A Smile
hdv said: Has this been tried with focus on flanks and potentially under/overlap?

I didn't test this. I didn't have that much time.:(  I usually decide whether to test these two instructions based on the theoretical overall tactical response score, and if the overall tactical response score is already above the qualifying line, I usually do not add these two instructions.This is kind of a summary thing, so I think adding these two directives wouldn't help.
Blau + letsgo9 + A Smile + AI = This tactic.
Blau's formation, letsgo9's defensive midfield combo, AI's defensive duties combo, plus my own offensive instructions, should be powerful?
Change DMS to VOLS, cancel "Get Fuerther Forward" and change to "Move Into Channels". This setting makes the middle more balanced and more consistent with the underlap setting.
Change IFS to IFA,because the VOLS bring more maneuvering ability, increasing the direct aggression of the wings.
VOLS 'defensive ability is weak relative to DMS, would such a change be better?
lord676 said: so that means the SS will be in AMCR or AMCL and IFS on another side?

It's two for one. It's the same either way. Can be understood as taking down the AMC, IF adduction on one side changes SS.
Ze Henrick said: @A Smile My striker scores few goals, what do you recommend me to do? Another question: In away games my team has great difficulty, especially against bigger teams and those about to be relegated, what do you suggest doing? Thank you very much in advance and I apologize for the English as I used a translator.

Maybe the single striker formation is not suitable, this formation is strong control. But I think it would be better if your forwards were all-around physical types.As for the second question, I don't know what to do, I don't play single player mode, and I probably have to rely on luck other than switching to more conservative tactics.:)
lord676 said: what should i do when i lose 1 player to red card?

I think we should replace an IF+AMA with SS between them and choose overlap on their side.
opq said: @A Smile  did you test underlaps with CWBs instead of WBs?

Just switching between cwb and wb, because the difference between them is very small, I think the overall change in tactics is minimal and not enough to beat RNG in the test results.
Chris said: Wow, I just expected an online career save where everyone choose a team and compete with other people for premier league, champions league, Spanish league, etc. I didn't expect literally a big championship with hundreed of participants. It's awesome. Do you have a web so I can explore even more how it works? Ty for answer ^^

So, in conclusion, online save doesn't make tactics work different =)


http://www.soccerbar.cc/forum.php?gid=97
https://www.playgm.cn/forum-155-1.html
The first is my HEIGO League, the second is the most popular PGM league, the specific content is in the subsection, you may need to use a ladder to browse, because of the country's restrictions...
Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)


It's not the game's own networking mode, and our new players here don't understand this mode until they enter the league. It can be understood as if all the teams in the third tier of the Premier League cleared the players, and then selected the players they needed from all over the world in a fair and fun bidding situation (with salary limits and quota limits, which requires players to calculate) to form their own teams. Players have a growth system based on age and CAPA scoring and time through the game, and the transfer market is open mid-season and late season. In short, there are too many rules to detail one by one, we entered the online league players, will never return to the single player mode to play, and people have fun.
Chris said: @A Smile Since you mention a lot of times you play an online save I would like to ask you: How many people do you guys play? and , did you notice a difference on tactic's efficiency between online and individual saves?
Thank you for answering =)

I also play an online league with 12 players and some say online saves make tactics works different, but I believe it works like an individual save.

-Sorry for my english :)


I also had to rely on translation software, so it was really difficult to communicate.:)  I think I generally understand what you're saying, that game engines don't change depending on whether they're fighting the AI or the player. The reason why some people say different is mainly because the tactics used by the AI are very different from the tactics used by the player, and there is a restraint relationship between the tactics because of the Kanban setting and the player setting, just like in reality.
The name of the league I am in is HEIGO, which is not the most popular or the most popular, but it is also one of the three most famous leagues in China. It has a history of more than 15 years and has been held for 75 years now. The league has fixed three levels (Super League, First League, second League), each level of 18 teams, a total of 54 teams, there is a promotion and relegation system, has a complex and perfect rules, including strict team rules and transfer rules, there are a variety of special data statistician. There are more than 200 players in our league, but because the squad is limited and each manager can only have a maximum of two assistants, some players have to wait for their chance (some players will retire for practical reasons).
The use of CFS in the 4231 contraction formation.
Try using CFS and see what effect it can have with its application capabilities.
Avenger22 said: Curious to ask why get further forward in DM(s) ? i mean won't attack the box harcoded like the sv(a) does, even sv(S) doesn't attack the box so curious how it is there or maybe just some 5 m stuff in ME so it does little ?

In fact, this setting is not reasonable, before I found in the online game DMS out of the ball is always intercepted, I want to add this instruction will not improve, so do so. As a result, although the feeling is still problematic, the overall pressure is indeed increased.
The use of the AF+DLFS combination in the 424 formation.
Add "Overlap Left&Right",Is it better?
Dallas said: Would anybody Be kind enough to share the player instructions as I’m playing on console. Thanks
That's the essence of IFBD, you're opening up a new channel that's only available in FM24.
Blau said: I think I got a lucky RNG roll. Probably around 60-61 at best.




More of a 442 while defending and a 343 in transition/attack




Feel free to try it with a IF-S


What I mean is the difference between AML and AMCL.:) This strategy looks great from the player's duties and position, even if the final score will drop a bit does not prevent it from being excellent.
wow! This formation really deserves a better position. I have compared the effect of IFS and SS through 424 deformation and 4231 deformation test and online competition during the holiday, and IFS is obviously better. So, it should be better than 424 deformation II.
Continue to test the difference between what "Pass Into Space" does and does not do in a 433 formation.
Remove "Pass Into Space".