps but not sure it would work for serious leagues. Higher leagues I would definitely used a good GS rating file like ykykyk balanced
Here are my tests. About to test the preset good tactics against the leading tactics
I started testing preset tactics 3 days ago and watch with interest how these tests go
See post #15 on page 1 for taking a backup of the original ratings, and the ratings file is in the Original Post #1 on page 1
My testing indicates they still work, but I have gone back to my ratings. There isn't much between them
I have moved the central ST to a ST PF and the DM to a HB.
It seemed to work well for me.
I tested it on holiday using Bournemouth and Kettering to give a mix of top league and lower league.
I tested again with Bournemouth and Kettering. Bournemouth finished 4th and Kettering topped their league.
Have a look at Max on the Evidence Based Football Manager on Youtube. He covers all this off