But I think there might be people who don't fully understand why we're doing that and how it can be used in their saves.
So I just want to reveal you the power of the player attributes testing.
Here's a striker from our tactic testing league. He is about 145CA:
If you look at the results of our attribute testing then you'll notice that some attributes such as 'Acceleration' or 'Pace' makes a huge difference and some attributes such as 'Teamwork' or 'Off The Ball' almost doesn't make any difference.
Of course, it's important to understand that 'Acceleration' and 'Pace' attributes are much more expensive in terms of CA(Current Ability) than 'Teamwork' or 'Off The Ball' attributes. For example, 1 Point of Acceleration costs about 2.5CA when 1 Point of Teamwork costs only 0.3CA.
But what if take our striker and redistribute his CA from less important attributes such as Composure, Teamwork, Off The Ball, Long Shots to very important important attributes such as Acceleration and Pace keeping the same CA:
Notice that the CA of our striker hasn't changed, it's still 145CA, we just redistributed it.
Now, let's do a similar redistribution for other positions keeping the same CA and then test it:
Default Attributes Result:
Redistributed Attributes Result:
As you can see the points have skyrocketed from 53 to 90 and the G.D. has skyrocketed from +3 to +62 but the CA of the players hasn't changed!
From the result above we can conclude if players have the same CA then it doesn't mean they are equal quality, some of them might be much better than others. Obviously, in FM some attributes such as Acceleration and Pace are game-changing attributes, they make a huge difference and you should prioritize them. Expand
@Zippo is there any chance you can share the screen shots of the other positions before and after.
Zippo said: Yes, that might be correct. I think when I checked the striker in our testing league he got few playing positions, for example, STC, AML, AMR, ML and so on. That's why his RCA was higher than for a pure striker. Expand
That makes sense. Thanks. I was just checking the different Genie Scout ratings files against the 2 Strikers. When I took the second one up to 145 CA it made more sense. I had them both as Natural Strikers with no other positions
But I think there might be people who don't fully understand why we're doing that and how it can be used in their saves.
So I just want to reveal you the power of the player attributes testing.
Here's a striker from our tactic testing league. He is about 145CA:
If you look at the results of our attribute testing then you'll notice that some attributes such as 'Acceleration' or 'Pace' makes a huge difference and some attributes such as 'Teamwork' or 'Off The Ball' almost doesn't make any difference.
Of course, it's important to understand that 'Acceleration' and 'Pace' attributes are much more expensive in terms of CA(Current Ability) than 'Teamwork' or 'Off The Ball' attributes. For example, 1 Point of Acceleration costs about 2.5CA when 1 Point of Teamwork costs only 0.3CA.
But what if take our striker and redistribute his CA from less important attributes such as Composure, Teamwork, Off The Ball, Long Shots to very important important attributes such as Acceleration and Pace keeping the same CA:
Notice that the CA of our striker hasn't changed, it's still 145CA, we just redistributed it.
Now, let's do a similar redistribution for other positions keeping the same CA and then test it:
Default Attributes Result:
Redistributed Attributes Result:
As you can see the points have skyrocketed from 53 to 90 and the G.D. has skyrocketed from +3 to +62 but the CA of the players hasn't changed!
From the result above we can conclude if players have the same CA then it doesn't mean they are equal quality, some of them might be much better than others. Obviously, in FM some attributes such as Acceleration and Pace are game-changing attributes, they make a huge difference and you should prioritize them. Expand
When I set players up with the attributes your before and after Striker has, the original has an RCA of 145 but the adjusted striker has an RCA around 130?
Dragons Den seems to be better than Dragons Breathe from my testing. I am hoping it is a step up on FM Arena. Seems to be defensively more solid. Details in the opening post
I have been working on updating some of my older tactics from FM21 and FM22 to get them working in FM23. Spent a lot of time looking at the Tactical Instruction Testing, ZaZs development of tactics over the last few years, and how the top tactics are evolving. A lot of inspiration comes from our current few leaders including Corsair, Xmas and World of the Best. Set pieces were based on Xmas but I have made quite a few positional changes. I went through a lot of testing and then changed 2 to 3 things at a time until I started to make progress.
Dragons Breathe
Anyhow, thanks to everyone on the forums especially those mentioned above. I tested with Man City and Bournemouth. There was a small slump at the end of the season which cost me getting to 100 points and also lost the UCL semi to Spurs. Got the FA Cup and only 3 losses all season in EPL.
Please let me know your thoughts especially if you test it.
Dragons Den
Changed formation from Dragons Breathe and I have aligned with my old Dragons Den tactic from FM22 ie 4-1-3-1-1.
Changes:
STCR to AM SS At DC BPB removed PI Dribble More Often and Shoot Less Often PI Tackle Harder added to all players
gameresq said: I've been having an enormous success with this tactic, but I'm not sure about the training. There is no recovery or rest after any game, and sometimes there are a lot of game in a row. I notice players getting very tired even when there is 3-4 days of time among matches Expand
Read the opening post and the boy on training. You need to set players to rest after games until they get back to normal
mrlontra said: Hi @Mark, I tried to create a ssheey with this weigths but ir doesnt match with Genie. Do you have a sheet with the weigths already ? Expand
I'm sure you guys are aware that we've been testing player attributes to find out which of them make the most difference - https://fm-arena.com/table/18-fm23-attribute-testing/
But I think there might be people who don't fully understand why we're doing that and how it can be used in their saves.
