A Smile
PFS+AMA.
FBA+IFS→WBA+IFA.
overlaps.
overlaps.
alex said: I'm curious to see it with the positions changed for the defensive mids. Volante on the right and dm on the left. I think it would do better

Player positioning and space use are too important for this version of the tactical setup, so I think this may not be good.:(
VOLS+DMS(hold position).
CMA+DMS.
Adjust the AF and AMC PI to see if it can produce the same effect as the 424.
opq said: ah, guess the description is wrong, cuz this one is w/o underlaps

It has to be said that under the attacking mentality and without underlap and overlap, players will cooperate more smoothly and beautifully in the attacking area.:)
Remove “focus play down the left”and “focus play down the right”.
In the arena to see this post for you to like, in fact, this involves the player attribute template problem, touching the blind area of most FM players. In different FM versions, because of the different tactical engines, the good player templates for different positions are different. For example, in the previous version of the tactical engine tends to fast counterattack, if you reduce the technical attributes of Neymar to below speed, he will be more useful than the original, will make your tactics and results more excellent. The current tactical engine favors tall, physical players, and if the technical attributes are greater than the physical attributes, then the template for that player is not good. Our PVP league player selection is also very important player template this point, otherwise even if the average CA of the players is 10-20 higher than that of the opponents, the real strength is also weaker than the opponent.
When it comes to tactics, it is more complicated. I can only rely on translation software to reply, which can hardly express the real meaning. It is difficult to be more detailed and clear, sorry.
Should the 4231 formation have more freedom?
FB:remove “cut inside with ball”,add “stay wider”.
Remove “focus play down the left”and “focus play down the right”.
It seems to work well.
FB:remove “cut inside with ball”,add “stay wider”.
no "pass into space".
lower tempo.
change:Attacking→Balanced
cm93 used this tactic in his own tests to choose a Balanced mindset, which would have been better.
PFS: hold position
DMCL:remove “hold position”
DMCR: remove “hold position”
remove “pass into space”.
DMCR:add “hold position”.
It's a change from 424 Suture Monster 2.