Mark
I was hoping to analyze the top 100 tactics and look at averages rather than best, but have only got through the top 50. You will see in the tactics section I have tested a tactic using formation, roles and mentality that I thought came out best. It has tested very well for me. I used formation rather than position as I think this means more. Split formation into 5 rows, DC DLR then WBLR DM then MLR MC then AMLR AMC then ST.

I haven't got to the instructions yet and it might be a bridge too far

Below are the results:











Here is my latest tactic - Dragons Breath. Developed after analysis of successful roles in the top 50 tactics on this site - which I will share over the next few days. Thanks to @ZaZ for starting this idea and the set pieces.



I have tested this tactic with reasonable teams in the English Leagues and won them all with good points tallies and goals scored. I would be interested to see how it goes in the test arena.



The file should go into a directory something like this:

C:\FM Genie Scout 21g\Ratings

Then you should be able to select it in Genie Scout under Ratings
Here is the link Genie Scout Rating
@Machismo When I looked at Kante's top attributes and then searched with a minor reduction, the best potentially affordable player who also plays in the central midfield or DM is Roberto Gagliardini. See if you can afford him

Grimlock said: you always can upload it on any file sharing host and post here a download link for it... just saying :)

Good thinking - link: Ratings Weightings spreadsheet
@Gracolas It will only allow me to attach picture files or FM tactic files - sorry
ZaZ said: Just a simple question. Can skins use formulas based on player attributes to show stuff?

I haven't dabbled in the black arts of skins design so can't answer that question. However, I find it easy just to use Genie Scout, with my ratings formulas and positional information included.

You can sort on the positional rating that is based on my ratings calculations and see whether or not the player is suited to the position - 12-20 is competent and above. The rating percentage is how good they are based on my rating calculation.

Just set Genie Scout up like the picture. The fastest way to set it up is to click on the Genie Scout logo top left, then Options and then Player Columns. You can then select or deselect as many columns as you want.



Here is mine for St Albans for my Centre Backs. Sort by DC Rating then DC and then Club.

thepunisher23 said: hello, if I understood correctly to compose the team we use fm genie with the ratings that you have created? should you use the rating position or role

sorry for my english i use google translate


You should always use the position rating. But make sure your player is at least competent for that position in game.
saycarramrod said: @Mark Can you re-post the GK FM Genie? It looks like you put in the DM image in place of GK. Thanks!

Done. Edited original post and here it is as well

For anyone interested, I have also used this info to identify the best individual training for positions. Given that Pace and Acceleration take the most Current Ability so make the least impact in training, I calculated the best attributes to train for each position. Here are my findings. Take a look at your players and figure out which individual training will make the most impact.

I used 3 calculations and multiplied them out. The first is the Attributes Weights for Position table from FM Scout, the second was the CA cost by attribute for each position I found on SI (which does come from an older version, but seems to stack up - derived some positions because they weren't all covered), and the third was the attributes test table from FM Arena (where I calculated a proportionate weighting - 1 minus original PPG divided by attribute changed PPG plus 1). For example Pace -3 gave a PPG of 1.669 1+(1-2.114/1.669) = 1.2105. After multiplying these three together I then calculated the percentage that applied to each attribute from the resulting values. Because Genie Scout doesn't allow decimals, I multiplied the results by 3 in the GS ratings to make it more accurate.

Below are the tables I used and the results:



saycarramrod said: @Mark  Sorry, one question, when you say you use 300 scale; does that mean you use 300 "Weight" rating?

The Weight rating is 100, but if you add each of the attribute weightings they total 300.

Just input it as per the pictures
saycarramrod said: @Mark Have you redone your Genie Scout ratings from the above? If so, could you share? I found them very helpful.

Thanks!


I have indeed updated the GS ratings - see below. I use a 300 scale instead of 100 because you cant use decimal places. GS recalculates it back to 100. That's why the numbers are slightly different to me table.

GK


DRL


DC


WBRL


DM


MC


Wing


AMC


Fast Striker


Target Striker


Glad you found it useful

Enjoy
@Gracolas I have spent a bit of time refining the weightings and testing them and now think I have the most important attributes for each position. I have only included the ones above 6% in for each position otherwise it becomes a bit too large to fathom. But here goes



Most of the attacking positions only have a few attributes that have a major impact, but the central and defensive positions appear to be a bit more complex in terms of the attributes that matter. Hope this helps someone.

I am now rebuilding my squads for next season. Playing 3 different teams in vastly different comps in my current save. Holstein Kiel in Bundasliga 2, just promoted to the top league, A League side Macarthur, won this year and now in Asian Champions League, and St Albans, won Vanarama South and up to Vanarama National next season. This save has been going a while so started with many slow players, restructured when the attributes testing table came out and now realigning with the table above.
From what I have read and favored in my sides, I reckon Handling and Reflexes are the most important followed by Jumping Reach and Command of Area. There are others that are less important but you can include if you want - Communication, One On Ones, Bravery, Concentration, Decisions, Positioning, Agility, Kicking
Gracolas said: Hi, so we all know that Pace + Acc are the META following by Agility + Dribling and Vision.

For the folks that play with Genie scout, may you share your weights by position?


Here is what I use for the main positions (UPDATED)

GK


Centre Back


Full Back


Wing Back


Defensive Midfield


Centre Midfield


AMC


Winger


Fast Striker


Target Striker
asdfffff said: how can i download this tatics

good luck - he has thousands of tactics but they aren't as good as ZaZ Blue and Phoenix. The latest are supposedly here Knaps tactics FM21
Decided to do another run and just focus on St Albans and ensure all the players that didn't meet the criteria were gone and at least get some decent back up, with all players in the squad meeting the criteria I explained above. Went on Holiday on 1 August. St Albans was rated last in the league by Genie Scout with a rating of 45.6, next worse was 50.0. End of the season we were 6 points behind the second last team in the ratings on Genie Scout but we were premiers. Reckon ZaZ Blue also helps - thanks @ZaZ

I think the rating system I explained above works well.









How about Max Baxter, our worst Genie Scout rated player with a season rating of 7.15.
I have now done a bit of experimenting and think that the green and blue attributes above are the ones that matter for each position. Yes, if you have a player like Haaland who has exceptional stats across the board he will still be great, but like @ZaZ we generally start with lower leagues and are looking at where we can find decent players for not much money.

My first test failed for 2 of the teams because the board blocked letting players go and stopped trades coming in for 2 of the teams. This meant I carried players with bad stats into the holiday saves. The other was Leyton Orient where the Board still stopped some players leaving. Was still the best test I have had for Leyton using ZaZ Blue.

In all cases I intentional lowered the ratings for the sides picking the lowest rating players that met the criteria. I am inclined to go up a point on all the calculations, but think this approach is the way to go.