So I just want to reveal you the power of the player attributes testing.
Here's a striker from our tactic testing league. He is about 145CA:
If you look at the results of our attribute testing then you'll notice that some attributes such as 'Acceleration' or 'Pace' makes a huge difference and some attributes such as 'Teamwork' or 'Off The Ball' almost doesn't make any difference.
Of course, it's important to understand that 'Acceleration' and 'Pace' attributes are much more expensive in terms of CA(Current Ability) than 'Teamwork' or 'Off The Ball' attributes. For example, 1 Point of Acceleration costs about 2.5CA when 1 Point of Teamwork costs only 0.3CA.
But what if take our striker and redistribute his CA from less important attributes such as Composure, Teamwork, Off The Ball, Long Shots to very important important attributes such as Acceleration and Pace keeping the same CA:
Notice that the CA of our striker hasn't changed, it's still 145CA, we just redistributed it.
Now, let's do a similar redistribution for other positions keeping the same CA and then test it:
Default Attributes Result:
Redistributed Attributes Result:
As you can see the points have skyrocketed from 53 to 90 and the G.D. has skyrocketed from +3 to +62 but the CA of the players hasn't changed!
From the result above we can conclude if players have the same CA then it doesn't mean they are equal quality, some of them might be much better than others. Obviously, in FM some attributes such as Acceleration and Pace are game-changing attributes, they make a huge difference and you should prioritize them.
@Zippo is there any chance you can share the screen shots of the other positions before and after.
Thanks
That makes sense. Thanks. I was just checking the different Genie Scout ratings files against the 2 Strikers. When I took the second one up to 145 CA it made more sense. I had them both as Natural Strikers with no other positions
I'm sure you guys are aware that we've been testing player attributes to find out which of them make the most difference - https://fm-arena.com/table/18-fm23-attribute-testing/
But I think there might be people who don't fully understand why we're doing that and how it can be used in their saves.
So I just want to reveal you the power of the player attributes testing.
Here's a striker from our tactic testing league. He is about 145CA:
If you look at the results of our attribute testing then you'll notice that some attributes such as 'Acceleration' or 'Pace' makes a huge difference and some attributes such as 'Teamwork' or 'Off The Ball' almost doesn't make any difference.
Of course, it's important to understand that 'Acceleration' and 'Pace' attributes are much more expensive in terms of CA(Current Ability) than 'Teamwork' or 'Off The Ball' attributes. For example, 1 Point of Acceleration costs about 2.5CA when 1 Point of Teamwork costs only 0.3CA.
But what if take our striker and redistribute his CA from less important attributes such as Composure, Teamwork, Off The Ball, Long Shots to very important important attributes such as Acceleration and Pace keeping the same CA:
Notice that the CA of our striker hasn't changed, it's still 145CA, we just redistributed it.
Now, let's do a similar redistribution for other positions keeping the same CA and then test it:
Default Attributes Result:
Redistributed Attributes Result:
As you can see the points have skyrocketed from 53 to 90 and the G.D. has skyrocketed from +3 to +62 but the CA of the players hasn't changed!
From the result above we can conclude if players have the same CA then it doesn't mean they are equal quality, some of them might be much better than others. Obviously, in FM some attributes such as Acceleration and Pace are game-changing attributes, they make a huge difference and you should prioritize them.
When I set players up with the attributes your before and after Striker has, the original has an RCA of 145 but the adjusted striker has an RCA around 130?
I still use balanced
thanks
I have tried using ykykyky and my MDW ratings and both seem to still be producing good results. So the answer to your question is yes.
Thanks. Getting late here. I will fix shortly
Like I said, I did tweak them a fair bit and goals from corners were 2nd in the EPL so I am happy with that
Dragons Breathe
Anyhow, thanks to everyone on the forums especially those mentioned above. I tested with Man City and Bournemouth. There was a small slump at the end of the season which cost me getting to 100 points and also lost the UCL semi to Spurs. Got the FA Cup and only 3 losses all season in EPL.
Please let me know your thoughts especially if you test it.
Dragons Den
Changed formation from Dragons Breathe and I have aligned with my old Dragons Den tactic from FM22 ie 4-1-3-1-1.
Changes:
STCR to AM SS At
DC BPB removed PI Dribble More Often and Shoot Less Often
PI Tackle Harder added to all players
Here are my tests
Not much between Earth and Fire. Wind not so good.
Which do you recommend I try first out of your 4 new tactics?
That is true. And we certainly need something other than 4-2-4 to start challenging
Seems unlikely to work given that the only tactic tested without a DM scored just 35. Just an observation
Read the opening post and the boy on training. You need to set players to rest after games until they get back to normal