Floppyaams said: Is there a downside to doing this? I thought it was always better to prioritize those key attributes over going for balanced players? Expand
Floppyaams said: Hi, I am using the ZAZ under 50 minus 25 filter for fm genie right now. How does ykykyk differ from ZAZ under 50? Expand
ZaZ takes up to 25 points off all the attributes that are rated under 50 points in the ykykyky calculations. This means that the ratings are skewed to only the most important ratings.
opq said: I tried double DM(de) at one of "cross" iterations, and think I was fooled by playing it with top team in weak league(Ferencvaros). It was like long ball to my defenders -> header to DM, who are pretty low positioned -> plenty of time to decide and space between them and opposition, cuz no1 pressed on them. And at EPL it wasn't that perfect, cuz DMs were on constant pressing from opposition: less time to decide leading to mistakes at passes. Expand
Let's see how it plays. It has been much more solid in defence for me
This tactic is based on 424 Alhamdulillah II 0.8 by opq, a tweak of the original Delicious tactic. I have used some of the hints from Zippo. So a big thanks to all of them. The intent was to improve the defence of the tactic.
I have included a much lower D line, removed pass into space, included work the ball into the box and removed get stuck in. I have also incorporated the Reliable set pieces.
Positionally I have changed the Volantes to DM DM Defend.
I tested the new tactic with Liverpool and St Albans (expecting relegation), after trialing it with Didcot Town in the 8th tier of the English Competition structure over a couple of seasons in a save (getting two promotions against the odds) - hence the name. It worked well in all testing, either playing the team or running holiday tests.
ZaZ said: For development, the best is to loan them to an inactive league. That apparently makes them count as used for all matches, which increases attribute growth. Expand
1) I'm managing mid-bottom teams in the premier league and i choose players by setting a pace and acceleration filter (sometimes dribbling and anticipation too) to like 14 for CB or 16 for wingers, then I choose. Do you think i could push those fliters up a little?
2) you use you method on every position? So you look at dribbling and anticipation even when looking for a CB?
3) Do you end up with tall pace merchants or with balanced players?
Thanks. Expand
Have a look at the positional ratings thread. I have found that Pace and Acceleration are not quite as important for DMs. If I use the ykykyky Genie Scout ratings for those 2 players in my game (1 season in), Player B comes out on top even though he only has a DM position rating of 18/20 vs Player 1 20/20.
opq said: 433 is kinda hard to transform into during match, cuz u have to move one of AFs to CM I’d prefer set of 424, 4132 and 4231 so basically 424 as goto, 4132 when u need goals and 4231 to close the match when comfortably winning and all those 3 are much easier to transform one into another than with 433 Expand
It depends on your players. My preference is what I said
My strategy has now changed. Base tactic will be 424 Alhamdulillah II. To chase goals I will move a DM up to AM and use 4132 Poirer XIV. To protect a lead I will drop a ST back to DM and use this tactic. Perfect use of the Delicious tactics, best tactic, best attack and best defence. And relatively easy to move between them.
I do think that if you have made that decision then you also need to test any tactics that could get to number 1 through RNG. For instance, the top tactic could be as high as 59 through RNG but there are currently 8 tactics that could get to 60. I would have thought they should be also tested.
Especially:
-ZAZ under 50 minus 25 filter
-Mark ykykyk
What are these, and where can I find them?
Cheers!
Start reading from Here
It worked well in testing for me
ZaZ takes up to 25 points off all the attributes that are rated under 50 points in the ykykyky calculations. This means that the ratings are skewed to only the most important ratings.
And at EPL it wasn't that perfect, cuz DMs were on constant pressing from opposition: less time to decide leading to mistakes at passes.
Let's see how it plays. It has been much more solid in defence for me
Thanks Droid. Cant believe I would forget the most important thing after working through all the new requirements.
I have included a much lower D line, removed pass into space, included work the ball into the box and removed get stuck in. I have also incorporated the Reliable set pieces.
Positionally I have changed the Volantes to DM DM Defend.
I tested the new tactic with Liverpool and St Albans (expecting relegation), after trialing it with Didcot Town in the 8th tier of the English Competition structure over a couple of seasons in a save (getting two promotions against the odds) - hence the name. It worked well in all testing, either playing the team or running holiday tests.
Results are below:
You need to read this thread and follow its requirements if you want your tactic tested.
Tactic testing requirements
You need to read this thread and follow its requirements if you want your tactic tested.
Tactic testing requirements
You need to read this thread and follow its requirements if you want your tactic tested.
Tactic testing requirements
How good is Max
You need to read this thread and follow its requirements if you want your tactic tested.
Tactic testing requirements
No, as @Bogeyman said, the role ratings are cosmetic. the position rating is important
1) I'm managing mid-bottom teams in the premier league and i choose players by setting a pace and acceleration filter (sometimes dribbling and anticipation too) to like 14 for CB or 16 for wingers, then I choose. Do you think i could push those fliters up a little?
2) you use you method on every position? So you look at dribbling and anticipation even when looking for a CB?
3) Do you end up with tall pace merchants or with balanced players?
Thanks.
Have a look at the positional ratings thread. I have found that Pace and Acceleration are not quite as important for DMs. If I use the ykykyky Genie Scout ratings for those 2 players in my game (1 season in), Player B comes out on top even though he only has a DM position rating of 18/20 vs Player 1 20/20.
I’d prefer set of 424, 4132 and 4231
so basically 424 as goto, 4132 when u need goals and 4231 to close the match when comfortably winning
and all those 3 are much easier to transform one into another than with 433
It depends on your players. My preference is what I said